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Well i found a bind list on internet while i was looking for smht1 so.. here it is

 

// Binds

// *****

 

bind "TAB" "+showscores"

bind "ESCAPE" "cancelselect"

bind "SPACE" "+jump"

bind "," "buy secammo"

bind "." "buy primammo"

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "\" "toggleconsole"

bind "`" "toggleconsole"

bind "a" "+moveleft"

bind "b" "buymenu"

bind "c" "radio3"

bind "d" "+moveright"

bind "e" "+use"

bind "f" "bind mwheelup invprev;bind mwheeldown invnext"

bind "g" "bind mwheelup +jump ; bind mwheeldown +jump"

bind "h" "say care [ ]       don't care [x]"

bind "i" "showbriefing"

bind "k" "+voicerecord"

bind "l" "impulse 100"

bind "m" "chooseteam"

bind "n" "nightvision"

bind "o" "say @menu"

bind "q" "drop"

bind "r" "say_team - Affirmative -"

bind "s" "+back"

bind "t" "say_team - Negative -"

bind "u" "messagemode2"

bind "v" "buyequip"

bind "w" "+forward"

bind "x" "radio2"

bind "y" "messagemode"

bind "z" "radio1"

bind "UPARROW" "+lookup"

bind "DOWNARROW" "+lookdown"

bind "LEFTARROW" "+left"

bind "RIGHTARROW" "+right"

bind "CTRL" "+duck"

bind "SHIFT" "+speed"

bind "F1" "autobuy"

bind "F2" "rebuy"

bind "F4" "bug"

bind "F5" "jpeg"

bind "F6" "echo loool"

bind "F7" "echo lool"

bind "F10" "echo kLoL"

bind "F12" "incrementvar cl_crosshaircolor 0 4 1"

bind "DEL" "say_team You smell like dead rabbits, will you be my mamma? "

bind "PGUP" "ma_setcash 3k2 16000; buy awp; wait; drop; wait"

bind "END" "say And always remember kidz - don't do drugs (GLHF)"

bind "KP_HOME" "say_team - ca. $7000 -"

bind "KP_UPARROW" "say_team - ca. $8000 -"

bind "KP_PGUP" "say_team - ca. $9000+ - "

bind "KP_LEFTARROW" "say_team - ca. $4000 -"

bind "KP_5" "say_team - ca. $5000 -"

bind "KP_RIGHTARROW" "say_team - ca. $6000 -"

bind "KP_END" "say_team - ca. $ 1000 -"

bind "KP_DOWNARROW" "say_team - ca. $2000 -"

bind "KP_PGDN" "say_team - ca. $3000 -"

bind "KP_ENTER" "say_team - Dropping Weapon -"

bind "KP_INS" "say_team - No Money -"

bind "KP_DEL" "say_team - 3k2 Can Drop -"

bind "MWHEELDOWN" "invnext"

bind "MWHEELUP" "invprev"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "MOUSE4" "lastinv"

bind "MOUSE5" "+reload"

bind "PAUSE" "pause"

bind "," "buyammo1"

bind "." "buyammo2"

 

 

 

// Rates

// *****

 

cl_lagcomp_errorcheck "1"

cl_lagcompensation "1"

cl_updaterate "101"

cl_interpolate "1"

cl_interp_ratio "1"

cl_cmdbackup "2"

cl_cmdrate "101"

cl_interp "0.01"

cl_smooth "1"

rate "25000"

 

// Graphics

// ********

 

r_3dsky "0"

 

cl_lagcompensation "1"

cl_allowdownload "0"

cl_forcepreload "1"

cl_drawmonitors "0"

gl_clear "1"

 

mat_compressedtextures "1"

mat_filterlightmaps "1"

mat_forcehardwaresync "0"

mat_softwarelighting "0"

mat_reducefillrate "1"

mat_mipmaptextures "1"

mat_filtertextures "1"

mat_monitorgamma "1.6"

mat_disable_bloom "1"

mat_softwareskin "0"

mat_hdr_enabled "0"

mat_hdr_level "0"

mat_parallaxmap "0"

mat_forceaniso "0"

mat_bloomscale "0"

mat_fastnobump "1"

mat_trilinear "0"

mat_antialias "0"

mat_specular "0"

mat_diffuse "1"

mat_bumpmap "0"

mat_picmip "0"

mat_clipz "1"

mat_vsync "0"

 

mp_decals "50"

 

r_decal_cullsize "0"

 

 

// Models

// ******

 

r_propsmaxdist "0"

r_shadows "1"

r_eyes "1"

r_eyeglintlodpixels "0"

r_eyesize "0"

r_eyeshift_z "0"

r_shadowrendertotexture "1"

r_worldlightmin "0"

r_worldlights "0"

r_flex "0"

r_eyeshift_y "0"

r_eyeshift_x "0"

r_eyemove "0"

r_eyegloss "0"

r_teeth "1"

r_decals "50"

r_waterforceexpensive "0"

r_worldlightmin "0"

r_worldlights "0"

r_PhysPropStaticLighting "0"

r_updaterefracttexture "0"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0"

r_drawflecks "0"

r_dopixelvisibility "0"

r_drawdetailprops "0"

r_drawmodeldecals "0"

r_avglightmap "0"

r_renderoverlayfragment "0"

r_radiosity "4"

r_occlusion "0"

r_rootlod "0"

r_lod "0"

r_modellodscale "0.1"

r_drawbatchdecals "0"

r_shadowmaxrendered "8"

 

cl_ejectbrass "0"

cl_minmodels "0"

 

fog_enable "0"

fog_enableskybox "0"

 

mp_decals "100"

 

showhitlocation "1"

 

 

// Ropes

// *****

 

 

rope_smooth_maxalphawidth "0"

rope_smooth_maxalpha "0"

rope_smooth_enlarge "0"

rope_wind_dist "0.01"

rope_subdiv "0"

rope_smooth_minwidth "0"

rope_smooth_minalpha "0"

rope_averagelight "0"

rope_smooth "0"

rope_shake "0"

rope_collide "0"

sv_forcepreload "1"

 

 

// Ragdoll

// *******

 

cl_ragdoll_physics_enable "1"

cl_phys_props_enable "0"

cl_phys_props_max "0"

cl_wpn_sway_scale "0"

cl_ragdoll_collide "0"

 

// Water

// *****

 

fog_enable_water_fog "1"

r_waterdrawreflection "0"

r_waterforceexpensive "0"

 

 

// Weather

// *******

 

r_rainalpha "0"

r_ropetranslucent "0"

r_rainlength "0"

r_rainalphapow "0"

r_raindensity "0"

r_rainradius "0"

r_rainspeed "0"

r_rainwidth "0"

r_rainsimulate "0"

r_rainsplashpercentage "0"

r_RainProfile "0"

r_RainSideVel "0"

 

 

// Sound

// *****

 

snd_flushasync

soundscape_flush

sv_voiceenable "0"

voice_scale "1"

voice_modenable "0"

voice_enable "0"

 

 

// Screen

// ******

 

r_dynamic "0"

r_lightinterp "0"

r_avglight "0"

r_lightaverage "0"

 

 

// Gay stuff

// *********

 

r_3dnow "0"

r_sse "0"

r_sse2 "0"

r_mmx "0"

 

 

 

// Stuff

// *****

 

props_break_max_pieces "0"

func_break_max_pieces "0"

props_break_max_pieces_perframe "0"

cl_restrict_server_commands "0"

sensitivity "2.5"

 

 

// Misc.

// *****

 

fps_max "101"

con_enable "1"

weapon_showproficiency "1"

net_graph "3"

net_graphpos "2"

cl_crosshaircolor "1"

cl_crosshairusealpha "1"

cl_crosshairscale "1337"

hud_fastswitch "1"

cl_autowepswitch "0"

name "Jehova Casanova"

 

 

// Volume changer

// **************

 

alias "vol000" "volume 0.00; bind kp_plus vol005; bind kp_minus vol000"

alias "vol005" "volume 0.05; bind kp_plus vol010; bind kp_minus vol000"

alias "vol010" "volume 0.10; bind kp_plus vol015; bind kp_minus vol005"

alias "vol015" "volume 0.15; bind kp_plus vol020; bind kp_minus vol010"

alias "vol020" "volume 0.20; bind kp_plus vol025; bind kp_minus vol015"

alias "vol025" "volume 0.25; bind kp_plus vol030; bind kp_minus vol020"

alias "vol030" "volume 0.30; bind kp_plus vol035; bind kp_minus vol025"

alias "vol035" "volume 0.35; bind kp_plus vol040; bind kp_minus vol030"

alias "vol040" "volume 0.40; bind kp_plus vol045; bind kp_minus vol035"

alias "vol045" "volume 0.45; bind kp_plus vol050; bind kp_minus vol040"

alias "vol050" "volume 0.50; bind kp_plus vol055; bind kp_minus vol045"

alias "vol055" "volume 0.55; bind kp_plus vol060; bind kp_minus vol050"

alias "vol060" "volume 0.60; bind kp_plus vol065; bind kp_minus vol055"

alias "vol065" "volume 0.65; bind kp_plus vol070; bind kp_minus vol060"

alias "vol070" "volume 0.70; bind kp_plus vol075; bind kp_minus vol065"

alias "vol075" "volume 0.75; bind kp_plus vol080; bind kp_minus vol070"

alias "vol080" "volume 0.80; bind kp_plus vol085; bind kp_minus vol075"

alias "vol085" "volume 0.85; bind kp_plus vol090; bind kp_minus vol080"

alias "vol090" "volume 0.90; bind kp_plus vol095; bind kp_minus vol085"

alias "vol095" "volume 0.95; bind kp_plus vol100; bind kp_minus vol090"

alias "vol100" "volume 1.00; bind kp_plus vol100; bind kp_minus vol095"

alias "stdvol" "vol065"

bind "*" "stdvol"

stdvol

 

// Aliases

// *******

 

alias w5 "wait;wait;wait;wait;wait"

alias w6 "w5;wait"

alias w10 "w5;w5"

alias w20 "w10;w10"

alias w50 "w20;w20;w10"

alias w100 "w50;w50"

alias w200 "w100;w100"

alias w500 "w200;w200;w100"

alias w1000 "w500;w500"

 

alias ffa "fn"

alias game "nick;gamesettings"

alias nick "name roskilde d[- -]b 3k2"

alias rates "rate 25000; cl_cmdrate 101; cl_updaterate 101; cl_interp 0.01"

 

alias fn "fakenicktoggler"

alias fakenicktoggler "fn1; alias fakenicktoggler fn2"

 

alias fn1 "name Jehova Casanova; alias fakenicktoggler fn2"

alias fn2 "name phlegm;alias fakenicktoggler fn9"

alias fn9 "name H2IS - Halvanden Hest I Svoeb; alias fakenicktoggler fn3"

alias fn3 "name crapcakelakefish; alias fakenicktoggler fn4"

alias fn4 "name pferd_amt; alias fakenicktoggler fn5"

alias fn5 "name pferd_liebt; alias fakenicktoggler fn6"

alias fn6 "name 5 6 7 og 8 og 9 og tyv' ; alias fakenicktoggler fn7"

alias fn7 "name Balletbarn ; alias fakenicktoggler fn8"

alias fn8 "name Balletkran ; alias fakenicktoggler fn1

 

alias laks "laks1"

alias laks1 "name Laks <>< 3k2;alias laks laks2"

alias laks2 "name Laks ><> 3k2;alias laks laks1"

 

 

alias 1shot bind mouse1 "singlefire"

alias singlefire "+attack;w10;-attack;lastinv;w5;lastinv"

alias polyshots "bind mouse1 +attack"

alias ps "polyshots"

 

alias cbble "rcon changelevel de_cbble"

alias aztec "rcon changelevel de_aztec"

alias dust "rcon changelevel de_dust"

alias dust2 "rcon changelevel de_dust2"

alias nuke "rcon changelevel de_nuke"

alias inferno "rcon changelevel de_inferno"

alias train "rcon changelevel de_train"

alias prodigy "rcon changelevel de_prodigy"

alias mill "rcon changelevel de_cpl_mill"

alias fire "rcon changelevel de_cpl_fire"

alias contra "rcon changelevel de_contra"

 

 

alias rr "rcon mp_restartgame 1"

alias pre "pregame"

alias warmup "pregame"

alias pg "pregame"

alias pregame "rcon mp_allowspectators 1; rcon mp_limitteams 0; rcon mp_autoteambalance 0; rcon mp_spawnprotectiontime 0 ;rcon mp_startmoney 16000;rcon mp_freezetime 3; rcon mp_friendlyfire 0; rcon say Pregame sponz'd by 3k2;rcon mp_restartgame 1"

alias ff "ffon"

alias ffoff "rcon mp_friendlyfire 0; w6; w6; rcon say Friendly Fire is now [OFF]; alias ff ffon"

alias ffon "rcon mp_friendlyfire 1; w6; w6; rcon say Friendly Fire is now [ON]; alias ff ffoff"

alias serverfix "rcon mp_spawnprotectiontime 0; rcon sv_maxupdaterate 100; rcon sv_minupdaterate 80; rcon sv_maxcmdrate 100; rcon sv_mincmdrate  80;rcon mp_dynamicpricing 0"

alias sf "serverfix"

 

alias mix "pcw;lo3"

alias war "official"

alias official "cb;lo3"

alias rr3 "lo3"

alias lo3 "exec lo3.cfg"

alias cb "exec cbcw.cfg"

alias pcw "exec cw.cfg"

 

 

alias 3k2 "exec 3k2.cfg"

 

 

Credtis Clansom

  • 2 months later...
  • 3 weeks later...

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