Freyr Posted August 18, 2009 Posted August 18, 2009 Lipon pedia otan kanw teleport oxi mono egw ala kai oi alloi sixna tus petai critical me to 2o i to 3o teleport pou kanun kai leei afto: General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial29) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial29) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_23.ShadowProjector75) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_23.ShadowProjector75) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Pos boro na to diorthoso?kamia lisi? Quote
0 Kabamaru® Posted August 18, 2009 Posted August 18, 2009 eixa paromio provlima prin 1 misi xrono peripou apla ftaine ta colission kapiou npc emena mou petage error gt itan ena npc ston aera apla alakse npc kai tha li8ei to provlima hf ;) Quote
0 Freyr Posted August 18, 2009 Author Posted August 18, 2009 Enois pos sto meros pou pao iparxi npc ston aera kai me petai critical?Giati exo tin gatekeeper ston aera Quote
Question
Freyr
Lipon pedia otan kanw teleport oxi mono egw ala kai oi alloi sixna tus petai critical me to 2o i to 3o teleport pou kanun kai leei afto:
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial29) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial29) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_23.ShadowProjector75) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_23.ShadowProjector75) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Pos boro na to diorthoso?kamia lisi?
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.