Flavio Posted August 28, 2009 Posted August 28, 2009 Hello,well I used Fighter FX 7.2 before few months or so,and i set options all to :off but one option I think i didnt. I need to know do u guys know what is that option that i didnt turn off? I know only its an option to set crosshair not to move. Meaning: If you fire rifle crosshair dont move... So u fire all lets say 30 bullets into 1 spot (Maybe not in 1 but its not bigger distance then 1mm in real life) And now i cant remember what i turned on so this effect was applied. If you know what Cheat option in Fighter FX 7.2 does do that,let me know! Thanks! Quote
ExTrEmEDwarf Posted August 28, 2009 Posted August 28, 2009 this option is called "recoil" maybe this help you to search on the configs..but it will ruin the server since everyone spot on head and making headshots for fun.. Quote
Flavio Posted August 28, 2009 Author Posted August 28, 2009 this option is called "recoil" maybe this help you to search on the configs..but it will ruin the server since everyone spot on head and making headshots for fun.. Maybe it is it,thanks if it is,but i remember it shooted directly into player's stomach. So is there anyway i can set the recoil to shoot in stomach or something lower of head? Quote
ExTrEmEDwarf Posted August 28, 2009 Posted August 28, 2009 i dont think so..maybe this is other addon. Quote
Flavio Posted August 28, 2009 Author Posted August 28, 2009 i dont think so..maybe this is other addon. I just tried autorrecoil : On and no,its not like that, when i turn on this autorecoil i cant shoot (cheat autmatically shoot) and it locks target, i remember my aim was free (not locked on a player) and it shooted into 1 spot. If you have any idea what it might be let me know! Sorry for double post but here are my settings inside of fighter fx folder // ============================================================= // Fighter FX 7.2 - [:: CVARS ::] // ============================================================= aim 0 aimfirstpoint 0 aiminfo 0 aimthru 0 alphabmp -1.35601e-007 antikick 0 antisnapshot 1 antizoom 0 aspeed 1 autoburst 0 autoconfig 0 autorecoil 0 autoswitch 0 autowall 0 avdraw 0 blood 2 bombtimer 1 bone 3 box_esp 0 box_esp_y 0 boxautoscale 0 bultime 0.3 burstflags 0 burstswitch 0 cartoon_s 0.5 cartoon_t 0.5 cartoonwall 0 chams 0 chaseofs -100 colorcoef -0.8 colorcoef2 1 colorsteps 1 con_fadespeed 5 con_h 330 con_slidespeed 15 con_w 420 con_x 302 con_y 219 conback 1 confont 0 constyle 1 cross 2 cvars 0 czoom 0 death 0 debug 0 distance 0 drawhitbox 0 dtime 0.3 duck 0 enemyconfig 0 esp 0 esp_offset 0 fademenuspeed 5 faresp 0 flash 1 font 0 fov 3 ftime 0.3 fullhitbox 0 glextra 0 glow 1 glowselect 1 gsaim 0 hackhooked 1 hbox 140 hcor 0 health_esp 0 hitbox 0 hitboxaim 0 hrecoil 0 hud 0 info 3 infobox 0 infobox_h 70 infobox_w 183 infobox_x 10 infobox_y 697 invbox 0 invbox_h 70 invbox_w 183 invbox_x 840 invbox_y 697 jump 0 knivespeed 0 lambert 0 linewire 1 lock 0 ltfxspeed 0 maxaimtest 100 menu_w 190 menu_x 742 menu_y 189 menusound 0 menustyle 0 minaim 0 mirror 0 mode 0 msoundfix 0 mylight 0 name 0 nbul 3 newburst 1 newfont 0 nohud 0 nosky 0 nospread 0 outlinewall 0 ov_alpha 1 ov_blend 0 ov_radar 2 ov_zoom 3 owcolor 0.5 pistol 0 pred 0 predahead 0.25 predback 1 quakeguns 0 radar 0 radar_centered 1 radar_range 3900 radar_size 70 radar_x 512 radar_y 384 radarstuff 0 rdelay 0.25 recoil 0 recoilx 0 recoily 0 saypub 0 sdelay 0.08 sequence 0 sglow 1 shield 1 shoot 0 showtarget 0 smoke 0 smooth 0 sniper 0 soundaim 0 sounddisplay 2 soundfilter 0 soundmax 16 soundradar 0 soundtime 0.8 soundtol 200 speed 1 spinhack 0 spread 0 spreadvar 0 spycam 0 stats 0 stats_x 10 stats_y 464 systime 1 taction 0 team 1 test 0 text_background 0 tglow 1 thirdperson 0 time_x 503 time_y 732 trans 0 unvacced 0 viewspy1 0 viewspy2 0 viewspy3 0 visesp 0 wa_active 0 wa_h 20 wa_title 0 wa_w 440 wa_x 200 wa_y 10 wall 0 walltrans 0.2 wbox 635 weapon 0 welcomeffx 1 windowh 150 windoww 150 windowx 10 windowy 10 wiremodels 0 xbox 415 xspy 0 xyrecoil 0 ybox 15 yrecoil 0 yspy 0 zh4aim 0 zh4aimsens 1 zoomcam 0 zspy 0 // ============================================================= // Fighter FX 7.2 - [:: COLORS ::] // ============================================================= color back 0 0 0 128 color bombtimer 255 40 40 255 color con_back 255 0 0 50 color con_edit 255 255 255 255 color con_text 255 255 255 255 color con_text2 255 255 255 128 color counter 60 100 255 255 color counternv 255 255 64 255 color cross 255 255 255 200 color ctreload 64 144 255 255 color ctsound 80 80 255 255 color death 100 100 0 255 color esp 180 180 180 255 color green 40 225 40 255 color hud 180 180 255 255 color lambert 255 255 255 255 color lamer 165 0 165 255 color lamer-lock 222 0 222 255 color main 255 0 0 155 color menu_back 120 120 255 128 color menu_select 0 0 255 255 color menu_text 255 255 255 255 color meterfive 0 255 0 255 color meterfour 128 255 0 255 color meterone 255 0 0 255 color meterthree 255 255 0 255 color metertwo 255 128 0 255 color misc1 0 0 0 255 color misc2 222 111 111 254 color nade 120 120 255 255 color radar1 255 255 255 150 color radar2 15 50 255 50 color red 255 40 40 255 color snd_default 222 255 222 255 color snd_hit 222 100 61 254 color snd_special 222 111 111 254 color snd_step 255 255 255 255 color snd_weapon 144 155 255 255 color sound 68 68 255 255 color special 155 155 155 255 color systime 255 255 255 255 color target 33 169 49 255 color team3 200 200 0 255 color team4 20 222 100 255 color terror 255 40 40 255 color terrornv 0 255 0 255 color text 15 50 255 255 color text_back 0 0 0 128 color treload 255 128 0 255 color tsound 255 80 80 255 color wire 255 255 0 255 color yellow 225 40 40 255 // ============================================================= // Fighter FX 7.2 - [:: BINDS ::] // ============================================================= bind del "menu_toggle" bind f12 "hook" bind ins "console_toggle" // ============================================================= // Fighter FX 7.2 - [:: INIT ::] // ============================================================= #drawradar ; init "drawcsradar" "#drawradar " avclear ; init "iavclear" "avclear " avadd 0 3.000000 1.000000 0.000000 ; init "vec0" "avadd 0 3.000000 1.000000 0.000000 " avadd 1 2.600000 0.000000 0.000000 ; init "vec1" "avadd 1 2.600000 0.000000 0.000000 " avadd 2 ; init "vec2" "avadd 2 " avadd 3 ; init "vec3" "avadd 3 " avadd 4 ; init "vec4" "avadd 4 " avadd 5 ; init "vec5" "avadd 5 " ((( DO NOT DOUBLE POST PLEAZE ))) Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.