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Problem with some skills.


haro
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First hello all i'm new here from 2 months I searching in forums how to develop my L2j server.So now i found this forum and I think it is great forum, but found no information that I need.Here is the problem below those skills do not work on my server and I want to fix them but I don 't know how, so please if any knows how can I let them handle write.I use L2j server CT 2.3 L2j-version = 3392 DP-version = 6487

Dreed Pool

Spirit of Phoenix

Seed of Revenge

Spirit of the Cat

Counter Critical

Eva's Will

Spirit of the Unicorn

Blessing of Eva

Pain of Shilen

Spirit of the Demon

Archer's Will

Fighter's Will

Magicia's Will

Evasion Haste

Protection of Rune

Protection of Elements

Protection of Alignment

Expose Weakness

and one other problem every time when I use Deadly Blow , Backstab , Lethal Strike , Critical Blow , Bleeding Blow , Lethal Shot; I hit 100% Half-Kill event if I use backstab in your face you take damage and Bluff 100% Stun.

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About the gracia final skills, some packs don't have appropriate core support for them.

What I mean is, that they just haven't implemented them (Ct2.3 is a kinda new throne, so it needs some time to be 100% ready).

All you can do is to check the projects timelines.

About the blows, you can lower the chance from the skills multisells.

F.e go at gameserver\data\stats\skills and find multisell named 0200-0299 :

 

 

<skill id="263" levels="37" name="Deadly Blow" enchantLevels1="30" enchantLevels2="30">

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench2MpConsume"> 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 48 46 45 44 43 42 40 39 38 37 36 34 33 32 </table>

  <table name="#mpConsume"> 33 34 35 35 36 37 38 39 40 41 42 43 45 45 46 47 48 49 50 52 53 54 55 55 56 57 58 59 60 61 62 63 64 65 66 67 68 </table>

  <table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

  <table name="#power"> 1107 1176 1249 1325 1405 1488 1574 1664 1757 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table>

  <table name="#ench1Power"> 5536 5593 5650 5708 5765 5822 5879 5936 5993 6050 6107 6164 6222 6279 6336 6396 6450 6507 6564 6621 6678 6736 6793 6850 6907 6964 7021 7078 7135 7192 </table>

  <table name="#ench2Power"> 5504 5529 5554 5579 5604 5629 5654 5680 5705 5730 5755 5780 5805 5830 5855 5880 5905 5930 5955 5980 6005 6030 6055 6080 6105 6130 6156 6180 6206 6231 </table>

  <set name="weaponsAllowed" val="16"/> <!-- Dagger -->

  <set name="mpConsume" val="#mpConsume"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="power" val="#power"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="condition" val="16"/>

  <set name="reuseDelay" val="3000"/>

  <set name="hitTime" val="1080"/>

  <set name="coolTime" val="720"/>

  <set name="skillType" val="BLOW"/>

  <set name="lethal1" val="5"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="40"/>

  <set name="effectRange" val="400"/>

  <set name="overHit" val="true"/>

  <enchant1 name="power" val="#ench1Power"/>

  <enchant2 name="power" val="#ench2Power"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

</skill>

 

Or, if this doesn't solve your problem, check your configs. There must be somewhere a line that indicates the lethal chance in %.

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