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[Guide] All In One Aion classes + Positive and Negative Attributes and Images

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i maked this guide so no one need to search description about classes in all maxcheater aion section. i hope you all will like it :)


Mage Classes (Sorecerer, Spiritmaster)


1. Introduction


Mages are at once powerful and fragile, using crowd control skills or summons to keep enemies at a distance while using ranged magic spells to attack. If a high-risk offensive class that requires a lot of skill juggling sounds fun to you, than this path is your fit.


You will start the game in the Mage class with a spellbook as your weapon. At level 9 you will be given the Daeva quest, during the course of which you will be able to choose between the Sorcerer and the Spiritmaster as your specialization path (this is the same quest that gives you your wings). Upon completing the quest, your level will be set automatically to 10 in your new class.


The Sorcerer specialization follows a traditional mage path, further focusing on high damage magic spells and crowd control abilities such as sleep and shackles.

The Spiritmaster learns the ability to control spirit summons, and is the only pet controlling class in the game.



2. Mage Base Stats


Strength: 90

Constitution: 90

Agility: 95

Accuracy: 95

Intelligence: 115

Spirit: 115



3. Gear



Both mage classes can only wear cloth armor, and that's all they should want to, since cloth armor provides the MP and concentration bonuses essential to both classes.



While Sorcerers can only use spellbooks, Spiritmasters will have the option of using orbs which have higher attack stats than spellbooks overall.



(Note: In CBT3, stigma skills allowed players of any class to gain mastery of any weapon or armour, so yes it was possible for a mage to wear heavy armour and swing 2H swords around if they so wished. However this is very likely to change for open beta as the lead dev expressed that there were too many balancing issues with this feature. )



4. Sorcerer





Damage Dealer, Crowd Control

Sorcerers deal high amounts of magic damage, and use numerous shackle and sleep skills that keep their opponents at a distance.

Comparable classes from other games: WoW Mage, L2 Spellsinger/Sorcerer



Popular Builds

Sorcerers are all about the magic damage, so if you've got the ninja skills to keep your fragile self alive, then by all means max it out. Aion's resident 'glass cannon' class is especially weak to physical attacks though, even more so than you may be used to in other MMOs, so you might decide to trade in some of that damage for HP.


1. Max Damage Build

Gear: +Intelligence Cloth Armour (bonus available on certain Abyss armour)

Enhancements: +Magic Spell Damage

Cooking trade skill highly recommended for +Intelligence food


2. Survivability Build

Gear: + HP Cloth Armour (bonus available on certain Abyss armour)

Enhancements: + Max HP, + Max MP

Cooking trade skill highly recommended for +Intelligence food



5. Spiritmaster





Damage Dealer

Spiritmasters summon elemental spirits or imbue it within themselves, and is the only summoner class in Aion. They are unique in their role flexibility which can change depending on the spirit they use, but unless in a small casual party Spiritmasters will most likely take a damage dealing role.

Comparable classes from other games: WoW Warlock, L2 Warlock/ES/PS



Popular Builds

Because so much of their abilities come from summons, Spiritmasters are the least gear-influenced class in the game.

With the smallest HP pool in the game however, PvP players will want to get some padding on their health bar to outlast their enemies.


1. Survivability Build

Gear: + HP Cloth Armour (bonus available on certain Abyss armour)

Enhancements: + Max HP

Stigma: Enhanced Health





1. Fire Elemental



2. Wind Elemental



3. Earth Elemental



4. Water Elemental



6. Current State: CBT3


Current State of Sorcerers


Sorcerer players have always been expressing mixed opinions on the class since the beginning of closed beta. Many players complain of mana downtimes and feel frustrated that their low HP and cloth armour make them easy targets in ganks and mass PvP.


Most will agree, though, that in PvP Sorcerers are second to .. well, second to rangers..

In any case, the sorcerer is a strong PvP class. The combination of sleeps and nukes, or shackles/pushbacks and nukes (depending on your playstyle) mean that as long as you're paying attention and constantly watching your back, you have a very good chance at coming out on top.


Mixed reviews also mean that Sorcerers haven't been on NCsoft's radar as a class to neither nerf nor boost -- which, as Spiritmaster players would tell you (and L2 vets will tell you) is a positive thing.


Current State of Spiritmasters


The story of Spiritmasters is a bitter one, from their CBT2 glory to their CBT3 demise.

It's hard to imagine that in CBT2, Spiritmasters were regarded as the most powerful class in Aion - fast to level, great in PvP. The summons always had terrible AI but their high damage and utility made up for the lacks.

Unfortunately, the nerf hammer came down hard, and in CBT3 they were reduced to becoming the least played class in the game. Worst part was, the summons still had the IQ of 'Starcraft dragoons' (whatever that means.. I'm like the only Korean to have never played SC).


It's hard to say what open beta will look like for Spiritmasters. Although NCsoft's lead developer has said that there will be changes, balancing for summoning classes is notoriously tricky and it's likely that NCsoft will tread carefully as to not repeat their mistake in CBT2. As possibly the most complex class in Aion, however, there will always be players that are up for the challenge that this class presents.



Warrior Classes (Gladiator, Templar)


1. Introduction


If you like the taste of melee combat and enjoy being the first to jump into a fray, this is the path for you. Warrior classes are the most resilient in the game, possessing the greatest amount of strength and constitution.


You will start the game as a Warrior and begin your adventures equipped with a 1H sword as your first weapon. At level 9 you will be given the Daeva quest, during the course of which you will be able to choose between the Gladiator and the Templar as your specialization path (this is the same quest that gives you your wings). Upon completing the quest, your level will be set automatically to 10 in your new class.


The Gladiator can wield a wide range of weapons, but mainly uses 2-handed weapons to deliver AoE melee attacks.

The Templar is the primary tanking class of Aion, and should never be without a shield.



2. Warrior Base Stats


Strength: 110

Constitution: 110

Agility: 100

Accuracy: 100

Intelligence: 90

Spirit: 90



3. Gear



Warriors equip chainmail armour before specialization, after which they switch to plate armour.

Shields in Aion do not add to defense stats, but are used instead for shield blocks (% based) and shield skills.




Currently the most popular weapon for Gladiators is the polearm. Templars stick to the usual tanking combo of sword and shield.




3 Stars: Primary

2 Stars: Useful in certain situations

1 Star : Almost never used

No Star: Unequippable



4. Gladiator





Damage Dealer, Off-tank

Gladiators will see their role shift to output more damage, but with the option of moonlighting as off-tankers or substitute tanks.

Comparable classes from other games: WoW Arms Warrior, L2 Warlord/Destroyer



Popular Builds

Although most players will want to focus on enhancing the Glad's damage dealing ability, more experimental players may want to take advantage of the Gladiator's large range of wield-able weapons and try hybrid builds.


1. Damage Dealing Build

Gear: Polearm/2H Sword

Enhancements: + Physical Attack, + Crit Rate


2. Tanking Build

Gear: 1H Sword/Mace + Shield

Enhancements: + HP, + Shield Rate


3. Dual Weapon Build

Gear: 2 x 1H Sword/Mace

Enhancements: + Physical Attack, + Crit Rate

Stigma Skill: Dual Weapon Mastery



5. Templar






Templars are the ultimate tanks of Aion, using the shield for both defense and offense while protecting its party members.

Comparable classes from other games: WoW Prot Warrior, L2 TK/SK

View Templar Gameplay Video



Popular Builds

Templar players will want to keep their shields close for shield stun skills and blocks, though PvP players may want to have a 2H in their inventory for initial gank attacks.


1. Tanking Build

Gear: 1H Sword/Mace + Shield

Enhancements: + Shield Rate, + HP


2. PvP Build

Gear: Swap between 1H Sword/Mace + Shield and a 2H Weapon

Enhancements: + Physical Attack, + Crit Rate

Stigma Skill: Prey


3. Offensive PvE Shield Build

Gear: 1H Sword/Mace + Shield

Enhancements: + Physical Attack, + Crit Rate

Stigma Skill: Increased Critical Rate


4. Offensive PvE 2H Build

Gear: Polearm/2H Sword

Enhancements: All + Crit Rate

Stigma Skill: Increased Critical Rate



6. Current State of Warriors - CBT3


As you might be able to tell from the user ratings, Warriors took a hard hit in popularity in CBT3 with the introduction of the Abyss RvR area. Melee classes were found to be at a disadvantage in PvP (which makes perfect sense when players have the option to fly off) and the few stigma skills that were added to neutralize this (Templar's Prey skill, for example) came with long cooldown times. The slow attack speed both Warrior classes suffer from didn't help either, and at the moment Warrior class forums on Korean sites are flooded with complaints.


Class balancing is on the way for open beta however. In a post-CBT3 dev interview, Ji mentioned some of the Warrior changes to come, a positive sign that NCSoft is actively addressing widespread player concerns. For the Templar, the cooldown on the 'Prey' stigma skill may be removed entirely, while Gladiators will see more knock-back AoE attacks in their arsenal.


PvP balance challenges aside, Warriors remain a staple choice for PvE as the only tanking branch of Aion, and should be the unquestionable first choice for players that enjoy protective roles in parties.



Priest Classes (Chanter, Cleric)

About the Chanter class




The Chanter can be explained in two words: commandment and conviction. Chanters rigorously train the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to Chanters magical abilities, he also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.


The Chanter is one of the best soloing classes. Mostly due to their buffs, they deal a great deal of damage and have the ability to heal themselves. Not only this, they are able to use Chain armor, which is just below Plate. Their issue, however, comes when their heals are constantly canceled by mobs or other players.


Here are several good things about being a Chanter:


- Great buffs (Run speed, defense, attack power, etc.)

- Decent heals (Not as strong as Clerics but still helpful)

- Chain armor mastery

- Many attack skills, although mostly melee


Unfortunately, there are negative aspects to playing a Chanter as well:


- Heals can be canceled

- Although they are able to heal, low defense puts them in a delicate situation


While playing Chanters will rarely use their smiting abilities. Their melee attacks are much more efficient than spells, being that they will not fail. Furthermore, melee abilities are used much quicker, dealing more damage in a shorter period of time.


The biggest difference between group play and solo will come when there is not another healer present. The Chanter can play the role of both buffer and healer, even without a Cleric nearby. The issue comes when there is a lot of damage being taken by players in the group because Chanters' heals are not too strong as those of Clerics.


Chanters weapon of choice is his staff, doing both normal melee hits and melee skills. During this period, there are skills that will decrease enemy attack speed, stun enemies and similar, which help regardless if they are playing alone or with others.


Chanter roles and abilities


The Chanter is similar in personality to the Cleric, but possesses more variety when it comes to physical attack skills. However, it has less mana compared to the Sorcerer, Spiritmaster, or Cleric, all of which use large amounts of mana. This means the Chanter must be careful to make efficient use of its skills even though it tends to use less mana when using them.


Chanters also possesses a variety of buffing, recovery and curing skills, which makes this class very versatile. In particular, the area of buffs, called Mantras, are the Chanter's trademark skills. This allows a Chanter to not only buff its own abilities, but to also enhance nearby allies as well.


This versatility allows the Chanter to support a party by healing, engaging an enemy to deal damage, or be a back-up tank when equipped with a shield. Its role during combat will be defined by the situations a party finds itself in.


Having the highest efficiency among all the classes for recovery and buffing magic means that in addition to grouping with others, the Chanter can effectively play alone when allies are not around.


About the Cleric class




The Priest class in Aion is an important asset to any party. They have the ability to keep their comrades alive and are vital in ensuring groups survive against difficult encounters in the world of Atreia. Having a good priest on your side is your best chance of staying alive!


Priests have the ability to resurrect dying party members, heal them when they are damaged, and cure them of harmful effects.


Once a Priest has learned and fully understood the intricacies of their class, they will be given two new paths to choose from: that of the Cleric and the Chanter. If you preferred choice is a Cleric, read on to find out exactly how to get the most out of your class!

Although the mechanics of Clerics may appear straightforward, they are one of the hardest classes to master in Aion. Many of their mechanics work differently, and while casting heals and resurrects ain't all that difficult, doing it properly is not kids stuff!


If players around you keep dying, it's probably not their fault, but yours! Paying attention and good timing is only a part of the cleric's story; the other part is knowing exactly how the class works, why certain mechanics work the way they do and how to turn them into your favor and more.


The following guide will give you the required info about Clerics and show you why are clerics the most intriguing and fun class to play in Aion.


Scout Classes (Assassin, Ranger)


I. Introduction


Fast in movement and swift in attack, Scout classes have perhaps the highest learning curve in Aion but can also be the most rewarding with proper control. Both classes also have some form of stealth in their arsenal for those of you that like to ninja your way beyond dimensional rifts. You will start the game in the Scout class with a dagger as your weapon. At level 9 you will be given the Daeva quest, during the course of which you will be able to choose between Assassin and Ranger as your specialization path (this is the same quest that gives you your wings). Upon completing the quest, your level will be set automatically to 10 in your new specialized class.


The Assassin remains a melee attacker, finding ways to get up close to its enemies before delivering the blows.


The Ranger specializes in using the bow, setting traps to keep enemies at bay.


II. Base Stats

Scout Stats

Strength : 100

Constitution: 100

Accuracy: 110

Agility: 110

Intellect: 90

Spirit: 90

Assassin Stats

Strength : 110

Constitution: 100

Accuracy: 110

Agility: 110

Intellect: 90

Spirit: 90

Ranger Stats

Strength : 100

Constitution: 100

Accuracy: 115

Agility: 115

Intellect: 90

Spirit: 90





Leather is the coverage of choice for scouts from start to finish.



Rangers will want to focus on the bow, but always with some melee in their inventory for close up finishes.

Assassins will use both daggers and swords as they level, though some will prefer the feel of one over the other. Note that Assassins are also the only class with dual wield as part of their main skill set. Other classes such as Gladiators need to equip the ability as a stigma.




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sry about double post but my guide is so long that dont goes in one post :)


IV. Assassin





Damage Dealer

Assassins are characterized by their fast or stealthy movement, followed by high-damage blows or stuns delivered from behind. Their combat is unique in that they are able to carve seals into their enemies, which can be exploded for massive amounts of damage.

Comparable classes from other games: WoW Rogue



Seals and how they work

The seal system allows Assassins to build up a seal on an enemy up to the 5th degree, and then use a special 'seal explosion' skill that deals damage based on the degree of the seal. Higher the degree of the seal, greater the damage done with the explosion.

Certain 'seal explosion' skills have status effects (i.e. stun) that have higher trigger rates against enemies carved with higher degree seals.

(For those that have played a rogue in WoW will recognize this as being similar to the combo points system.)


Swords vs. Daggers

In Aion, Swords are 2-hit weapons whereas daggers are single-hit weapons. (Each hit with a sword actually does a second hit of a lesser dmg. Haven't figured out the exact numbers atm, will update when I do.) This means that swords tend to do higher sustained damage.

Daggers however have a higher crit rate and faster attack speeds.

Most players opt for dagger/dagger to maximize crits. Some will use a sword on left hand and dagger on right because crits are triggered entirely based on the right hand weapon, but this will slow down the attack speed compared to a dagger/dagger build.



Though the damage output makes hunting fairly fast for Assassins, they will need to rely on pots and bandages to keep the momentum going when leveling alone. The Assassin's damage relies more on bursts than that of the Gladiator, and therefore carries more risk. The Assassin will find it especially difficult to deal with multiple enemies at once, so it's best to try and catch enemies when they're alone.



Assassins are greatly favored as a damage dealer in parties, but will need to watch their threat level when partied with a tank especially when using seal skills.

They're also a great utility class. They can double as a puller with a bow, can stealth to scout ahead in dungeons, or act as a backup crowd controller with their stuns when **** hits the fan.


Popular Builds


1. Crit Dmg Build

Gear: Dagger + Dagger Dual Wield

Enhancements: + Crit Chance

Stigma: Seal related stigma skills


3. Safety first PvE Build

Gear: Dagger (right hand) + Sword Dual Wield

Enhancements: + Evasion


2. Low levels PvE Build

Gear: Sword + Sword Dual Wield

Enhancements: + Physical attack power, + HP


V. Ranger





Damage Dealer, Crowd Controller

The ranger class requires quite a bit of micro, constantly fighting for opportunities to kite or jump-shot and to trap or slow approaching enemies for more kiting and jump-shotting. It is also an expensive class to level. Arrows cost money, and so do the consumables required for traps. However it is also a RvR favourite due to its ranged-but-not-overly-squishy nature and has unique transformation abilities that allows for hiding or getting out of tough situtations. Note that rangers in Aion don't require you to be stationary while taking regular shots, and although skills technically need Rangers to be still, currently jump-shots allow them to kite skills as well.

Comparable classes from other games: WoW Hunter minus pet?




This is a controversial topic amongst Rangers atm. In essence it is a bit of an exploit that NCsoft hasn't come out and admitted as a bug. I won't go into great detail on how it's done (there are several elaborate guides on the topic) but basically it makes use of the fact that skills take effect before the skill animation finishes, so people are able to chain multiple skills by jumping before the animation finishes (negating the delay that comes from skill animations).

At this point players widely regard as a legitimate Ranger maneuver that takes quite a bit of practice to master. We will know at launch of NCsoft decides to patch it or not.

Note: As of launch, jump-shots are still there.



Nerf problems aside, the Ranger is a class designed for great soloing. Along with its ranged damage and crowd control traps it's got a decent amount of defense as well as a self-heal skill. Although single mob pulls are ideal, adds can be dealt with by trapping and using slowing skills in conjunction with AoE skills.



Unfortunately, archers haven't found a proper niche in full groups other than as a last resort damage dealer. Pulling is done far better by Glads or Templars, and most parties will prefer an Assassin or a Sorcerer for damage. Archers will find friends in smaller informal parties instead where they can make the most of their traps and pulls. Otherwise, lots of charm and cute emotes may make up for second-rate party damage.


Popular Builds


1. Crit Dmg Build

Enhancements: + Crit Chance


2. Survivability Build

Enhancements: Mix of +Physical Attack power and + Evasion



VI. Current State of Scouts (OBT)


As was somewhat expected, Rangers were nerfed in OBT since being the crowd favourite in CBT3. (Worry not, Spiritmasters went through the same sequence and they've since recovered.) Their damage output on bow skills were gimped to a point where players resorted to finger-numbing jump-shots to make up for it. This will definitely change with launch though, as was hinted in a reply to massive amounts of player complaints.


Assassins on the other hand reigned as the new favourite in OBT, and not necessarily due to its power. The class is apparently.. fun. It's also found to be an extremely strong 1v1 PvP class, since the Assassin's fast movement speed and approaching skills allows it to take on ranged classes with relative ease.


In any case, both classes are known to be strong PvP classes, Rangers for RvR and Assassins for wars of smaller scale or ganking. As difficult as Rangers may be to level, they may very well be worth it in the end.


Positive and negative attributes for every class:




Positive Attributes

They have high DPS and long range shots. A very independent class with effective skills. Very offensive class.


Negative Attributes

They can't last long during close range combat and require lots of mp potions.

Has a weak defence rate and cannot wear a shield.

Proffesion wise if you couldnt have guessed are cooking and alchemy. Cooking is useful for making food which can be used to receive buffs. Alchemy is good for producing mana potions.The sorcerer's mana consumption is high, and so the alchemy is one of the best proffesions.




Positive Attributes

They have the highest defence and act as a main tank. They are always wanted in groups so plenty of gametime for you. Very difficult to kill and In most cases are avoided in PVP.


Negative Attributes

They have low to moderate DPS and no healing power meaning they rely purely on pots. Can only handle melee range attacks and can be easily slowed. Utterly group and gear dependent. Expensive class.




Positive Attributes

A chanter is a powerful character because it can fight in party but also solo. They also have a high benefit from their skills: he can buff and heal himself and others too, that's why a chanter is wanted in partys aswell as a cleric.

They have moderate sustained DPS if we has staves as their primary weapon, but lack at crowd control skills.

They can be a buffer/healer towards a party but also a secondary tanker when it has the shield equipped. He can heal himself but also the others nearby and because the chanter wears chain armor the defense rate is increased and the character's resistance is much higher.


Negative Attributes

You must be careful with mana consumption because the amount of MP is not that high as cleric's or mage's. Also, chanter's attack skills are melee, this fact meaning that this character doesn't has long shot skills. After achieving a higher level, the importance of melee skills will increase because the attack speed will increase too, and the chanter will give damage to monsters much faster in a short amount of time. The leveling rate for the chanter is moderate. You will level up faster than clerics but slower than sorcerers and spiritmasters.

Though the chanter can serve as a mini-tanker/buffer/healer, these are not the only positive things about this character. This class has Area Skills, also known as Mantras which enabl them to buff himself and in the same time the others around him. This leads to a better synchronization, a faster buffing and also reduces mana consumption. You can have up to 3 mantras an one time.




This particular character is a good class but it has difficulties in defeating a mage of any kind of DPS (Damage Per Second) char because he receives great damage and he has to heal himself to avoid dying but it doesn't have enough time to give damage to the opponent.

A good chanter will use stun skills when fighting player versus player and also will know when to knock down the enemy to gain a little amount of time.






A skilled player which knows how to use the skills of the spiritmaster can beat most of the classes in aion. A stealthy assassin can easily kill a spiritmaster, because of the low defence that this class has. The spiritmasters wear cloth making it one of the most offensive classes. But with the help of a good pet this character can survive.


In PvE a spiritmaster has no problem killing mobs. Choosing the right pet does the whole job. And because of this fact their hp hardly decreases. They have good skills to give their pet extra hp and defence from the brutality of them being on the front line. The combination of pet and master is indeed very strong.




Positive Attributes


The Assasin has very high melee DPS and the highest crit rates in the game at melee range. Their Suprise attacks make them both deadly in PVP and PVE. With a high evasion skill and good counter-attacks they are a fun class to play.


Negative Attributes


You are more likely to get killed in pvp without a healer due to your weak armor. Assasins take a lot of damage aswell as giving it out. Your stealth ability can be detected making you weak on close range.




Positive Attributes

The Cleric can heal and buff themselves not just others around them. In pvp the cleric can spam healing skills to keep their party alive. Increasing your chances of winning the wars you may decide to take part in.


Negative Attributes

Of course with any priest there will be a lot of MP consumption so you are relying on potions to get you through. Other members will die without your help in party's so there is a big duty resting on your shoulders. You are also prone to more attacks - you heal the class and keep them alive without you they would die so its only common sense to take out clerics and chanters first.





Positive Attributes


They have high defense and HP meaning they can last longer hence the name tank. Always wanted in party's as a back-up or main tanker. Suitable for solo and party fighting.


Negative Attributes


Low/ Medium DPS compared to a sorcerer. Doesn't have long range attacks and can be defeated easily via long range attacks.



~Greedy~ (Me)


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