Nik Posted September 18, 2009 Posted September 18, 2009 I got the basic idea for this system, when i saw TheEnd's Custom Enchant System -> http://www.maxcheaters.com/forum/index.php?topic=80457.0 Since it was quite limited, i've made this system, allowing you to set different chance for different enchant level... The code is done on L2J Server - Gracia Final , but there is a high possibility to work on others too So simply, this system allows you to create ur own list which you define the chance for some enchant level... For example, if you set the chance for +14 to be 50%, the enchanter will have 50% chance to enchant his item from +13 to +14. Read the config for more info Not 100% tested, but it worked on the test. So if you find any bugs, report 'em Index: java/config/Character.properties =================================================================== --- java/config/Character.properties (revision 3492) +++ java/config/Character.properties (working copy) @@ -270,6 +270,38 @@ BlessedEnchantChanceArmor = 66 BlessedEnchantChanceJewelry = 66 +# This is a list where you define different enchant chance on different enchant levels +# Format: enchantLevel1,enchantChance1;enchantLevel2,enchantChance2... +# Example: +# The "\"indicates new line, and is only set for formating purposes. +# EnchantChanceWeaponList = 4,90;5,80;6,75;7,70;8,65;\ +# 9,60;10,50;11,20;12,10;13,50;14,25;15,20 +# No ";" or ";\" at the end +# So, if the enchant chance for +15 is set to 30%, the enchanter will have 30% +# chance to enchant the weapon from +14 to +15 +# If a specific enchant level isnt described in the list, or the list is empty, +# the chance will be the one set at default configs +# (ex. EnchantChanceWeapon = ?? / EnchantChanceArmor = ?? / EnchantChanceJewelry = ??) +# So if you miss in the list for example, +15 for weapon, the chance will be +# the one set at EnchantChanceWeapon (BlessedEnchantChanceWeapon for blessed) +EnchantChanceWeaponList = +EnchantChanceArmorList = +EnchantChanceJewelryList = + +BlessedEnchantChanceWeaponList = +BlessedEnchantChanceArmorList = +BlessedEnchantChanceJewelryList = + +# List of item id that will be affected by EnchantChance lists +# (separated by "," like 77,78,79). +# Notes: +# *Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! +# *Items on this list will be affected by normal enchant restrictions aswell. +# For example, even if you add a hero weapon here, you wont be able to enchant it. +# *Default is 0, that means all items will be affected, and if there is 0 somewhere +# in the list, it will still affect all items! Be aware of that! +EnchantChanceListsRestriction = 0 + # This is the enchant limit, if set to 0, there will be no limit. # Example: If this is set to 10, the maximum enchant will be 10. # Default: 0, 0, 0 Index: java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java =================================================================== --- java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (revision 3492) +++ java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (working copy) @@ -18,6 +18,7 @@ import java.util.Map; import javolution.util.FastMap; +import gnu.trove.TIntIntHashMap; import net.sf.l2j.Config; import net.sf.l2j.gameserver.model.L2ItemInstance; @@ -172,20 +173,20 @@ return -1; if (_isWeapon) - chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON; + chance = getListChance(Config.BLESSED_ENCHANT_CHANCE_WEAPON_LIST,Config.BLESSED_ENCHANT_CHANCE_WEAPON,enchantItem); else if (isAccessory) - chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY; + chance = getListChance(Config.BLESSED_ENCHANT_CHANCE_JEWELRY_LIST,Config.BLESSED_ENCHANT_CHANCE_JEWELRY,enchantItem); else - chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR; + chance = getListChance(Config.BLESSED_ENCHANT_CHANCE_ARMOR_LIST,Config.BLESSED_ENCHANT_CHANCE_ARMOR,enchantItem); } else { if (_isWeapon) - chance = Config.ENCHANT_CHANCE_WEAPON; + chance = getListChance(Config.ENCHANT_CHANCE_WEAPON_LIST,Config.ENCHANT_CHANCE_WEAPON,enchantItem); else if (isAccessory) - chance = Config.ENCHANT_CHANCE_JEWELRY; + chance = getListChance(Config.ENCHANT_CHANCE_JEWELRY_LIST,Config.ENCHANT_CHANCE_JEWELRY,enchantItem); else - chance = Config.ENCHANT_CHANCE_ARMOR; + chance = getListChance(Config.ENCHANT_CHANCE_ARMOR_LIST,Config.ENCHANT_CHANCE_ARMOR,enchantItem); } chance += _chanceAdd; @@ -196,6 +197,24 @@ return chance; } } + + public static boolean isInRestrictionList(L2ItemInstance item) + { + if (Config.LIST_ENCHANT_CHANCE_LISTS_RESTRICTION.contains(0)) return true; + return Config.LIST_ENCHANT_CHANCE_LISTS_RESTRICTION.contains(item.getItemId()); + } + public static int getListChance(TIntIntHashMap ConfigEnchantChanceList, Integer ConfigEnchantChance, L2ItemInstance item) + { + int chance = 0; + if (!ConfigEnchantChanceList.isEmpty() && isInRestrictionList(item)) + { + if (ConfigEnchantChanceList.containsKey(item.getEnchantLevel()+1)) + chance = ConfigEnchantChanceList.get(item.getEnchantLevel()+1); + else chance = ConfigEnchantChance; + } + else chance = ConfigEnchantChance; + return chance; + } static { Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 3492) +++ java/net/sf/l2j/Config.java (working copy) @@ -29,6 +29,7 @@ import javolution.util.FastList; import javolution.util.FastMap; +import gnu.trove.TIntIntHashMap; import net.sf.l2j.gameserver.util.FloodProtectorConfig; import net.sf.l2j.gameserver.util.StringUtil; @@ -38,7 +39,6 @@ //-------------------------------------------------- // L2J Property File Definitions - //-------------------------------------------------- public static final String CHARACTER_CONFIG_FILE = "./config/Character.properties"; public static final String EXTENSIONS_CONFIG_FILE = "./config/extensions.properties"; public static final String FEATURE_CONFIG_FILE = "./config/Feature.properties"; @@ -800,9 +800,17 @@ public static int ENCHANT_CHANCE_WEAPON; public static int ENCHANT_CHANCE_ARMOR; public static int ENCHANT_CHANCE_JEWELRY; + public static TIntIntHashMap ENCHANT_CHANCE_WEAPON_LIST; + public static TIntIntHashMap ENCHANT_CHANCE_ARMOR_LIST; + public static TIntIntHashMap ENCHANT_CHANCE_JEWELRY_LIST; public static int BLESSED_ENCHANT_CHANCE_WEAPON; public static int BLESSED_ENCHANT_CHANCE_ARMOR; public static int BLESSED_ENCHANT_CHANCE_JEWELRY; + public static TIntIntHashMap BLESSED_ENCHANT_CHANCE_WEAPON_LIST; + public static TIntIntHashMap BLESSED_ENCHANT_CHANCE_ARMOR_LIST; + public static TIntIntHashMap BLESSED_ENCHANT_CHANCE_JEWELRY_LIST; + public static String ENCHANT_CHANCE_LISTS_RESTRICTION; + public static List<Integer> LIST_ENCHANT_CHANCE_LISTS_RESTRICTION = new FastList<Integer>(); public static int ENCHANT_MAX_WEAPON; public static int ENCHANT_MAX_ARMOR; public static int ENCHANT_MAX_JEWELRY; @@ -1221,9 +1229,93 @@ ENCHANT_CHANCE_WEAPON = Integer.parseInt(Character.getProperty("EnchantChanceWeapon", "66")); ENCHANT_CHANCE_ARMOR = Integer.parseInt(Character.getProperty("EnchantChanceArmor", "66")); ENCHANT_CHANCE_JEWELRY = Integer.parseInt(Character.getProperty("EnchantChanceJewelry", "66")); + String[] propertySplitWeapon = Character.getProperty("EnchantChanceWeaponList", "").split(";"); + String[] propertySplitArmor = Character.getProperty("EnchantChanceArmorList", "").split(";"); + String[] propertySplitJewelry = Character.getProperty("EnchantChanceJewelryList", "").split(";"); + String[] propertySplitBlessedWeapon = Character.getProperty("BlessedEnchantChanceWeaponList", "").split(";"); + String[] propertySplitBlessedArmor = Character.getProperty("BlessedEnchantChanceArmorList", "").split(";"); + String[] propertySplitBlessedJewelry = Character.getProperty("BlessedEnchantChanceJewelryList", "").split(";"); + ENCHANT_CHANCE_WEAPON_LIST = new TIntIntHashMap(propertySplitWeapon.length); + ENCHANT_CHANCE_ARMOR_LIST = new TIntIntHashMap(propertySplitArmor.length); + ENCHANT_CHANCE_JEWELRY_LIST = new TIntIntHashMap(propertySplitJewelry.length); + BLESSED_ENCHANT_CHANCE_WEAPON_LIST = new TIntIntHashMap(propertySplitBlessedWeapon.length); + BLESSED_ENCHANT_CHANCE_ARMOR_LIST = new TIntIntHashMap(propertySplitBlessedArmor.length); + BLESSED_ENCHANT_CHANCE_JEWELRY_LIST = new TIntIntHashMap(propertySplitBlessedJewelry.length); + for (String enchant : propertySplitWeapon) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{ENCHANT_CHANCE_WEAPON_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } + for (String enchant : propertySplitArmor) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{ENCHANT_CHANCE_ARMOR_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } + for (String enchant : propertySplitJewelry) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{ENCHANT_CHANCE_JEWELRY_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } BLESSED_ENCHANT_CHANCE_WEAPON = Integer.parseInt(Character.getProperty("BlessedEnchantChanceWeapon", "66")); BLESSED_ENCHANT_CHANCE_ARMOR = Integer.parseInt(Character.getProperty("BlessedEnchantChanceArmor", "66")); BLESSED_ENCHANT_CHANCE_JEWELRY = Integer.parseInt(Character.getProperty("BlessedEnchantChanceJewelry", "66")); + for (String enchant : propertySplitBlessedWeapon) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{BLESSED_ENCHANT_CHANCE_WEAPON_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } + for (String enchant : propertySplitBlessedArmor) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{BLESSED_ENCHANT_CHANCE_ARMOR_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } + for (String enchant : propertySplitBlessedJewelry) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } + ENCHANT_CHANCE_LISTS_RESTRICTION = Character.getProperty("EnchantChanceListsRestriction", "0"); + LIST_ENCHANT_CHANCE_LISTS_RESTRICTION = new FastList<Integer>(); + for (String id : ENCHANT_CHANCE_LISTS_RESTRICTION.split(",")) + { + LIST_ENCHANT_CHANCE_LISTS_RESTRICTION.add(Integer.parseInt(id)); + } ENCHANT_MAX_WEAPON = Integer.parseInt(Character.getProperty("EnchantMaxWeapon", "0")); ENCHANT_MAX_ARMOR = Integer.parseInt(Character.getProperty("EnchantMaxArmor", "0")); ENCHANT_MAX_JEWELRY = Integer.parseInt(Character.getProperty("EnchantMaxJewelry", "0")); Interlude(L2-Equal) - http://pastebin.com/f4382d81c[1.1] Interlude(L2J-Archid) - http://pastebin.com/f5bd04576[1.3] Interlude(L2JHardCode) - http://pastebin.com/f1173273a[1.3] Changelog: NOTE: When i was editing the system to v1.3, i saw that i changed only the interlude patch to 1.1, the g.final patch was still 1.0, when i though it was 1.1... so 1.2 was based on 1.0, that wasnt working properly... so for gracia final patch, 1.3 is working properly. 1.1: At 1.0 the code wasnt tested and it wasnt working correctly, now its tested & fixed 1.2: Added a list, where you can define which items to be affected by this list (as fxb0t requested) 1.3: (NOT TESTED, please test) Changed Map/FastMap to TIntIntHashMap(It works a bit different than FastMap, so i had to guess how it works... i hope i got it right and didnt messed smth) Instead of using the same logarithm for every enchant, i created a method that contains this logarithm, so this method can be called with different values. In short, same function, but a lot less code.
SySt3MGaM3RFr3aKs Posted September 18, 2009 Posted September 18, 2009 This is Owsome Share Thanks a Lot :)
xDunno Posted September 18, 2009 Posted September 18, 2009 should be cool if u can remake it for interlude ^^
Nik Posted September 18, 2009 Author Posted September 18, 2009 here you go... sorry that i cant post it in the first post... it exceeds 20000 chars -.- Index: java/com/equal/Config.java =================================================================== --- java/com/equal/Config.java (revision 341) +++ java/com/equal/Config.java (working copy) @@ -25,10 +25,12 @@ import java.math.BigInteger; import java.util.ArrayList; import java.util.List; +import java.util.Map; import java.util.Properties; import java.util.logging.Logger; import javolution.util.FastList; +import javolution.util.FastMap; import com.equal.gameserver.model.actor.instance.L2PcInstance; import com.equal.gameserver.util.FloodProtectorConfig; @@ -660,6 +662,12 @@ public static int ENCHANT_CHANCE_WEAPON_BLESSED; /** Chance that a Blessed Scroll will have to enchant over safe limit */ public static int ENCHANT_CHANCE_ARMOR_BLESSED; /** Chance that a Blessed Scroll will have to enchant over safe limit */ public static int ENCHANT_CHANCE_JEWELRY_BLESSED; /** Chance that a Blessed Scroll will have to enchant over safe limit */ + public static Map<Integer, Integer> ENCHANT_CHANCE_WEAPON_LIST; + public static Map<Integer, Integer> ENCHANT_CHANCE_ARMOR_LIST; + public static Map<Integer, Integer> ENCHANT_CHANCE_JEWELRY_LIST; + public static Map<Integer, Integer> BLESSED_ENCHANT_CHANCE_WEAPON_LIST; + public static Map<Integer, Integer> BLESSED_ENCHANT_CHANCE_ARMOR_LIST; + public static Map<Integer, Integer> BLESSED_ENCHANT_CHANCE_JEWELRY_LIST; public static int ENCHANT_MAX_ALLOWED_WEAPON; /** Max possible enchant by player */ public static int ENCHANT_MAX_ALLOWED_ARMOR; /** Max possible enchant by player */ public static int ENCHANT_MAX_ALLOWED_JEWELRY; /** Max possible enchant by player */ @@ -1615,6 +1623,84 @@ ENCHANT_CHANCE_WEAPON_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponBlessed", "55")); ENCHANT_CHANCE_ARMOR_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorBlessed", "55")); ENCHANT_CHANCE_JEWELRY_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryBlessed", "55")); + String[] propertySplitWeapon = otherSettings.getProperty("EnchantChanceWeaponList", "").split(";"); + String[] propertySplitArmor = otherSettings.getProperty("EnchantChanceArmorList", "").split(";"); + String[] propertySplitJewelry = otherSettings.getProperty("EnchantChanceJewelryList", "").split(";"); + String[] propertySplitBlessedWeapon = otherSettings.getProperty("BlessedEnchantChanceWeaponList", "").split(";"); + String[] propertySplitBlessedArmor = otherSettings.getProperty("BlessedEnchantChanceArmorList", "").split(";"); + String[] propertySplitBlessedJewelry = otherSettings.getProperty("BlessedEnchantChanceJewelryList", "").split(";"); + ENCHANT_CHANCE_WEAPON_LIST = new FastMap<Integer, Integer>(propertySplitWeapon.length); + ENCHANT_CHANCE_ARMOR_LIST = new FastMap<Integer, Integer>(propertySplitArmor.length); + ENCHANT_CHANCE_JEWELRY_LIST = new FastMap<Integer, Integer>(propertySplitJewelry.length); + BLESSED_ENCHANT_CHANCE_WEAPON_LIST = new FastMap<Integer, Integer>(propertySplitBlessedWeapon.length); + BLESSED_ENCHANT_CHANCE_ARMOR_LIST = new FastMap<Integer, Integer>(propertySplitBlessedArmor.length); + BLESSED_ENCHANT_CHANCE_JEWELRY_LIST = new FastMap<Integer, Integer>(propertySplitBlessedJewelry.length); + for (String enchant : propertySplitWeapon) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{ENCHANT_CHANCE_WEAPON_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } + for (String enchant : propertySplitArmor) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{ENCHANT_CHANCE_ARMOR_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } + for (String enchant : propertySplitJewelry) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{ENCHANT_CHANCE_JEWELRY_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } + for (String enchant : propertySplitBlessedWeapon) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{BLESSED_ENCHANT_CHANCE_WEAPON_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } + for (String enchant : propertySplitBlessedArmor) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{BLESSED_ENCHANT_CHANCE_ARMOR_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } + for (String enchant : propertySplitBlessedJewelry) + { + String[] enchantSplit = enchant.split(","); + if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\"")); + else + { + try{BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));} + catch (NumberFormatException nfe){ + if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));} + } + } ENCHANT_MAX_ALLOWED_WEAPON = Integer.parseInt(otherSettings.getProperty("EnchantMaxAllowedWeapon", "255")); ENCHANT_MAX_ALLOWED_ARMOR = Integer.parseInt(otherSettings.getProperty("EnchantMaxAllowedArmor", "255")); ENCHANT_MAX_ALLOWED_JEWELRY = Integer.parseInt(otherSettings.getProperty("EnchantMaxAllowedJewelry", "255")); Index: java/com/equal/gameserver/network/clientpackets/RequestEnchantItem.java =================================================================== --- java/com/equal/gameserver/network/clientpackets/RequestEnchantItem.java (revision 341) +++ java/com/equal/gameserver/network/clientpackets/RequestEnchantItem.java (working copy) @@ -206,7 +206,14 @@ { if (scroll.getItemId() == scrollId) { - chance = Config.ENCHANT_CHANCE_WEAPON; + if (!Config.ENCHANT_CHANCE_WEAPON_LIST.isEmpty()) + {for (Integer listChance : Config.ENCHANT_CHANCE_WEAPON_LIST.values()) + {if (Config.ENCHANT_CHANCE_WEAPON_LIST.containsKey(item.getEnchantLevel()+1)) + { chance = listChance;} + else chance = Config.ENCHANT_CHANCE_WEAPON; + } + } + else chance = Config.ENCHANT_CHANCE_WEAPON; break; } } @@ -223,7 +230,14 @@ { if (scroll.getItemId() == scrollId) { - chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED; + if (!Config.BLESSED_ENCHANT_CHANCE_WEAPON_LIST.isEmpty()) + {for (Integer listChance : Config.BLESSED_ENCHANT_CHANCE_WEAPON_LIST.values()) + {if (Config.BLESSED_ENCHANT_CHANCE_WEAPON_LIST.containsKey(item.getEnchantLevel()+1)) + { chance = listChance;} + else chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED; + } + } + else chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED; break; } } @@ -235,7 +249,14 @@ { if (scroll.getItemId() == scrollId) { - chance = Config.ENCHANT_CHANCE_ARMOR; + if (!Config.ENCHANT_CHANCE_ARMOR_LIST.isEmpty()) + {for (Integer listChance : Config.ENCHANT_CHANCE_ARMOR_LIST.values()) + {if (Config.ENCHANT_CHANCE_ARMOR_LIST.containsKey(item.getEnchantLevel()+1)) + { chance = listChance;} + else chance = Config.ENCHANT_CHANCE_ARMOR; + } + } + else chance = Config.ENCHANT_CHANCE_ARMOR; break; } } @@ -251,7 +272,14 @@ { if (scroll.getItemId() == scrollId) { - chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED; + if (!Config.BLESSED_ENCHANT_CHANCE_ARMOR_LIST.isEmpty()) + {for (Integer listChance : Config.BLESSED_ENCHANT_CHANCE_ARMOR_LIST.values()) + {if (Config.BLESSED_ENCHANT_CHANCE_ARMOR_LIST.containsKey(item.getEnchantLevel()+1)) + { chance = listChance;} + else chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED; + } + } + else chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED; break; } } @@ -262,7 +290,14 @@ { if (scroll.getItemId() == scrollId) { - chance = Config.ENCHANT_CHANCE_JEWELRY; + if (!Config.ENCHANT_CHANCE_JEWELRY_LIST.isEmpty()) + {for (Integer listChance : Config.ENCHANT_CHANCE_JEWELRY_LIST.values()) + {if (Config.ENCHANT_CHANCE_JEWELRY_LIST.containsKey(item.getEnchantLevel()+1)) + { chance = listChance;} + else chance = Config.ENCHANT_CHANCE_JEWELRY; + } + } + else chance = Config.ENCHANT_CHANCE_JEWELRY; break; } } @@ -278,7 +313,14 @@ { if (scroll.getItemId() == scrollId) { - chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED; + if (!Config.BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.isEmpty()) + {for (Integer listChance : Config.BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.values()) + {if (Config.BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.containsKey(item.getEnchantLevel()+1)) + { chance = listChance;} + else chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED; + } + } + else chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED; break; } } Index: config/other.properties =================================================================== --- config/other.properties (revision 341) +++ config/other.properties (working copy) @@ -61,7 +61,30 @@ EnchantChanceArmorBlessed = 100 EnchantChanceJewelryBlessed = 100 +# This is a list where you define different enchant chance on different enchant levels +# Format: enchantLevel1,enchantChance1;enchantLevel2,enchantChance2... +# Example: +# The "\"indicates new line, and is only set for formating purposes. +# EnchantChanceWeaponList = 4,90;5,80;6,75;7,70;8,65;\ +# 9,60;10,50;11,20;12,10;13,50;14,25;15,20 +# No ";" or ";\" at the end +# So, if the enchant chance for +15 is set to 30%, the enchanter will have 30% +# chance to enchant the weapon from +14 to +15 +# If a specific enchant level isnt described in the list, or the list is empty, +# the chance will be the one set at default configs +# (ex. EnchantChanceWeapon = ?? / EnchantChanceArmor = ?? / EnchantChanceJewelry = ??) +# So if you miss in the list for example, +15 for weapon, the chance will be +# the one set at EnchantChanceWeapon (BlessedEnchantChanceWeapon for blessed) +EnchantChanceWeaponList = +EnchantChanceArmorList = +EnchantChanceJewelryList = +BlessedEnchantChanceWeaponList = +BlessedEnchantChanceArmorList = +BlessedEnchantChanceJewelryList = + + + # Enchant limit [default = 0 (unlimited)] # EnchantMaxAllowe is if any player has bigger enchant gets banned. EnchantMax is what max value can be put by scrols. EnchantMaxAllowedWeapon = 65535
Nik Posted September 19, 2009 Author Posted September 19, 2009 what doesnt work? for interlude or for gracia final? -.- gotta test it when i go on The Computer...
Nik Posted September 19, 2009 Author Posted September 19, 2009 --> Updated & Tested, it works now I will fix the interlude one later
xDunno Posted September 19, 2009 Posted September 19, 2009 Nik when u will finish whit interlude update topic ;p to know
Nik Posted September 19, 2009 Author Posted September 19, 2009 as you requested... http://pastebin.com/f4382d81c
fxb0t Posted September 21, 2009 Posted September 21, 2009 It works fine. It'd awesome if there was a list the ID of items which you want to "run" under this enchant system.
fxb0t Posted September 21, 2009 Posted September 21, 2009 updated... as u requested :/bow: :D Seriously Nik deservers +1 karma for his codes!
Nik Posted September 21, 2009 Author Posted September 21, 2009 I do such codes when im bored, and i make em with the point to learn more and more about codding... The only thing motivating me to share my work with you is that you appreciate it ^^ Im open for more ideas to improve this system
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