Jump to content

Recommended Posts

Posted

DB_ragingblast_360boxart_160w.jpg

 

UK, August 25, 2009 - Dragon Ball: the series that serious anime-heads love to hate, but all secretly watch anyway. Whatever you think of it, it's resulted in some hugely enjoyable fighting games over the years; you'd expect so, with the character variety, explosive special moves and abundance of three-dimensional space.

 

Raging Blast takes full advantage of all of these things, offering over 70 characters (including transformations) – not as many as Tenkaichi 3's 150, but among them are never-before-seen additions designed by developer Spike in collaboration with artists involved with the manga and anime. We spotted a Super Saiyan Level 3 version of Broley, who's never appeared in the animation or the movies. You can collect costumes for all of them during the Story mode – a small QTE prompt will occasionally appear on the screen, and meeting it grants you access to a new outfit.

 

dragon-ball-raging-blast-20090825030342506-000.jpg

 

The main addition to the Budokai Tenkaichi formula this time around is environmental damage. The game's 10 stages are huge in scale, vertically as well as horizontally, and throwing your opponent into mountains, towers, buildings and anything else that might fall over causes it to collapse. You can properly tear a stage up with a Super Saiyan special attack, and they're big enough to support all the destruction you can throw at them. We saw a volcano stage full of magma waterfalls and teetering cliffs of igneous rock to fall onto/into/through.

 

The basics of the fighting system itself seem largely unchanged – it's still all about making full use of three-dimensional space and intercepting attacks – with the small addition of the Super Rising special attack system, which sends characters soaring upward through the entirety of the stage. It looks absolutely gorgeous, particularly the special attack cutaways. Playing one of the Battle Frames from the story mode, the camera direction made it look just like a smoother, HD version of the anime scene itself. The game runs at a consistent 60fps in comparison to previous titles' 30, and it's really noticeable in the smoothness of the action and facial animation. Characters' faces consistently change, even in the midst of battle – the general attention to detail adds an impressive level of polish to the game.

 

dragon-ball-raging-blast-20090825030337521-000.jpg

 

For fans, guilty and otherwise, the most exciting thing about Raging Blast is the new Dragon Ball Collection story mode. It's framed as a sequence of more than a hundred of the most famous fights from the series, all with the original script and voice acting worked in. But the outcomes aren't necessarily pre-determined – a huge selection of 'what-if' scenarios is also included, so you can see How Things Might Have Been had pivotal battles gone the other way or play through scenes that have never been imagined before.

 

Another pleasing detail is the inclusion of full Japanese and English voice acting in all versions of the game, which is great if Goku's voice makes you want to punch things. Raging Blast is out at the beginning of November – November 10 in the US, with a European release unlikely to be far off that.

 

Also!

 

SS3 Broly confirmed to join Dragon Ball: Raging Blast cast as game-exclusive transformation

 

Super Saiyan 3 Broly was revealed in the latest issue of Japanese magazine V-Jump. According to the article he will appear as a first-ever, exclusive transformation in the Dragon Ball: Raging Blast videogame!

 

Never seen in the Dragon Ball Z movies, Broly’s SS3 will appear as part of a “what-if” scenario in the story mode. This is one of the two “exclusive characters” said to be coming to Dragon Ball: Raging Blast when it’s released on Xbox 360 and PlayStation 3 in November 2009.

 

The Super Saiyan 3 transformation was also shown off in the new trailer released by Namco Bandai on the GamesCom 2009 tradeshow in Germany. The Legendary Super Saiyan Broly was pretty much unbeatable in his Legendary SS transformation, so you can be sure his SS3 form is going to be crazy awesome!

 

Here are some pics of him!

 

1_Raging-Blast-32.jpg

 

 

 

Posted

I though after releasing Ps3 and Xbox360 their games would have better graphics..this looks like a PS1 game D:

 

Actually the graphics are very good. Just watch some gameplay videos on youtube.

 

 

 

Posted

The animation of the characters is too cartoon - like <.< the gamestyle is like tenkaichi or budokai? (you fly everywhere on the map ? etc)

Posted

It is budokai tenkaichi 4 with some new features like super rising etc..

And i don't understand howelse could the characters have been made? They are perfect now. :S

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what do u mean i want to change the normal weapons some weapons are working perftect some not getting th effect and the arcana has the effect above the weapons as u see ... i dont what is the probkenm
    • Stop paying for files that are already public and free. Here you can download a fully working Interlude server with C4-like gameplay, including source code so you can compile it yourself and verify everything. People will try to convince you that free releases are “broken”, “full of backdoors”, etc. That’s exactly why I’m also providing the SVN with the full source – so you can: Review the code yourself Remove / modify whatever you don’t like Compile your own binaries What’s included GX-EXT Interlude server (C4-style gameplay) – L2Off Client Interlude tweaked for C4 gameplay Public SVN with source code Downloads: Server GX-EXT: https://www.mediafire.com/file/q5ipkjd36tnhfxv/L2OFF_C4_C4_ACU_GXEXT.rar/file Client Interlude C4 Gameplay: https://www.mediafire.com/file/rdkfc8wwau042oh/Cliente_Interlude_Jugabilidad_C4.rar/file SVN (source code, delayed a couple of months to avoid reselling fresh work): https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE User: gx Pass: gx How to compile To compile the source you will need: Visual Studio 2005 (x64 toolset) (Classic L2Off toolchain – yes, it’s old, but that’s what the original server uses.) Use this as you want: learn, test, open your own server, or just audit the code. But please, stop buying the same leaked/resold files over and over when you can get them here for free, with source, and actually know what you’re running.  
    • @GX-Ext Please reupload the pack+web+client because all the links inside that post or in the https://l2servers.com.ar/ are dead
    • Weapon dat is not the same for all, since you have custom things for sure no. You can contact @NevesOma
    • hello guys im facing a problem with the weapons .. i want to add hero glow on s weapons arcana ,dragonic bow etc.. some weapons are work peftect .. some not for example i add the line  LineageEffect.e_u092_h for fists and didnt work didnt even get the hero glow.. and the arcana the glow is on the top of weapon not down side like hero zeus mace any ideas?.. or does anybody has the weapongrp.dat file ready ?
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock