Firerain Posted August 21, 2009 Posted August 21, 2009 What's the stat for Shield Deflect Magic? It's a skill that reflects magic damage back to the person who cast it on you. This is what mine looks like: <for> <effect name="Buff" time="15" val="0"> <mul order="0x30" stat="pvpPhysDmg" val="1.3"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.3"/> </effect> </for> </skill> As you can see, it says pvpphysdmg and pvpphysskillsdmg, which isn't right. I need it so it reflects the magic back.
0 Intrepid Posted August 21, 2009 Posted August 21, 2009 <skill id="913" levels="1" name="Deflect Magic"> <set name="hitTime" val="1500" /> <set name="mpConsume" val="37" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="1800000" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <effect name="Buff" time="1200" val="0"> <mul order="0x30" stat="magicDamVul" val="0.5" /> <!-- TODO: needs to be verified, desc say 100% but it can't be 100% resist for 20min (is weird) --> </effect> </for> </skill>
0 Firerain Posted August 21, 2009 Author Posted August 21, 2009 Wrong skill, that's Deflect Magic. I'm looking for the Shield Deflect Magic, the ID for it is 916. Here' s what mine currently looks like: <skill id="916" levels="4" name="Shield Deflect Magic"> <set name="hitTime" val="1500"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="45000"/> <for> <effect name="Buff" time="25" val="0"> <mul order="0x30" stat="pvpPhysDmg" val="1.3"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.3"/> </effect> </for> </skill> I need the correct stat for it, because pvpdmg isn't right.
0 Intrepid Posted August 21, 2009 Posted August 21, 2009 For 8 seconds, transfers magical damage back to the enemy caster. from client
0 Firerain Posted August 21, 2009 Author Posted August 21, 2009 right.. What I need is the correct stat. <effect name="Buff" time="25" val="0"> <mul order="0x30" stat="pvpPhysDmg" val="1.3"/> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.3"/> </effect> That's the effect for it, but it gives pvpdmg, which isn't correct. I need the stat that reflects magic damage back to the target.
0 ~Sensei~ Posted August 22, 2009 Posted August 22, 2009 // HP & MP MAX_HP("maxHp"), MAX_MP("maxMp"), MAX_CP("maxCp"), REGENERATE_HP_RATE("regHp"), REGENERATE_CP_RATE("regCp"), REGENERATE_MP_RATE("regMp"), RECHARGE_MP_RATE("gainMp"), HEAL_EFFECTIVNESS("gainHp"), HEAL_PROFICIENCY("giveHp"), HEAL_STATIC_BONUS("bonusHp"), // Atk & Def POWER_DEFENCE("pDef"), MAGIC_DEFENCE("mDef"), POWER_ATTACK("pAtk"), MAGIC_ATTACK("mAtk"), POWER_ATTACK_SPEED("pAtkSpd"), MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a spell is casted (including animation) SHIELD_DEFENCE("sDef"), CRITICAL_DAMAGE("cAtk"), CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA PVP_PHYSICAL_DMG("pvpPhysDmg"), PVP_MAGICAL_DMG("pvpMagicalDmg"), PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"), // Atk & Def rates EVASION_RATE("rEvas"), P_SKILL_EVASION ("pSkillEvas"), SHIELD_RATE("rShld"), SHIELD_ANGLE("shldAngle"), CRITICAL_RATE("rCrit"), BLOW_RATE("blowRate"), LETHAL_RATE("lethalRate"), MCRITICAL_RATE("mCritRate"), EXPSP_RATE("rExp"), ATTACK_CANCEL("cancel"), // Accuracy and range ACCURACY_COMBAT("accCombat"), POWER_ATTACK_RANGE("pAtkRange"), MAGIC_ATTACK_RANGE("mAtkRange"), POWER_ATTACK_ANGLE("pAtkAngle"), ATTACK_COUNT_MAX("atkCountMax"), POLE_ATTACK_ANGLE("poleAngle"), // Run speed, // walk & escape speed are calculated proportionally, // magic speed is a buff RUN_SPEED("runSpd"), WALK_SPEED("walkSpd"), // // Player-only stats // STAT_STR("STR"), STAT_CON("CON"), STAT_DEX("DEX"), STAT_INT("INT"), STAT_WIT("WIT"), STAT_MEN("MEN"), // Unused until DP is updated LOST_EXP("lostExp"), LOST_EXP_PVP("lostExpPvp"), // // Special stats, share one slot in Calculator // // stats of various abilities BREATH("breath"), // AGGRESSION("aggression"), // locks a mob on tank caster BLEED("bleed"), // by daggers, like poison POISON("poison"), // by magic, hp dmg over time STUN("stun"), // disable move/ATTACK for a period of time ROOT("root"), // disable movement, but not ATTACK MOVEMENT("movement"), // slowdown movement, debuff CONFUSION("confusion"), // mob changes target, opposite to aggression/hate SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked FIRE("fire"), WIND("wind"), WATER("water"), EARTH("earth"), HOLY("holy"), DARK("dark"), SACRED("sacred"), CANCEL("cancel"), // AGGRESSION_VULN("aggressionVuln"), BLEED_VULN("bleedVuln"), POISON_VULN("poisonVuln"), STUN_VULN("stunVuln"), PARALYZE_VULN("paralyzeVuln"), ROOT_VULN("rootVuln"), SLEEP_VULN("sleepVuln"), CONFUSION_VULN("confusionVuln"), MOVEMENT_VULN("movementVuln"), FIRE_VULN("fireVuln"), WIND_VULN("windVuln"), WATER_VULN("waterVuln"), EARTH_VULN("earthVuln"), HOLY_VULN("holyVuln"), DARK_VULN("darkVuln"), CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills DERANGEMENT_VULN("derangementVuln"), DEBUFF_VULN("debuffVuln"), FALL_VULN("fallVuln"), CRIT_VULN("critVuln"), // Resistence to Crit DMG. AGGRESSION_PROF("aggressionProf"), BLEED_PROF("bleedProf"), POISON_PROF("poisonProf"), STUN_PROF("stunProf"), PARALYZE_PROF("paralyzeProf"), ROOT_PROF("rootProf"), SLEEP_PROF("sleepProf"), CONFUSION_PROF("confusionProf"), PROF("movementProf"), FIRE_PROF("fireProf"), WIND_PROF("windProf"), WATER_PROF("waterProf"), EARTH_PROF("earthProf"), HOLY_PROF("holyProf"), DARK_PROF("darkProf"), CANCEL_PROF("cancelProf"), DERANGEMENT_PROF("derangementProf"), DEBUFF_PROF("debuffProf"), CRIT_PROF("critProf"), NONE_WPN_VULN("noneWpnVuln"), // Shields!!! SWORD_WPN_VULN("swordWpnVuln"), BLUNT_WPN_VULN("bluntWpnVuln"), DAGGER_WPN_VULN("daggerWpnVuln"), BOW_WPN_VULN("bowWpnVuln"), CROSSBOW_WPN_VULN("crossbowWpnVuln"), POLE_WPN_VULN("poleWpnVuln"), ETC_WPN_VULN("etcWpnVuln"), FIST_WPN_VULN("fistWpnVuln"), DUAL_WPN_VULN("dualWpnVuln"), DUALFIST_WPN_VULN("dualFistWpnVuln"), BIGSWORD_WPN_VULN("bigSwordWpnVuln"), REFLECT_DAMAGE_PERCENT("reflectDam"), REFLECT_SKILL_MAGIC("reflectSkillMagic"), REFLECT_SKILL_PHYSIC("reflectSkillPhysic"), REFLECT_SKILL_MELEE_PHYSIC("reflectSkillMeleePhysic"), ABSORB_DAMAGE_PERCENT("absorbDam"), TRANSFER_DAMAGE_PERCENT("transDam"), ABSORB_CP_PERCENT("absorbCpPercent"), SKILL_MASTERY("skillMastery"), MAX_LOAD("maxLoad"), PATK_PLANTS("pAtk-plants"), PATK_INSECTS("pAtk-insects"), PATK_ANIMALS("pAtk-animals"), PATK_MONSTERS("pAtk-monsters"), PATK_DRAGONS("pAtk-dragons"), PATK_GIANTS("pAtk-giants"), PATK_UNDEAD("pAtk-undead"), PATK_MAGIC("pAtk-magic"), PDEF_PLANTS("pDef-plants"), PDEF_INSECTS("pDef-insects"), PDEF_ANIMALS("pDef-animals"), PDEF_MONSTERS("pDef-monsters"), PDEF_DRAGONS("pDef-dragons"), PDEF_UNDEAD("pDef-undead"), PDEF_GIANTS("pDef-giants"), PDEF_MAGIC("pDef-magic"), PATK_VALAKAS("pAtk-valakas"), PDEF_VALAKAS("pDef-valakas"), //ATK_REUSE ("atkReuse"), PHYS_REUSE_RATE("pReuse"), MAGIC_REUSE_RATE("mReuse"), BOW_REUSE("bowReuse"), //ExSkill :) INV_LIM("inventoryLimit"), WH_LIM("whLimit"), FREIGHT_LIM("FreightLimit"), P_SELL_LIM("PrivateSellLimit"), P_BUY_LIM("PrivateBuyLimit"), REC_D_LIM("DwarfRecipeLimit"), REC_C_LIM("CommonRecipeLimit"), //C4 Stats PHYSICAL_CONSUME_RATE("PhysicalMpConsumeRate"), MAGIC_CONSUME_RATE("MagicalMpConsumeRate"), DANCE_CONSUME_RATE("DanceMpConsumeRate"), HP_CONSUME_RATE("HpConsumeRate"), MP_CONSUME("MpConsume"), SOULSHOT_COUNT("soulShotCount"), transformId("transformId"), TALISMAN_SLOTS("talisman"); i think this is all you will be able to choose from..
0 Firerain Posted August 22, 2009 Author Posted August 22, 2009 Thanks Sensei. Here's the code for Shield Reflect Magic if anyone needs it. <skill id="916" levels="4" name="Shield Deflect Magic"> <set name="hitTime" val="1500"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="45000"/> <for> <effect name="Buff" time="12" val="0"> <mul order="0x30" stat="reflectSkillMagic" val="1.3"/> </effect> </for> </skill> Haven't had a chance to test it yet, the val for the stat might be off but it should work. Resolved ~
0 Intrepid Posted August 22, 2009 Posted August 22, 2009 Thanks Sensei. Here's the code for Shield Reflect Magic if anyone needs it. <skill id="916" levels="4" name="Shield Deflect Magic"> <set name="hitTime" val="1500"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="45000"/> <for> <effect name="Buff" time="12" val="0"> <mul order="0x30" stat="reflectSkillMagic" val="1.3"/> </effect> </for> </skill> Haven't had a chance to test it yet, the val for the stat might be off but it should work. Resolved ~ now you are on the good way you see create something on your own feels better right? locked.
Question
Firerain
What's the stat for Shield Deflect Magic? It's a skill that reflects magic damage back to the person who cast it on you.
This is what mine looks like:
As you can see, it says pvpphysdmg and pvpphysskillsdmg, which isn't right. I need it so it reflects the magic back.
8 answers to this question
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