Jump to content

Recommended Posts

Posted

Am i the only one who doesn't? :(

 

I kill all my clan mattes :d and when the leader asks if i did it,

 

I AWNSER: NO ;d

 

P.S: Also, i killed the leader, and he dissmised me, one hour later, he needed me again.. :D

Posted

i do not respect them if they are noobs and speak to them like i speak to other members:)

 

Also i always get that "sorry for the expression but i don't like the way they play" cunt greeks that don't even respect us.. They only speak fking greek, and when need some items come to me speaking english

 

.\. for them!

Posted

Also i always get that "sorry for the expression but i don't like the way they play" cunt greeks that don't even respect us.. They only speak fking greek, and when need some items come to me speaking english

 

.\. for them!

 

yea,thats right. it does give egoist clanleader and it does give the "teamplay" clanleader

but if i dont like the clanleader, i always left the clan :P

Posted

i hate to be leader, but i respect the ones who take that place ..

its hard to be there and attend all the players, the pm, the continusly

bothering of da clan ¬¬

 

So, yes, I respect him.

Posted

I usually im the best of clan..so i dont afraid leader to kick me but he afraids to lose me from the clan ;]

cause without a pro-active member in a clan-no clan future x]

 

but yes..mostly we have to respect the leader.

Posted

I usually im the best of clan..so i dont afraid leader to kick me but he afraids to lose me from the clan ;]

cause without a pro-active member in a clan-no clan future x]

 

but yes..mostly we have to respect the leader.

 

Only a lolclans' leader would be afraid to kick someone. Trust me, a good clan leader really doesn't care about how well equiped you are or your awesome gameplay.

Posted

if you are talking to me the answer is yes... ;)

when i was playing l2 i spented over than 15 hours every day ingame...

furming furming enchanting and farming all day...every1 who do the same will be one of the best players ingame..but mostly you have to have experience..

Posted

all should rescpect clan leader besides they spend a lot of time or prices to make the clan

thats why i dont make a clan cause most players dont respect

Posted

Only a lolclans' leader would be afraid to kick someone. Trust me, a good clan leader really doesn't care about how well equiped you are or your awesome gameplay.

 

I would not kick kagan from my clan if he didnt respect me, at least he would kill the same guys i do xD

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • If you need in L2off i can hook you up! many people know me here and the work i offer. Live example https://l2exalta.org
    • Almost 16 years, you never know when a random Korean finds this topic and shares it.
    • Update: Version 3.1.2: * Improved compaction: deleting even a few textures now always reduces the file (previously small deletions could still slightly grow some packages, such as fonts); Version 3.1.1: * Deleting textures now actually shrinks the package: on save it is automatically compacted, reclaiming the space of the deleted textures (format and encryption preserved); Version 3.1.0: * La2Tools now checks for updates on startup and lets you know when a newer version is available on the site; Version 3.0.9: * Fixed textures that appeared blank in some clients (their object carries an embedded shader the reader mis-parsed) — they now decode and display correctly; * ShaderCode is now editable: Texture Properties → Material → ShaderCode shows the texture's real HLSL shader (was a fixed placeholder before); edit it and Apply — works across client formats (Interlude-era through Essence 542); Version 3.0.8: * BMP now imports as a native format, like UnrealEd: 8-bit BMP becomes a P8 (paletted) texture with a real Engine.Palette, 24/32-bit becomes RGBA8, 16-bit becomes G16; * Compress to P8 — adaptive 256-color palette (median-cut quantization); P8 is also selectable as an import "Convert to" target; * Copy / Cut / Paste now works for P8 (paletted) textures; * Non-power-of-two textures are highlighted in red (tiles and table) with a tooltip; new "Fix texture size" menu item pads them to a power of two while keeping the displayed size; * Reads "broken" packages that were tampered to block editors (corrupted size fields) — the client still loads them and now so does La2Tools; * "Repair package" — shown only for a tampered package (its tab is marked red) and restores the corrupted size fields; * Added client license 30 support (reads and imports its textures); * Import dialog now auto-resizes to fit its content; Version 3.0.7: * Import: the file name is now parsed smartly — package.group.name automatically fills the Group and Name fields (the package prefix is ignored); * Import: live name validation with an inline hint and tooltip — OK is blocked until the name is valid (allows - + ' etc., forbids only characters illegal in file names); * Import: textures whose size is not a power of two are now auto-padded for ALL formats (DDS/TGA/BMP too, not only PNG/JPG/GIF) — padded to a power of two with UClamp/VClamp preserving the original display size; * Texture filter now has a clear (×) button; * Light theme: visible Chrome-style tab outlines; Version 3.0.6: * "Save as..." — toolbar button and tab-menu item: save a package under a new name to any folder, choosing the format (Old/New) and Lineage2Ver121 encryption; the tab switches to the saved file; * Tab right-click menu reworked: Save, Save as... and Settings on top; Copy path and Open in Explorer at the bottom; Version 3.0.5: * Animation grouping now follows AnimNext links instead of frame names — chains group correctly with any naming (mixed prefixes, non-sequential or 0-/1-based numbers); * GIF import: animation parameters (frame rate) and TotalFrameNum are now written only to the first frame, the rest keep just the AnimNext link — matches the game's own format; same fix applied to "Create animation"; Version 3.0.4: * Clipboard <-> Explorer: Ctrl+C in the browser then Ctrl+V in Explorer pastes the textures as files; copy files in Explorer then Ctrl+V in the browser imports them; * Rename a package right from Package settings (handles Lineage2Ver121 re-keying); * Hotkeys: F1 (About), F2 (rename), F5 (reload from disk, asks if unsaved), Delete, Enter (Properties), Ctrl+W (close tab); * The application icon now appears in the title bar of every dialog and sub-window; * Fixed flipped preview when importing TGA files;  Download (Installer) |  Download (Portable)
    • Hello! I am creating a new L2 Editor version with most bugs fixed and new features added. PM me for more info!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..