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Shield Deflect Magic type


Question

Posted

What's the stat for Shield Deflect Magic? It's a skill that reflects magic damage back to the person who cast it on you.

 

This is what mine looks like:

 

  <for>
   <effect name="Buff" time="15" val="0">
     <mul order="0x30" stat="pvpPhysDmg" val="1.3"/>
      <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.3"/>
    </effect>
  </for>
</skill>

As you can see, it says pvpphysdmg and pvpphysskillsdmg, which isn't right. I need it so it reflects the magic back.

8 answers to this question

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  • 0
Posted
	<skill id="913" levels="1" name="Deflect Magic">
	<set name="hitTime" val="1500" />
	<set name="mpConsume" val="37" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="reuseDelay" val="1800000" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<effect name="Buff" time="1200" val="0">
			<mul order="0x30" stat="magicDamVul" val="0.5" />
			<!--
				TODO: needs to be verified, desc say 100% but it can't be 100%
				resist for 20min (is weird)
			-->
		</effect>
	</for>
</skill>

  • 0
Posted

Wrong skill, that's Deflect Magic. I'm looking for the Shield Deflect Magic, the ID for it is 916. Here' s what mine currently looks like:

 

<skill id="916" levels="4" name="Shield Deflect Magic">
  <set name="hitTime" val="1500"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="reuseDelay" val="45000"/>
  <for>
    <effect name="Buff" time="25" val="0">
      <mul order="0x30" stat="pvpPhysDmg" val="1.3"/>
      <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.3"/>
    </effect>
  </for>
</skill>

 

I need the correct stat for it, because pvpdmg isn't right.

  • 0
Posted

right.. What I need is the correct stat.

 

    <effect name="Buff" time="25" val="0">
      <mul order="0x30" stat="pvpPhysDmg" val="1.3"/>
      <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.3"/>
    </effect>

 

That's the effect for it, but it gives pvpdmg, which isn't correct. I need the stat that reflects magic damage back to the target.

  • 0
Posted

// HP & MP

MAX_HP("maxHp"),

MAX_MP("maxMp"),

MAX_CP("maxCp"),

REGENERATE_HP_RATE("regHp"),

REGENERATE_CP_RATE("regCp"),

REGENERATE_MP_RATE("regMp"),

RECHARGE_MP_RATE("gainMp"),

HEAL_EFFECTIVNESS("gainHp"),

HEAL_PROFICIENCY("giveHp"),

HEAL_STATIC_BONUS("bonusHp"),

 

// Atk & Def

POWER_DEFENCE("pDef"),

MAGIC_DEFENCE("mDef"),

POWER_ATTACK("pAtk"),

MAGIC_ATTACK("mAtk"),

POWER_ATTACK_SPEED("pAtkSpd"),

MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a spell is casted (including animation)

SHIELD_DEFENCE("sDef"),

CRITICAL_DAMAGE("cAtk"),

CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA

PVP_PHYSICAL_DMG("pvpPhysDmg"),

PVP_MAGICAL_DMG("pvpMagicalDmg"),

PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),

// Atk & Def rates

EVASION_RATE("rEvas"),

P_SKILL_EVASION ("pSkillEvas"),

SHIELD_RATE("rShld"),

SHIELD_ANGLE("shldAngle"),

CRITICAL_RATE("rCrit"),

BLOW_RATE("blowRate"),

LETHAL_RATE("lethalRate"),

MCRITICAL_RATE("mCritRate"),

EXPSP_RATE("rExp"),

ATTACK_CANCEL("cancel"),

// Accuracy and range

ACCURACY_COMBAT("accCombat"),

POWER_ATTACK_RANGE("pAtkRange"),

MAGIC_ATTACK_RANGE("mAtkRange"),

POWER_ATTACK_ANGLE("pAtkAngle"),

ATTACK_COUNT_MAX("atkCountMax"),

POLE_ATTACK_ANGLE("poleAngle"),

 

// Run speed,

// walk & escape speed are calculated proportionally,

// magic speed is a buff

RUN_SPEED("runSpd"),

WALK_SPEED("walkSpd"),

 

//

// Player-only stats

//

STAT_STR("STR"),

STAT_CON("CON"),

STAT_DEX("DEX"),

STAT_INT("INT"),

STAT_WIT("WIT"),

STAT_MEN("MEN"),

 

// Unused until DP is updated

LOST_EXP("lostExp"),

LOST_EXP_PVP("lostExpPvp"),

//

// Special stats, share one slot in Calculator

//

 

// stats of various abilities

BREATH("breath"),

//

AGGRESSION("aggression"), // locks a mob on tank caster

BLEED("bleed"), // by daggers, like poison

POISON("poison"), // by magic, hp dmg over time

STUN("stun"), // disable move/ATTACK for a period of time

ROOT("root"), // disable movement, but not ATTACK

MOVEMENT("movement"), // slowdown movement, debuff

CONFUSION("confusion"), // mob changes target, opposite to aggression/hate

SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked

FIRE("fire"),

WIND("wind"),

WATER("water"),

EARTH("earth"),

HOLY("holy"),

DARK("dark"),

SACRED("sacred"),

CANCEL("cancel"),

//

AGGRESSION_VULN("aggressionVuln"),

BLEED_VULN("bleedVuln"),

POISON_VULN("poisonVuln"),

STUN_VULN("stunVuln"),

PARALYZE_VULN("paralyzeVuln"),

ROOT_VULN("rootVuln"),

SLEEP_VULN("sleepVuln"),

CONFUSION_VULN("confusionVuln"),

MOVEMENT_VULN("movementVuln"),

FIRE_VULN("fireVuln"),

WIND_VULN("windVuln"),

WATER_VULN("waterVuln"),

EARTH_VULN("earthVuln"),

HOLY_VULN("holyVuln"),

DARK_VULN("darkVuln"),

CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills

DERANGEMENT_VULN("derangementVuln"),

DEBUFF_VULN("debuffVuln"),

FALL_VULN("fallVuln"),

CRIT_VULN("critVuln"), // Resistence to Crit DMG.

 

AGGRESSION_PROF("aggressionProf"),

BLEED_PROF("bleedProf"),

POISON_PROF("poisonProf"),

STUN_PROF("stunProf"),

PARALYZE_PROF("paralyzeProf"),

ROOT_PROF("rootProf"),

SLEEP_PROF("sleepProf"),

CONFUSION_PROF("confusionProf"),

PROF("movementProf"),

FIRE_PROF("fireProf"),

WIND_PROF("windProf"),

WATER_PROF("waterProf"),

EARTH_PROF("earthProf"),

HOLY_PROF("holyProf"),

DARK_PROF("darkProf"),

CANCEL_PROF("cancelProf"),

DERANGEMENT_PROF("derangementProf"),

DEBUFF_PROF("debuffProf"),

CRIT_PROF("critProf"),

 

NONE_WPN_VULN("noneWpnVuln"), // Shields!!!

SWORD_WPN_VULN("swordWpnVuln"),

BLUNT_WPN_VULN("bluntWpnVuln"),

DAGGER_WPN_VULN("daggerWpnVuln"),

BOW_WPN_VULN("bowWpnVuln"),

CROSSBOW_WPN_VULN("crossbowWpnVuln"),

POLE_WPN_VULN("poleWpnVuln"),

ETC_WPN_VULN("etcWpnVuln"),

FIST_WPN_VULN("fistWpnVuln"),

DUAL_WPN_VULN("dualWpnVuln"),

DUALFIST_WPN_VULN("dualFistWpnVuln"),

BIGSWORD_WPN_VULN("bigSwordWpnVuln"),

 

REFLECT_DAMAGE_PERCENT("reflectDam"),

REFLECT_SKILL_MAGIC("reflectSkillMagic"),

REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),

REFLECT_SKILL_MELEE_PHYSIC("reflectSkillMeleePhysic"),

ABSORB_DAMAGE_PERCENT("absorbDam"),

TRANSFER_DAMAGE_PERCENT("transDam"),

ABSORB_CP_PERCENT("absorbCpPercent"),

SKILL_MASTERY("skillMastery"),

 

MAX_LOAD("maxLoad"),

 

PATK_PLANTS("pAtk-plants"),

PATK_INSECTS("pAtk-insects"),

PATK_ANIMALS("pAtk-animals"),

PATK_MONSTERS("pAtk-monsters"),

PATK_DRAGONS("pAtk-dragons"),

PATK_GIANTS("pAtk-giants"),

PATK_UNDEAD("pAtk-undead"),

PATK_MAGIC("pAtk-magic"),

 

PDEF_PLANTS("pDef-plants"),

PDEF_INSECTS("pDef-insects"),

PDEF_ANIMALS("pDef-animals"),

PDEF_MONSTERS("pDef-monsters"),

PDEF_DRAGONS("pDef-dragons"),

PDEF_UNDEAD("pDef-undead"),

PDEF_GIANTS("pDef-giants"),

PDEF_MAGIC("pDef-magic"),

 

PATK_VALAKAS("pAtk-valakas"),

PDEF_VALAKAS("pDef-valakas"),

 

//ATK_REUSE        ("atkReuse"),

PHYS_REUSE_RATE("pReuse"),

MAGIC_REUSE_RATE("mReuse"),

BOW_REUSE("bowReuse"),

 

//ExSkill :)

INV_LIM("inventoryLimit"),

WH_LIM("whLimit"),

FREIGHT_LIM("FreightLimit"),

P_SELL_LIM("PrivateSellLimit"),

P_BUY_LIM("PrivateBuyLimit"),

REC_D_LIM("DwarfRecipeLimit"),

REC_C_LIM("CommonRecipeLimit"),

 

//C4 Stats

PHYSICAL_CONSUME_RATE("PhysicalMpConsumeRate"),

MAGIC_CONSUME_RATE("MagicalMpConsumeRate"),

DANCE_CONSUME_RATE("DanceMpConsumeRate"),

HP_CONSUME_RATE("HpConsumeRate"),

MP_CONSUME("MpConsume"),

SOULSHOT_COUNT("soulShotCount"),

 

transformId("transformId"),

TALISMAN_SLOTS("talisman");

 

i think this is all you will be able to choose from..

  • 0
Posted

Thanks Sensei. Here's the code for Shield Reflect Magic if anyone needs it.

 

<skill id="916" levels="4" name="Shield Deflect Magic">
  <set name="hitTime" val="1500"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="reuseDelay" val="45000"/>
  <for>
    <effect name="Buff" time="12" val="0">
      <mul order="0x30" stat="reflectSkillMagic" val="1.3"/>
    </effect>
  </for>
</skill>

 

Haven't had a chance to test it yet, the val for the stat might be off but it should work.

 

Resolved ~

  • 0
Posted

Thanks Sensei. Here's the code for Shield Reflect Magic if anyone needs it.

 

<skill id="916" levels="4" name="Shield Deflect Magic">
  <set name="hitTime" val="1500"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="reuseDelay" val="45000"/>
  <for>
    <effect name="Buff" time="12" val="0">
      <mul order="0x30" stat="reflectSkillMagic" val="1.3"/>
    </effect>
  </for>
</skill>

 

Haven't had a chance to test it yet, the val for the stat might be off but it should work.

 

Resolved ~

 

now you are on the good way you see create something on your own feels better right?

 

locked.

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