Jump to content
  • 0

[Help]Olympiad Bug


Question

Posted

Hello,i use L2J Dot Interlude,the most bugs-hacks-exploits etc are fixed,but in Olympiad ihave probelm,all players can restart during olympiad(even if they lost)so the matches goes tie..any1 have idea how i can fix it?in other server's i saw saying "You cannot logout in olympiad mode" or something like that,but they even can do it with ctrl+alt+del,i need a good dev to help me,i want everyone that is leaving the stadium automatic lose hist points..Ty

13 answers to this question

Recommended Posts

  • 0
Posted

There's an option AtkPlayersFromSameIp or something like that for oly that prevents that.

You didn't get anything from his post..

Anw ,if you have the source you can apply the protection.. I`ll find it and edit my post :]

  • 0
Posted

Hello,i use L2J Dot Interlude,the most bugs-hacks-exploits etc are fixed,but in Olympiad ihave probelm,all players can restart during olympiad(even if they lost)so the matches goes tie..any1 have idea how i can fix it?in other server's i saw saying "You cannot logout in olympiad mode" or something like that,but they even can do it with ctrl+alt+del,i need a good dev to help me,i want everyone that is leaving the stadium automatic lose hist points..Ty

change that so if they quit they lost points + a lose

  • 0
Posted

You didn't get anything from his post..

Anw ,if you have the source you can apply the protection.. I`ll find it and edit my post :]

well once i used l2jserver and when i changed it then when they restarts their client they were losing points..
  • 0
Posted

Try it..

Index: /Equal-GameServer/java/com/equal/gameserver/Olympiad.java

===================================================================

--- /Equal-GameServer/java/com/equal/gameserver/Olympiad.java (revision 96)

+++ /Equal-GameServer/java/com/equal/gameserver/Olympiad.java (revision 214)

@@ -1211,6 +1211,9 @@

 

    for (L2OlympiadGame instance : _olympiadInstances.values())

+                instance.checkDc();

+   

+    for (L2OlympiadGame instance : _olympiadInstances.values())

    instance.sendMessageToPlayers(false,30);

-

+   

    //Wait 30 seconds

    try

@@ -1220,4 +1223,7 @@

    catch (InterruptedException e){}

 

+    for (L2OlympiadGame instance : _olympiadInstances.values())

+                instance.checkDc();

+   

    for (L2OlympiadGame instance : _olympiadInstances.values())

    instance.portPlayersToArena();

@@ -1231,4 +1237,7 @@

            catch (InterruptedException e){}

 

+            for (L2OlympiadGame instance : _olympiadInstances.values())

+                instance.checkDc();

+           

            for (L2OlympiadGame instance : _olympiadInstances.values())

                instance.removals();

@@ -1287,4 +1296,7 @@

    }

    catch (InterruptedException e){}

+   

+    for (L2OlympiadGame instance : _olympiadInstances.values())

+                instance.checkDc();

 

    for (L2OlympiadGame instance : _olympiadInstances.values())

@@ -1303,4 +1315,7 @@

    }

    catch (InterruptedException e){}

+   

+    for (L2OlympiadGame instance : _olympiadInstances.values())

+                instance.checkDc();

 

    for (L2OlympiadGame instance : _olympiadInstances.values())

@@ -1489,4 +1504,25 @@

            return;

            }

+    }

+   

+    protected void checkDc()

+    {

+    if (_playerOne == null)

+    {

+    StatsSet playerOneStat;

+    playerOneStat = _nobles.get(_playerOneID);

+ int playerOnePoints = playerOneStat.getInteger(POINTS);

+ playerOneStat.set(POINTS, playerOnePoints - (playerOnePoints / 5));

+ _log.info("Olympia Result: "+_playerOneName+" vs "+_playerTwoName+" ... "+_playerOneName+" lost "+(playerOnePoints - (playerOnePoints / 5))+" points for crash before teleport to arena");

+    }

+

+    if (_playerTwo == null)

+    {

+    StatsSet playerTwoStat;

+    playerTwoStat = _nobles.get(_playerTwoID);

+    int playerTwoPoints = playerTwoStat.getInteger(POINTS);

+ playerTwoStat.set(POINTS, playerTwoPoints - (playerTwoPoints / 5));

+ _log.info("Olympia Result: "+_playerOneName+" vs "+_playerTwoName+" ... "+_playerTwoName+" lost "+(playerTwoPoints - (playerTwoPoints / 5))+" points for crash before teleport to arena");

+        }

    }

 

@@ -1963,20 +1999,4 @@

      }

      }

-   

-    protected boolean makePlayersVisible()

-    {

-            _sm = new SystemMessage(SystemMessageId.STARTS_THE_GAME);

-            try {

-            for (L2PcInstance player : _players)

-            {

-            player.getAppearance().setVisible();

-            player.broadcastUserInfo();

-            player.sendPacket(_sm);

-            if (player.getPet() != null)

-            player.getPet().updateAbnormalEffect();

-            }

-            } catch (NullPointerException e) { _aborted = true; return false; }

-            return true;

-    }

 

    protected boolean makeCompetitionStart()

@@ -2067,3 +2087,8 @@

        }

    }

+

+ public void tikrint()

+ {

+

+ }

}

from equal :]

  • 0
Posted

ok and where i put this?i use l2j dot..

 

You must first compile your pack,paste the code in the source,add the file in your datapack and then register it.

 

Btw,l2j dot closed so its better to change your pack.

 

 

  • 0
Posted

You must first compile your pack,paste the code in the source,add the file in your datapack and then register it.

 

Btw,l2j dot closed so its better to change your pack.

 

 

kk,but can i keep my database to a new pack?which pack equal?

  • 0
Posted

Yes you can.

 

Cause L2J Equal is working on L2J Dot pack.

kk,may you give me a link with l2 equal cause i was in holidays for 2 months and i lost a lot of news in L2J.... :/ thanks

  • 0
Posted

thanks,but i still cant do compile.. :(...i dont know how to do it..there are a lot of guides but i cant find eclipse!any ideas?

Guest
This topic is now closed to further replies.
  • Posts

    • Hi everyone,   In 2014, I completely stepped away from developing L2 servers and doing L2J-related work. Since then, I’ve only opened this server about once a year and helped a few servers and individuals for free. I haven’t taken on any paid L2J work since then.   LINEAGE2.GOLD is a project that has reached about Season 6. The first season launched at the end of 2020 and was a fully rebuilt Gold-style server on the Classic client (protocol 110). It featured many custom systems and enhancements. After several seasons, I decided to abandon the Mobius-based project and move to Lucera, as my goal was to get as close as possible to Interlude PTS behavior while still staying on the L2J platform.   The current project was once again completely rebuilt, this time on the Essence client (protocol 306), and is based on Lucera. Because of that, acquiring a license from Deazer is required.   My Lucera extender includes, but is not limited to: Formulas.java Basic anti-bot detection, which proved quite effective, we caught most Adrenaline users using relatively simple server-side logic, logged them, and took staff action. Simple admin account lookup commands based on IP, HWID, and similar identifiers. In-game Captcha via https://lineage2.gold/code, protected by Cloudflare, including admin commands for blacklisting based on aggression levels and whitelisting. Additional admin tools such as Auto-Play status checks, Enchanted Hero Weapon live sync, force add/remove clans from castle sieges, item listeners for live item monitoring, and more. A fully rewritten Auto-Play system with support for ExAutoPlaySetting, while still using the Auto-Play UI wheel, featuring: Debuff Efficiency Party Leader Assist Respectful Hunting Healer AI Target Mode Range Mode Summoner buff support Dwarf mechanics Reworked EffectDispelEffects to restore buffs after Cancellation. Raid Bomb item support. Reworked CronZoneSwitcher. Prime Time Raid Respawn Service. Community Board features such as Top rankings and RB/Epic status. Custom systems for Noblesse, Subclasses, support-class rewards, and much more.   Depending on the deal, the project can include: The lineage2.gold domain The website built on the Laravel PHP framework The server’s Discord Client Interface source Server files and extender source The server database (excluding private data such as emails and passwords)   I’m primarily looking for a serious team to continue the project, as it would be a shame to see this work abandoned. This is not cheap. You can DM me with offers. If you’re wondering why I’m doing this: I’ve felt a clear lack of appreciation from the L2 community, and I’m not interested in doing charity work for people who don’t deserve it. I’m simply not someone who tolerates BS. Server Info: https://lineage2.gold/info Server for test: https://lineage2.gold/download Over 110 videos YouTube playlist: https://www.youtube.com/watch?v=HO7BZaxUv2U&list=PLD9WZ0Nj-zstZaYeWxAxTKbX7ia2M_DUu&index=113
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock