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Posted

Hello

that me again here if the biggest mob in L2 !

Humbaba (Antique terreur ressucitée)

 

here the screen shot ^^:

 

Screen 1

Screen 2

Screen 3

 

and good new if you got Ganondorf he will always here so don't worry ;)

that remplace the file but he are in this files too ^^

 

and here the download link :

 

Humbaba V2 Download

 

Ps : missed link sorry added it =)

EDIT:

for newbies in dat that didn't know and that crash your file when you try :

 

Open NPCGRP.DAT

Copy one line (what ever you want i take this one : )

17135	LineageMonster.mimic	LineageMonsters.mimic1_m00	2	interior_B_t.interior_B_box07	LineageEffectsTextures.cbui24									0			2	23600	23601																									1.00000000	0		1				4	ItemSound.shield_wood_3	MonSound.Hit_Wood_4	ItemSound.Shield_Wood_4	MonSound.Hit_Wood_5		1				0			1	0								LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	0

Paste it at the finish of you NPCGRP.DAT

Modify the ID to what ever you want

(i choise 99998)

so that do like it :

99998	LineageMonster.mimic	LineageMonsters.mimic1_m00	2	interior_B_t.interior_B_box07	LineageEffectsTextures.cbui24									0			2	23600	23601																									1.00000000	0		1				4	ItemSound.shield_wood_3	MonSound.Hit_Wood_4	ItemSound.Shield_Wood_4	MonSound.Hit_Wood_5		1				0			1	0								LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	0

now the hardest think to do

change the number of texture to 10 (or highter more is high more the file got high weight ... so :P)

i how to know where is the number of texture!!

just belowe the texture so here :

99998	CLASS	MESH	2	TEXTURE1	TEXTURE2									0			2	23600	23601																									1.00000000	0		1				4	ItemSound.shield_wood_3	MonSound.Hit_Wood_4	ItemSound.Shield_Wood_4	MonSound.Hit_Wood_5		1				0			1	0								LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	0

you saw the "2" below the TEXTURE1 and after MESH ? that the number of texture

so now change it to 10 like it :

99998	LineageMonster.mimic	LineageMonsters.mimic1_m00	10	interior_B_t.interior_B_box07	LineageEffectsTextures.cbui24									0			2	23600	23601																									1.00000000	0		1				4	ItemSound.shield_wood_3	MonSound.Hit_Wood_4	ItemSound.Shield_Wood_4	MonSound.Hit_Wood_5		1				0			1	0								LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	0

now all done !

Save the file (realy needed!)

now reopen the file NPCGRP.DAT

and remplace last line by mine and that done now you can save you files without prob =)

good luck if any prob send me your NPCGRP.DAT in mp i will can do it for you

(i do it only for gracia final any other cronicle files will rejected =))

 

PS again sorry :

i got missed up the Coll heigh and radius use this one :

Coll height  :350

Coll radius  :100

 

Download V2

(error corrected in new download !)

Posted

that all by me why ?

 

Created with 3DS maxx2010

unreal engine 3 build ut2004

 

if you told that not from me yes , i converted it :P

 

that still many hour of work trust me for be good ig , with sound and ect :X

 

(edited for corrected the word "wrok" to "work")

Posted

thanks you all about the "thks"

but i can't make it for interlude cause i got only gracia final and C3 atm so :X

i can give the source for the mobs if any want make it ;) (i mean only PSA / PSK)

Posted

You really made it? As in modelling, texturing? Or is it from another game?

 

Eitherway, good work. I really wonder how you can make it work for L2 when you make something in Unreal Engine...

 

Btw: with unreal engine 3 build ut2004, you mean the unreal engine that comes with UT 2004?

Thanks already for answering :)

 

PS: Nice name; "...a terror to human beings" ^^

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