Jump to content

hellbound L2MGN Gracia Final Features Soon Online...


Recommended Posts

Posted

Boring, these are features that even the core l2j project has. Don't tell me your car has wheels when you try to sell it to me. I just expect it to.

 

There's nothing fair about donations if you include even one enchant, armor, or weapon in it.

 

Never seen a server that uses "tats" that was balanced. Just FYI.

 

Your Adena rate is stupid. Yes, I know we can have more than 2.1 billion now, but that doesn't mean you can just go and -beep- up the economy. Make everything 10x cheaper and reduce the adena rate by 10x. Voila, you'll still have a -beep-ed up economy since it's at 200x, but at least it'll be more stable than at 2000x.

 

I don't see why they're still in development. The core project recently committed my weapon sa rework which included all S84 weapons and the S84 armor bonuses are already done. The only thing not done yet is masterwork bonuses.

 

Lol, I am so going to join JUST to see your implementation of Tiat and Ekimus. Considering this server is based on the maxcheaters network, I expect these to be better than mine. ;)

 

 

If you got any better ideas, write them down and tell us about them or go ahead and create a server. We dont ask to criticism but to help us to gain more and unque ideas.

 

to do criticism**

Posted

You didnt answer me.

 

 

 

As I see it, the only solution is to built/create a second farm zone/area to fit for all. Besides the dynasty stuff and the S grade stuff havent so much difference between. Anyway any idea is appriciate. Thank you.

Posted

 

As I see it, the only solution is to built/create a second farm zone/area to fit for all. Besides the dynasty stuff and the S grade stuff havent so much difference between. Anyway any idea is appriciate. Thank you.

Also, you can make a Newbie Farming zone (Peacefull zone), with mobs that have chances to drop weapons but not 100%, 50% or 40% something like this just to earn some weaps. I think this is a nice idea.

Posted

this svr will be very good my opinion is to change the enchant rate like this : safe / max = 4/16 80 or 85 % :)

 

then it will have less lifetime

Posted

then it will have less lifetime

with so many farm zones and probably items i dont think so and is a little difficult and boring to farm 5 hours or days to take the items i think enchant is good with this rates

Posted

well i dont wanna start a contradictory discution here but sincerly Gracia Final L2J is much more better then Interlude OFF. Interlude is old, shitty menu,only a few items etc... Lineage is old and alot of players stoped playing cause its old and nothing more new now think of playing Interlude :| it just sucks. Gracia Final its much more better nicer and imporved! <<< this is my personal opinion. Great choice Levotuss... and good luck with the server.

Posted

hmmm looks like very interesting :) and make the vesper parts to drop in Gracia Areas....

ahhh.. i still remember the times on L2 Crusaders.... :)

BTW:

it will be cool to farm for some pieces and from them to make soul crystals to add SA on weapons and on dynasty armor :)

so it will be something like retial PvP :D

this svr will be very good my opinion is to change the enchant rate like this : safe / max = 4/16 80 or 85 % :)

the enchant rates now are good...

Posted

well i dont wanna start a contradictory discution here but sincerly Gracia Final L2J is much more better then Interlude OFF. Interlude is old, shitty menu,only a few items etc... Lineage is old and alot of players stoped playing cause its old and nothing more new now think of playing Interlude :| it just sucks. Gracia Final its much more better nicer and imporved! <<< this is my personal opinion. Great choice Levotuss... and good luck with the server.

 

I can't agree more ... IL sucks , Final (rocks)it's new with new items and graphics and features...

Levotuss choice awesome features, let's see that in game ^^

Can't wait to test it :)

Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock