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[REQUEST] Gracia final skill missing


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Hello people i wanna ask if someone know how to fix thoose skills :

 

eva's will

spirit of phoenix

summon of phoenix

pain of shilien

champion favor

Increase Sonic Force

Seed of revenge

 

if someone know how to fix thoose skill leave a messege to help me to find a solution x_X

thanks.

12 answers to this question

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  • 0
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<skill id="912" levels="1" name="Summon Imperial Phoenix">
  <set name="mpConsume" val="145"/>
  <set name="itemConsumeId" val="1461"/>
  <set name="itemConsumeCount" val="2"/>
  <set name="itemConsumeIdOT" val="1461"/>
  <set name="itemConsumeCountOT" val="1"/>
  <set name="itemConsumeSteps" val="4"/>
  <set name="summonTotalLifeTime" val="1200000"/>
  <set name="summonTimeLostIdle" val="500"/>
  <set name="summonTimeLostActive" val="1000"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="45000"/>
  <set name="hitTime" val="15000"/>
  <set name="skillType" val="SUMMON"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="npcId" val="14918"/>
</skill>
<skill id="761" levels="1" name="Seed of Revenge">
  <set name="mpConsume" val="36"/>
  <set name="hitTime" val="2500"/>
  <set name="coolTime" val="1666"/>
  <set name="reuseDelay" val="95000"/>
  <set name="staticReuse" val="true"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="triggeredId" val="5561"/>
  <set name="triggeredLevel" val="1"/>
  <for>
    <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
    <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
        <add order="0x40" stat="pAtk" val="75"/>
        <add order="0x40" stat="earthRes" val="20"/>
    </effect>
  </for>
</skill>
<skill id="5561" levels="1" name="Seed of Revenge">
  <set name="activationChance" val="5"/>
  <set name="chanceType" val="ON_ATTACKED"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
   <for>
    <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
      <add order="0x40" stat="pAtk" val="118"/>
      <mul order="0x30" stat="cAtk" val="1.10"/>
    </effect>
   </for>
</skill>
<skill id="786" levels="1" name="Eva's Will">
  <set name="mpConsume" val="36"/>
  <set name="hitTime" val="2500"/>
  <set name="coolTime" val="1666"/>
  <set name="reuseDelay" val="95000"/>
  <set name="staticReuse" val="true"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="triggeredId" val="5563"/>
  <set name="triggeredLevel" val="1"/>
  <for>
    <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
    <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
     <add order="0x40" stat="mDef" val="75"/>
     <add order="0x40" stat="waterRes" val="20"/>
    </effect>
  </for>
</skill>
<skill id="5563" levels="1" name="Eva's Will">
  <set name="activationChance" val="5"/>
  <set name="chanceType" val="ON_ATTACKED"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
   <for>
    <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
     <mul order="0x30" stat="mDef" val="1.10"/>
     <add order="0x40" stat="rCrit" val="18"/>
    </effect>
   </for>
</skill>
<skill id="788" levels="1" name="Pain of Shilen">
  <set name="mpConsume" val="36"/>
  <set name="hitTime" val="2500"/>
  <set name="coolTime" val="1666"/>
  <set name="reuseDelay" val="95000"/>
  <set name="staticReuse" val="true"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="triggeredId" val="5564"/>
  <set name="triggeredLevel" val="1"/>
  <for>
    <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
    <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
        <mul order="0x30" stat="cAtk" val="1.05"/>
        <add order="0x40" stat="windRes" val="20"/>
    </effect>
  </for>
</skill>
<skill id="5564" levels="3" name="Pain of Shillien">
  <set name="activationChance" val="5"/>
  <set name="chanceType" val="ON_ATTACKED"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
   <for>
    <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
     <mul order="0x30" stat="cAtk" val="1.10"/>
     <add order="0x40" stat="absorbDam" val="8"/>
    </effect>
   </for>
</skill>
<skill id="784" levels="1" name="Spirit of Phoenix">
  <set name="mpConsume" val="36"/>
  <set name="hitTime" val="2500"/>
  <set name="coolTime" val="1666"/>
  <set name="reuseDelay" val="95000"/>
  <set name="staticReuse" val="true"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="triggeredId" val="5562"/>
  <set name="triggeredLevel" val="1"/>
  <for>
    <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
    <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
      <add order="0x40" stat="pDef" val="75"/>
      <add order="0x40" stat="fireRes" val="20"/>
    </effect>
  </for>
</skill>
<skill id="5562" levels="1" name="Spirit of Phoenix">
  <set name="activationChance" val="5"/>
  <set name="chanceType" val="ON_ATTACKED"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
   <for>
    <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
     <mul order="0x30" stat="pDef" val="1.10"/>
     <mul order="0x30" stat="gainHp" val="1.5"/>
    </effect>
   </for>
</skill>

  • 0
Posted

<skill id="912" levels="1" name="Summon Imperial Phoenix">
 <set name="mpConsume" val="145"/>
 <set name="itemConsumeId" val="1461"/>
 <set name="itemConsumeCount" val="2"/>
 <set name="itemConsumeIdOT" val="1461"/>
 <set name="itemConsumeCountOT" val="1"/>
 <set name="itemConsumeSteps" val="4"/>
 <set name="summonTotalLifeTime" val="1200000"/>
 <set name="summonTimeLostIdle" val="500"/>
 <set name="summonTimeLostActive" val="1000"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="reuseDelay" val="45000"/>
 <set name="hitTime" val="15000"/>
 <set name="skillType" val="SUMMON"/>
 <set name="isMagic" val="true"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="npcId" val="14918"/>
</skill>
<skill id="761" levels="1" name="Seed of Revenge">
 <set name="mpConsume" val="36"/>
 <set name="hitTime" val="2500"/>
 <set name="coolTime" val="1666"/>
 <set name="reuseDelay" val="95000"/>
 <set name="staticReuse" val="true"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="-1"/>
 <set name="triggeredId" val="5561"/>
 <set name="triggeredLevel" val="1"/>
 <for>
   <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
   <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
       <add order="0x40" stat="pAtk" val="75"/>
       <add order="0x40" stat="earthRes" val="20"/>
   </effect>
 </for>
</skill>
<skill id="5561" levels="1" name="Seed of Revenge">
 <set name="activationChance" val="5"/>
 <set name="chanceType" val="ON_ATTACKED"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
  <for>
   <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
     <add order="0x40" stat="pAtk" val="118"/>
     <mul order="0x30" stat="cAtk" val="1.10"/>
   </effect>
  </for>
</skill>
<skill id="786" levels="1" name="Eva's Will">
 <set name="mpConsume" val="36"/>
 <set name="hitTime" val="2500"/>
 <set name="coolTime" val="1666"/>
 <set name="reuseDelay" val="95000"/>
 <set name="staticReuse" val="true"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="-1"/>
 <set name="triggeredId" val="5563"/>
 <set name="triggeredLevel" val="1"/>
 <for>
   <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
   <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
    <add order="0x40" stat="mDef" val="75"/>
    <add order="0x40" stat="waterRes" val="20"/>
   </effect>
 </for>
</skill>
<skill id="5563" levels="1" name="Eva's Will">
 <set name="activationChance" val="5"/>
 <set name="chanceType" val="ON_ATTACKED"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
  <for>
   <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
    <mul order="0x30" stat="mDef" val="1.10"/>
    <add order="0x40" stat="rCrit" val="18"/>
   </effect>
  </for>
</skill>
<skill id="788" levels="1" name="Pain of Shilen">
 <set name="mpConsume" val="36"/>
 <set name="hitTime" val="2500"/>
 <set name="coolTime" val="1666"/>
 <set name="reuseDelay" val="95000"/>
 <set name="staticReuse" val="true"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="-1"/>
 <set name="triggeredId" val="5564"/>
 <set name="triggeredLevel" val="1"/>
 <for>
   <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
   <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
       <mul order="0x30" stat="cAtk" val="1.05"/>
       <add order="0x40" stat="windRes" val="20"/>
   </effect>
 </for>
</skill>
<skill id="5564" levels="3" name="Pain of Shillien">
 <set name="activationChance" val="5"/>
 <set name="chanceType" val="ON_ATTACKED"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
  <for>
   <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
    <mul order="0x30" stat="cAtk" val="1.10"/>
    <add order="0x40" stat="absorbDam" val="8"/>
   </effect>
  </for>
</skill>
<skill id="784" levels="1" name="Spirit of Phoenix">
 <set name="mpConsume" val="36"/>
 <set name="hitTime" val="2500"/>
 <set name="coolTime" val="1666"/>
 <set name="reuseDelay" val="95000"/>
 <set name="staticReuse" val="true"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="castRange" val="-1"/>
 <set name="triggeredId" val="5562"/>
 <set name="triggeredLevel" val="1"/>
 <for>
   <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
   <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
     <add order="0x40" stat="pDef" val="75"/>
     <add order="0x40" stat="fireRes" val="20"/>
   </effect>
 </for>
</skill>
<skill id="5562" levels="1" name="Spirit of Phoenix">
 <set name="activationChance" val="5"/>
 <set name="chanceType" val="ON_ATTACKED"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
  <for>
   <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
    <mul order="0x30" stat="pDef" val="1.10"/>
    <mul order="0x30" stat="gainHp" val="1.5"/>
   </effect>
  </for>
</skill>

well i dont need only the XML's i need the CODE FOR CORE SUPPORT :P any one has it?

summon lesser phoenix fixed now i want EVA'S WILL SEED OF REVENGE PAIN OF SHILIEN SPIRIT OF PHOENIX :P

sorry for the caps but i need this code for core support for thoose skill if someone has them please share it and i will reward him :P

  • 0
Posted

you mean trigger system??!! because i don't see other ... what you can need ...

 

he means the current trigger system dont allow you to get increased trigger effect lvl

  • 0
Posted

well i fix Pain of Shilen the other skill are not done Mr. Intrepid ;) i check the emu svn and they are not ready yet x_X anyway when they are ready let a reply here to know :P

thanks.

P.S http://trac-l2emu.no-ip.info:8060/changelog/L2Emu/?cs=1551 here some skills arent fixed 100% and as i saw in the SVN of l2emu it's not done ;/

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