Λοιπόν, εδώ και πολλές μέρες έψαχνα πώς να κάνω στο διάλογο του NPC να λέει το όνομα του χαρακτήρα π.χ: Hello 'name'! Ζήτησα βοήθεια και απο L2J , μου έδωσαν ένα κωδικό να τον βάλω αλλά δεν ξέρω που ακριβώς, ορίστε τι μου είπαν:
You have as basis the source file "net.sf.l2j.gameserver.model.actor.L2Npc.java" with the function "onBypassFeedback". If you created a new extension of L2Npc class, then you have to override this function, otherwise you have to handle it in this way:
Κώδικας:
# NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
# html.setFile("HERE THE PATH TO THE HTM FILE");
# html.replace("%playername%", player.getName());
# player.sendPacket(html);
Now you will be answered by the npc with the htm file but replacing the plain text %playername% in this file transformed into the player name.
You can add as many replacements as you want.
Τους είπα πως δεν γινόταν τίποτα και μου είπε να σιγουρευτώ αν το NPC μου είναι L2Npc , και πάλι...δεν δουλεύει.
Αν κάποιος έχει καμία ιδέα και μπορεί να με βοηθήσει θα το εκτιμούσα πολύ!
Ευχαριστώ!
Υ.Γ: Αν πειράζει που έκανα επικόληση αυτά που μου είπαν η παραβίασα κάποιον κανόνα , ζητώ συγνώμη.
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I add my external ip at the ip at the dbo.server of l2c4_lin2db and the ports 7777 and 2106 are opened and i checked that they are opened but still other players are unable to join, what should i change to make it work?
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Question
Sindelia
Καλησπέρα!
Λοιπόν, εδώ και πολλές μέρες έψαχνα πώς να κάνω στο διάλογο του NPC να λέει το όνομα του χαρακτήρα π.χ: Hello 'name'! Ζήτησα βοήθεια και απο L2J , μου έδωσαν ένα κωδικό να τον βάλω αλλά δεν ξέρω που ακριβώς, ορίστε τι μου είπαν:
You have as basis the source file "net.sf.l2j.gameserver.model.actor.L2Npc.java" with the function "onBypassFeedback". If you created a new extension of L2Npc class, then you have to override this function, otherwise you have to handle it in this way:
Κώδικας:
# NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
# html.setFile("HERE THE PATH TO THE HTM FILE");
# html.replace("%playername%", player.getName());
# player.sendPacket(html);
Now you will be answered by the npc with the htm file but replacing the plain text %playername% in this file transformed into the player name.
You can add as many replacements as you want.
Τους είπα πως δεν γινόταν τίποτα και μου είπε να σιγουρευτώ αν το NPC μου είναι L2Npc , και πάλι...δεν δουλεύει.
Αν κάποιος έχει καμία ιδέα και μπορεί να με βοηθήσει θα το εκτιμούσα πολύ!
Ευχαριστώ!
Υ.Γ: Αν πειράζει που έκανα επικόληση αυτά που μου είπαν η παραβίασα κάποιον κανόνα , ζητώ συγνώμη.
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