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[Help]Olympiad Bug


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Hello,i use L2J Dot Interlude,the most bugs-hacks-exploits etc are fixed,but in Olympiad ihave probelm,all players can restart during olympiad(even if they lost)so the matches goes tie..any1 have idea how i can fix it?in other server's i saw saying "You cannot logout in olympiad mode" or something like that,but they even can do it with ctrl+alt+del,i need a good dev to help me,i want everyone that is leaving the stadium automatic lose hist points..Ty

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There's an option AtkPlayersFromSameIp or something like that for oly that prevents that.

You didn't get anything from his post..

Anw ,if you have the source you can apply the protection.. I`ll find it and edit my post :]

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Hello,i use L2J Dot Interlude,the most bugs-hacks-exploits etc are fixed,but in Olympiad ihave probelm,all players can restart during olympiad(even if they lost)so the matches goes tie..any1 have idea how i can fix it?in other server's i saw saying "You cannot logout in olympiad mode" or something like that,but they even can do it with ctrl+alt+del,i need a good dev to help me,i want everyone that is leaving the stadium automatic lose hist points..Ty

change that so if they quit they lost points + a lose

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You didn't get anything from his post..

Anw ,if you have the source you can apply the protection.. I`ll find it and edit my post :]

well once i used l2jserver and when i changed it then when they restarts their client they were losing points..
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Try it..

Index: /Equal-GameServer/java/com/equal/gameserver/Olympiad.java

===================================================================

--- /Equal-GameServer/java/com/equal/gameserver/Olympiad.java (revision 96)

+++ /Equal-GameServer/java/com/equal/gameserver/Olympiad.java (revision 214)

@@ -1211,6 +1211,9 @@

 

    for (L2OlympiadGame instance : _olympiadInstances.values())

+                instance.checkDc();

+   

+    for (L2OlympiadGame instance : _olympiadInstances.values())

    instance.sendMessageToPlayers(false,30);

-

+   

    //Wait 30 seconds

    try

@@ -1220,4 +1223,7 @@

    catch (InterruptedException e){}

 

+    for (L2OlympiadGame instance : _olympiadInstances.values())

+                instance.checkDc();

+   

    for (L2OlympiadGame instance : _olympiadInstances.values())

    instance.portPlayersToArena();

@@ -1231,4 +1237,7 @@

            catch (InterruptedException e){}

 

+            for (L2OlympiadGame instance : _olympiadInstances.values())

+                instance.checkDc();

+           

            for (L2OlympiadGame instance : _olympiadInstances.values())

                instance.removals();

@@ -1287,4 +1296,7 @@

    }

    catch (InterruptedException e){}

+   

+    for (L2OlympiadGame instance : _olympiadInstances.values())

+                instance.checkDc();

 

    for (L2OlympiadGame instance : _olympiadInstances.values())

@@ -1303,4 +1315,7 @@

    }

    catch (InterruptedException e){}

+   

+    for (L2OlympiadGame instance : _olympiadInstances.values())

+                instance.checkDc();

 

    for (L2OlympiadGame instance : _olympiadInstances.values())

@@ -1489,4 +1504,25 @@

            return;

            }

+    }

+   

+    protected void checkDc()

+    {

+    if (_playerOne == null)

+    {

+    StatsSet playerOneStat;

+    playerOneStat = _nobles.get(_playerOneID);

+ int playerOnePoints = playerOneStat.getInteger(POINTS);

+ playerOneStat.set(POINTS, playerOnePoints - (playerOnePoints / 5));

+ _log.info("Olympia Result: "+_playerOneName+" vs "+_playerTwoName+" ... "+_playerOneName+" lost "+(playerOnePoints - (playerOnePoints / 5))+" points for crash before teleport to arena");

+    }

+

+    if (_playerTwo == null)

+    {

+    StatsSet playerTwoStat;

+    playerTwoStat = _nobles.get(_playerTwoID);

+    int playerTwoPoints = playerTwoStat.getInteger(POINTS);

+ playerTwoStat.set(POINTS, playerTwoPoints - (playerTwoPoints / 5));

+ _log.info("Olympia Result: "+_playerOneName+" vs "+_playerTwoName+" ... "+_playerTwoName+" lost "+(playerTwoPoints - (playerTwoPoints / 5))+" points for crash before teleport to arena");

+        }

    }

 

@@ -1963,20 +1999,4 @@

      }

      }

-   

-    protected boolean makePlayersVisible()

-    {

-            _sm = new SystemMessage(SystemMessageId.STARTS_THE_GAME);

-            try {

-            for (L2PcInstance player : _players)

-            {

-            player.getAppearance().setVisible();

-            player.broadcastUserInfo();

-            player.sendPacket(_sm);

-            if (player.getPet() != null)

-            player.getPet().updateAbnormalEffect();

-            }

-            } catch (NullPointerException e) { _aborted = true; return false; }

-            return true;

-    }

 

    protected boolean makeCompetitionStart()

@@ -2067,3 +2087,8 @@

        }

    }

+

+ public void tikrint()

+ {

+

+ }

}

from equal :]

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ok and where i put this?i use l2j dot..

 

You must first compile your pack,paste the code in the source,add the file in your datapack and then register it.

 

Btw,l2j dot closed so its better to change your pack.

 

 

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You must first compile your pack,paste the code in the source,add the file in your datapack and then register it.

 

Btw,l2j dot closed so its better to change your pack.

 

 

kk,but can i keep my database to a new pack?which pack equal?

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Yes you can.

 

Cause L2J Equal is working on L2J Dot pack.

kk,may you give me a link with l2 equal cause i was in holidays for 2 months and i lost a lot of news in L2J.... :/ thanks

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thanks,but i still cant do compile.. :(...i dont know how to do it..there are a lot of guides but i cant find eclipse!any ideas?

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