I remember in C1, when a player attacked a NPC inside cities (like GKs) the NPCs started running to the player and hitting him (like a guard does) and the NPC is always invul..
So...I'm trying to do this in my Interlude L2jFree server...
I tried to put this code in onAction method:
else if(!isAutoAttackable(player))
{
// Check if the L2PcInstance is in the _aggroList of the L2GuardInstance
if (containsTarget(player))
{
if (_log.isDebugEnabled()) _log.debug(player.getObjectId()+": Attacked guard "+getObjectId());
// Set the L2PcInstance Intention to AI_INTENTION_ATTACK
The method containsTarget(L2PcInstance) is undefined for the type L2NpcInstance
I took that added part from L2GuardInstance and I belive it's what makes the Guard hitting back...I studied the code and saw that L2GuardInstance is extended by L2Attackable while L2NpcInstance is extended by L2Character...
So, any suggestion to help me fix this problem and see my npcs hitting back? :P
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⚙️ General
Enabled Class Change service (same class type only)
ALT + B → Services → Character Development
Enabled Shift + Click on Treasure Chests Players can now identify real chests (Adena, scroll drops) and use Key / Unlock
Event deaths now cancel only debuffs, All self buffs are preserved, fixes issues with Root and similar effects
Bladedancer class can now log in even when Max Clients (2) is reached. Since an active Bladedancer is not available for every damage dealer and some players tried to abuse this via VPN or a second PC, this feature was added to keep things fair. protections applies, requires testing!
🎒 Items
Crystallizing enchanted items now gives the correct increased crystal amount (retail-like behavior)
Removed Agathion Seal Bracelet: Rudolph from Santa rewards (Gracia Final item)
Added Dualsword Craft Stamp into Milestone Exchange list
🧙 Skills
Fixed Banish Undead lethal chance
Hot Springs Malaria and similar effects now level up faster while being attacked
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Warning: This guy is a big scammer, trying to sell everything, advertising for servers etc.
That's his mail address evgesha.nrnr@gmail.com , stay away!
@Celestine
@Atom
Question
KaL
Hi all...
I remember in C1, when a player attacked a NPC inside cities (like GKs) the NPCs started running to the player and hitting him (like a guard does) and the NPC is always invul..
So...I'm trying to do this in my Interlude L2jFree server...
I tried to put this code in onAction method:
But it returns this error:
I took that added part from L2GuardInstance and I belive it's what makes the Guard hitting back...I studied the code and saw that L2GuardInstance is extended by L2Attackable while L2NpcInstance is extended by L2Character...
So, any suggestion to help me fix this problem and see my npcs hitting back? :P
Thanks
1 answer to this question
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