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Akoyste mpainw px se kapoion C5 Server

Ola ok

Kanw log in

OK!!

Create Character

OK!!!

Vazw name kai molis pataw gia race tsoyp...Na to Critical Error...

Se opoion C5 exw dokimasei na mpw to exw pa8ei...

MONO L2 Shadows mpika kanonika alla tn wra poy ekana create tn char dn tn evlepa alla oyte kai ingame tn evlepa...Tespa pws dior8wnetai to crital?

 

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2218 MHz with 1023MB RAM
Video: NVIDIA GeForce 7600 GS (9131)

Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857]

History: UClass::Bind <- (Class Fighter.AnimNotify_Channeling7) <- ULinkerLoad::CreateExport <- (AnimNotify_Channeling7 3265923) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad114 3265923)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation Fighter.MFighter_anim) <- LoadObject <- (MeshAnimation Fighter.MFighter_anim 3265923==3265923/19349850 33801 3236767) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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