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Posted

Well, my teacher is asking for some help. I told him that i knew one forum that could make it to me.

 

 

- To make like a poster

livepreviewgroepf.jpg

 

This did we make, me and my teacher. Now the problem is that two things are not sharper...

 

Can some one make it good?

 

Thx a lot

 

P.S: The two things are the white and the yellow**

 

Posted

tell me what you want EXACTLY and i will try to make it...

there are many guys who know to make but i see they dnt care so i decided to help :)

 

tell me size theme what you want to write and i will try to do my best

Posted

there are many guys who know to make but i see they dnt care so i decided to help :)

 

There is a lil difference on "dont want to" and "didnt notice the creation of the topic".

 

Anyway, @only: you want something animated or any changes at size/colours?

If not, then what?

Posted

Ok, sorry if I am wrong but...What do you really want?

The "rainbow" behind the text (yellow and white) to disappear?

 

No, no the rainbow behind must be sharper.. the image was to small when i putted it bigger it was like that :S so my question is if some1 can put the rainbow sharper.

 

@Coyote*: no, it must be the same only the rainbow must be changed with the same colors

@ProJecT: I think now you all know what i mean, if you have more questions ask me and i will awnser you

 

 

Thx a lot guys

 

sizes: 973x550 on paint

Posted

OnlyLove by the way dont double post!! you will get -karma..

 

PS: i am not a moderator or something just say it as a warning to take care

 

You can bump your posts like every day... you just can't bump your posts in the same day, so i mean i can post now and if i don't get any awnser i can't reply today but after one day i can jus say "bump";"can some1 help me out?" or something else.. That was what some mods told me..

 

 

P.S: Really can some1 help me out? I really need it.. I tryed by my own but.. i couldn't make it alone..

 

 

Thx for the help

Posted

OnlyLove by the way dont double post!! you will get -karma..

 

PS: i am not a moderator or something just say it as a warning to take care

 

Bumping is allowed every 12 hours, ONLY at Requests and Marketplace topics.

First Warning for spamming...

 

No, no the rainbow behind must be sharper.. the image was to small when i putted it bigger it was like that :S so my question is if some1 can put the rainbow sharper.

 

@Coyote*: no, it must be the same only the rainbow must be changed with the same colors

@ProJecT: I think now you all know what i mean, if you have more questions ask me and i will awnser you

 

 

Thx a lot guys

 

sizes: 973x550 on paint

 

I still didn`t get you...

You want a better glow for the rainbows?

Open your image with painting and show us what you want us to do ;s

 

Regards.

Posted

Bumping is allowed every 12 hours, ONLY at Requests and Marketplace topics.

First Warning for spamming...

 

I still didn`t get you...

You want a better glow for the rainbows?

Open your image with painting and show us what you want us to do ;s

 

Regards.

 

Look at the rainbows, they are blurred.. dunno if you understand me, but look when we print it as a poster ( printed in a company ) we get the rainbows in pixels.. The image was to small and we made it big they are to blurred.. My question is if some 1 can make it unblurred, just to print it and get normal rainbows and not blurred ones.

 

I hope you understand me now :/

Posted

Well, I will try it, but im not sure if I can make it.

If I had the psd file it would be 1 min work but... ;s

Anyway let's try! xD

 

Thx if you finish can you send me pm? also i will ask for the psd file

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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