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Posted

hi

 

i got ahold of this tool here, but the thing is that I DONT KNOW HOW TO USE IT.

 

it seems to be a very nice piece of soft, you can see things in 3d structure... and make maps somehow.

 

could anyone help on how to manage this to work?

 

how can i put my server onto the list?

 

 

 

http://www.4shared.com/file/19382884/d5822975/MapBuilder.html

 

feedback pleezz

Posted

xmm i do not want to get it before being check...thanks anyway if it does what u say it must be good..some more info would be great (maps about what)??

Posted

taking for the files inside of it it would make maps for walker or whatever.

i think it it takes out of lineage2 map files.. but i dont know how to use it  :(

 

forget about the 3D structure stuff.. it is another app which do that.

ill look over the russian sites again and post it here

 

 

Posted

this is an exert from the included LOG file...

 

 

[tt]

2006.02.22 20:56:23:395 =======  Starting...  =======

2007.03.17 01:59:17:903 =======  Starting...  =======

2007.03.17 01:59:31:993 =======  Starting...  =======

2007.03.17 02:08:58:668 =======  Starting...  =======

2007.03.17 02:10:04:222 =======  Starting...  =======

2007.03.17 02:10:04:933 Loading package 15_20

2007.03.17 02:10:05:083 Loading package T_15_20

2007.03.17 02:10:05:223 Start drawing map. Total 0 StaticMeshActor's

2007.03.17 02:10:05:223 Drawing finished. 0 objects rendered.

2007.03.17 02:10:05:814 Loading package 15_21

2007.03.17 02:10:05:834 Loading package T_15_20

2007.03.17 02:10:05:984 Start drawing map. Total 0 StaticMeshActor's

2007.03.17 02:10:05:984 Drawing finished. 0 objects rendered.

2007.03.17 02:10:06:435 Loading package 15_22

2007.03.17 02:10:06:515 Loading package T_15_22

2007.03.17 02:10:06:665 Start drawing map. Total 0 StaticMeshActor's

2007.03.17 02:10:06:665 Drawing finished. 0 objects rendered.

2007.03.17 02:10:07:296 Loading package 15_23

2007.03.17 02:10:07:346 Loading package T_15_23

2007.03.17 02:10:07:427 Start drawing map. Total 0 StaticMeshActor's

2007.03.17 02:10:07:427 Drawing finished. 0 objects rendered.

2007.03.17 02:10:07:927 Loading package 15_24

2007.03.17 02:10:07:997 Loading package T_15_24

2007.03.17 02:10:08:108 Start drawing map. Total 0 StaticMeshActor's

2007.03.17 02:10:08:108 Drawing finished. 0 objects rendered.

2007.03.17 02:10:08:809 Loading package 15_25

2007.03.17 02:10:08:879 Loading package T_15_25

2007.03.17 02:10:08:929 Start drawing map. Total 0 StaticMeshActor's

2007.03.17 02:10:08:929 Drawing finished. 0 objects rendered.

2007.03.17 02:10:09:930 Loading package 15_26

2007.03.17 02:10:10:040 Loading package T_15_26

2007.03.17 02:10:10:160 Start drawing map. Total 0 StaticMeshActor's

2007.03.17 02:10:10:160 Drawing finished. 0 objects rendered.

2007.03.17 02:10:11:072 Loading package 16_10

2007.03.17 02:10:11:302 Loading package oren_ded_t

2007.03.17 02:10:11:633 Loading package Oren_ded_s

2007.03.17 02:10:11:763 Loading package T_16_10

2007.03.17 02:10:11:873 Start drawing map. Total 22 StaticMeshActor's

[/tt]

 

it seems to convert L2 files....

Posted

what uis that having to do with the builder???oh i se there is a l2_helper mapbuilder..right have been checked mpj123 ??

can someone tell me how this thin works???some one that knows russian i supose..

Posted

this is not for L2walker, for L2 Helper

 

heres a screen of the mapbuilder.exe shared by rediew in IDA Pro

 

mapbuilderwk4.th.jpg

 

notice the version info/copyright info

Posted

l2helper has the best maps i've seen yet. Too bad the project is discontinued... I think, can't quite understand the translations.

Posted

hey guys, its me rediew.. i recovered the passwrd for this a little bit older login..

 

well, seems that these maps are not for walker... pity...

 

anyways, thanks for your help...

 

will bee seing you around!

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Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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