Problem me to l2
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DEVELOPMENT UPDATE #4 ACCOUNT AND CHARACTER SECURITY Vaelor includes several protection layers for accounts and characters. A personal PIN protects access to the character. PIN verification is also required for sensitive character actions. Incorrect attempts are counted across the protected actions. Repeated incorrect attempts trigger an automatic security response. Computer Lock can restrict access to an authorized device. Hardware identification is used for the game-window limit. Hardware bans are checked before protected character operations. Security settings are available through Alt+B › My Character. These systems work alongside the normal account credentials and are intended to reduce the damage caused by shared or compromised login information. ━━━━━━━━━━━━━━━━━━━━━━ Open Beta is currently running. Create account: https://l2vaelor.com/register Download: https://l2vaelor.com/#download Discord: https://discord.gg/qMgPxH2fd4
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Some things that I've been working on lately. Client update A new system message window sits right above the chat. Damage, XP, pickups and system messages get their own box, so your chat stays clean. You can switch it off in the chat filter. Screenshots are now HQ and saved as PNG in dated folders. A bit of improvement from old bmp. Fixed a graphics glitch, cursor issues and the taskbar on Windows 11. Closer to retail C1 Buffs and debuffs now disappear on death, as on the original server. Clan wars last unlimited until one side surrenders. A stun is no longer broken by the hit that caused it, and Lucky no longer protects players with PKs. Doors and line of sight were checked against the original game. Sieges Castle walls can only be damaged by a Siege Golem. Players, other summons and skills cannot damage them. This is C1 mechanic so I will make a poll regarding this. Building Headquarters can be interrupted by damage, so protect your clan leader. Queen Ant and pets When Queen Ant spawns, everyone in her nest is teleported out, as on retail. Pets and servitors count as humanoid, as in C1. Original C1 bugs fixed Monsters hesitating instead of chasing you. They now finish the swing and then follow. Monsters are no longer moving while asleep or rooted. The Composite Armor set and Decrease Weight having no effect on weight fixed Anti-bot We've started building our own anti-bot system into the server itself. Bots aren't really welcome.
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By newrostman · Posted
Version 0.3.0 - NPC rendering and npcpos.txt editing https://res.cloudinary.com/h4p9pew6/video/upload/v1792026335/npc-spawns-editor.mp4 A new NPC Spawns tab. Choose an L2OFF script folder and Cruma shows the server's spawns right in the game world: - Every spawn zone is a colored outline on the geodata. From high up you also see the zones far below. - NPCs stand where the server puts them. Random spawns use the same logic as the server. - Editing: move a whole zone or its corners, add and remove corners; move and turn NPCs; change the NPC, count, respawn time, AI and its parameters; add and delete zones, makers and NPCs; rename zones and makers and every reference to a zone is updated; new zones are named after the nearest zone (for example, benon_1725_07 next to benon_1725_06). - Actions: click an NPC or a zone to open its maker; double-click to start editing; search for NPCs; the focus button flies the camera to an NPC; the View menu can hide zone outlines and keep only the NPCs. - Each client remembers its own script folder, the same way it remembers its geodata folder. - Saving: only the edited lines of npcpos.txt change; before writing, you see a diff of the changes (maximum_npc 4 -> 3); every version is kept as a dated backup. Improvements - UI changes: small fixes and a wider tool tab. Download Link: 0.3.0 -
Why not, if you're interested I will post an update
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