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Something I realised.
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This is a bump: https://databay.com/
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By Constellation · Posted
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Let me see if I understand correctly, older gentlemen, when a newcomer shows up to create modern things with the help of AI, doing what you charge them to do, you point the finger and laugh. I believe that's why everything is stagnant. The product isn't for programming experts, it's for newcomers. Don't buy from you if they can do it themselves using this base. You're going to deliver a similar product, maybe even worse than this one, so why are you complaining? PowerShell, as you well know, started with it, then came new platforms and new apps, new creation models, all with different languages; I chose the simplest one for my taste. This is about being organized and knowing how to choose the right words for each situation. It's not 100%, but it already gives a good impression. Nothing is 100%, so a topic written by AI, and all the code that you charge an absurd amount for to prohibit and sell hacks, could be open source so that everyone can create new practices, new models, new information for passing packets, prohibiting the use of cheats that cause server owners to break so much. Let's remember that the Admin doesn't always shut down the server; it's the players who find problems and take advantage by buying and reselling items, and they say that the GM shuts down the server every week, but that's a lie. What they do is duplicate items with packages and sell them, but perhaps this could give some future developers a starting point to create their own protection following the model in the initial documentation. Because none of you answer a question from a newbie, you think you're superior because you have knowledge, but with AI, people like that can have the same knowledge as you, but with less practice. And if they practice a lot, 10,000 hours, they can be as good as all of you older developers in the L2J field.
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Coyote™
Well, we have all seen both types of GM Shops; The ones where you select the item and click on the quantity, and the ones where you click on the item as many time as you want it (ex. you want 10 scrolls, you click 10 times on the scroll).
Where do these kind of shops differ? I have tested a lil bit the xmls, but I didn't see any differences.
Also I have also seen the merchants, but I don't think that html is related to that.
So probably it is java side, but still I don't think so. Why? Cause I have spotted some kinds of these shops around, but there where just merchant/multisell files...
I'm not asking for a GM Shop like that, but just an answer :P
I have asked some guys that know few/much things about that, but they could not reply me.
So...Who can? ;D
Regards.
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