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[Help]Critical error while porting

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Since the last 2 days, we are having weird critical errors while teleporting.

We have been working on some npcs (gm shop, global gk, class manager, etc), and we were wondering if these could cause the critical errors.

 

The error also occurs when using the admin teleports, recalling someone, and using Go To.

 

Here Is the error:

General protection fault!

History: ObjectTestReach <- (: ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial28) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial28) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector28) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector28) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Anyone know what's wrong?

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