Flash™ Posted September 26, 2009 Posted September 26, 2009 Index: /trunk/lin2srv/java/config/Character.properties =================================================================== --- /trunk/lin2srv/java/config/Character.properties (revision 746) +++ /trunk/lin2srv/java/config/Character.properties (revision 843) @@ -259,4 +259,5 @@ EnchantChanceArmor = 66 EnchantChanceJewelry = 66 +EnchantChanceElement = 50 # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT Index: /trunk/lin2srv/java/net/sf/l2j/gameserver/model/Elementals.java =================================================================== --- /trunk/lin2srv/java/net/sf/l2j/gameserver/model/Elementals.java (revision 400) +++ /trunk/lin2srv/java/net/sf/l2j/gameserver/model/Elementals.java (revision 843) @@ -15,4 +15,5 @@ package net.sf.l2j.gameserver.model; +import net.sf.l2j.Config; import net.sf.l2j.gameserver.model.actor.L2Character; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; @@ -32,5 +33,5 @@ public final static byte DARK = 5; - public final static int ENCHANT_CHANCE = 50; + public final static int ENCHANT_CHANCE = Config.ENCHANT_CHANCE_ELEMENT; public final static int FIRST_WEAPON_BONUS = 20; Index: /trunk/lin2srv/java/net/sf/l2j/Config.java =================================================================== --- /trunk/lin2srv/java/net/sf/l2j/Config.java (revision 834) +++ /trunk/lin2srv/java/net/sf/l2j/Config.java (revision 843) @@ -843,4 +843,5 @@ public static int ENCHANT_CHANCE_ARMOR; public static int ENCHANT_CHANCE_JEWELRY; + public static int ENCHANT_CHANCE_ELEMENT; public static int BLESSED_ENCHANT_CHANCE_WEAPON; public static int BLESSED_ENCHANT_CHANCE_ARMOR; @@ -1289,4 +1290,5 @@ ENCHANT_CHANCE_ARMOR = Integer.parseInt(Character.getProperty("EnchantChanceArmor", "66")); ENCHANT_CHANCE_JEWELRY = Integer.parseInt(Character.getProperty("EnchantChanceJewelry", "66")); + ENCHANT_CHANCE_ELEMENT = Integer.parseInt(Character.getProperty("EnchantChanceElement", "50")); BLESSED_ENCHANT_CHANCE_WEAPON = Integer.parseInt(Character.getProperty("BlessedEnchantChanceWeapon", "66")); BLESSED_ENCHANT_CHANCE_ARMOR = Integer.parseInt(Character.getProperty("BlessedEnchantChanceArmor", "66")); @@ -2494,4 +2496,5 @@ else if (pName.equalsIgnoreCase("EnchantChanceArmor")) ENCHANT_CHANCE_ARMOR = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("EnchantChanceJewelry")) ENCHANT_CHANCE_JEWELRY = Integer.parseInt(pValue); + else if (pName.equalsIgnoreCase("EnchantChanceElement")) ENCHANT_CHANCE_ELEMENT = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("EnchantMaxWeapon")) ENCHANT_MAX_WEAPON = Integer.parseInt(pValue); else if (pName.equalsIgnoreCase("EnchantMaxArmor")) ENCHANT_MAX_ARMOR = Integer.parseInt(pValue); L2jOfficial Quote
Intrepid Posted September 26, 2009 Posted September 26, 2009 whats the point of copy a timeline? Quote
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