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Posted

I want to know if this srv will be Gracia in the future.I dont wanna farm and then quit :P

No, it will be Interlude.

Why the hell we should change the chronicle? o.O

Posted

No, it will be Interlude.

Why the hell we should change the chronicle? o.O

 

Ye thats great! :P

 

Btw who want join clan go forum and make application :P

 

Cheers!

Posted

I think you must put more than 2 farm zones bcz this server will be full of ppl(ofc with me) ...

 

 

Nvm this server will rule! 8) 8)

The Forest is a really HUGE farm zone. It can hold a lot of people!
Posted

i want to ask how long i take to get custom items ??? And guys think about augment skills to dont exist to the svr will be somethink different from other svrs

It's not so long. You can take all your equipment in one day.
Posted

so if u say f#$c you go to jail? hm.....i thing u must make it about 30 seconds have pased after say this bad worf =) and then teleport cause if you make it like 10-15 a lot of  ppl will use it :/

Posted

so if u say f#$c you go to jail? hm.....i thing u must make it about 30 seconds have pased after say this bad worf =) and then teleport cause if you make it like 10-15 a lot of  ppl will use it :/

 

nah , there are other protections for this.. thanx for  ur idea though..

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    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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