Jump to content

Recommended Posts

Posted

Leeroy I'm pretty sure you got that code from somewhere in here (Maybe it was because I made it for someone else in the help section lool) and you didn't even bother to change the note,you just copied  / paste.

Thats not funny at all ^^

Nah i didnt.This is my first creation ,NB4L1 helped me with it (ask him if u want) ,just looked at stefoulis15's topic to see how to make it configurable thats all :)

So bad that my first work and some1 thinks it copied.. feels -beep-y.

But yes ,i got the idea from you ,tried to make your code ,but just didnt work at all ,gave me an error.So i asked nb4l1 to help me ,and even if he hates me.. :D he did ,so i`m happy for it ^^

 

EDIT : Thats your code

if(this.getPvpKills() == 1000 && !this.getSkills.contains(yourskillid))
   this.addSkill(skillid, skilllevel, processname 0);

 

Thats mine

			if (getPvpKills() == Config.PVP_CUSTOM_SKILL_P && getKnownSkill(Config.PVP_CUSTOM_SKILL_ID) == null && Config.PVP_CUSTOM_SKILL)
			  addSkill(SkillTable.getInstance().getInfo(Config.PVP_CUSTOM_SKILL_ID, Config.PVP_CUSTOM_SKILL_LV));

 

You used !this.getSkills.contains - i used another method.

You used a this.addSkill without even selection from where to search it.. so it doesnt work at all.

I dont want problems with you ,just prooving thats its not your copy/paste ,but i got the idea from you ;/

Posted

 

You used a this.addSkill without even selection from where to search it.. so it doesnt work at all.

Ofc it doesn't ,it was a non-existing example lool.

Anyway you should check if the player already has the Skill for security purposes, avoiding possible stacking. Thus the "!".

Posted

if (getPvpKills() == Config.PVP_CUSTOM_SKILL_P && getKnownSkill(Config.PVP_CUSTOM_SKILL_ID) == null && Config.PVP_CUSTOM_SKILL)

 

It is checked :) But infront of ! that it didnt work ,i used == null ,works too.

 

P.S. I expected a flame from your side ^^

Posted

P.S. I expected a flame from your side ^^

Wrong, it isn't flaming, if it was, you would be pissed ^^

Its just noticing when people take someone's work and claim it as their own. But its no problem, grats on your first share ^^

Posted

Nice work :)

I write a few useful skills:

 

Skill ID: 4408

Max skill LVL: 20

Description: Add HP x12 more.

 

 

Skill ID: 4409

Max skill LVL: 20

Description: Add MP x12 more.

 

 

Skill ID: 4410

Max skill LVL: 22

Description: Ultra strong P. Atk

 

 

Skill ID: 4411

Max skill LVL: 22

Description: Ultra strong M. Atk.

 

Skill ID: 4412

Max skill LVL: 22

Description: Ultra strong P. Def

 

Skill ID: 4413

Max skill LVL: 22

Description: Ultra strong M. Def

 

I think it's be useful :)

Posted

Dont post if you dont know a shit of java.Thanks

hahahahahahahahhahahaah LOL im with you!:P

but isn't a bad idea to give 3 skills or stats?Dont work for l2jserver F*** I want this!! :P someone please fix my post for the l2jserver :/

Posted

I put here

 

            increasePvpKills();

}

else                                                                        // Target player doesn't have pvp flag set

{

            // check about wars

            if (targetPlayer.getClan() != null && getClan() != null)

            {

                if (getClan().isAtWarWith(targetPlayer.getClanId()))

                {

                    if (targetPlayer.getClan().isAtWarWith(getClanId()))

                    {

                        // 'Both way war' -> 'PvP Kill'

                        increasePvpKills();

 

// INSERT

if (getPvpKills() == Config.PVP_CUSTOM_SKILL_ID && getKnownSkill(Config.PVP_CUSTOM_SKILL_ID) == null && Config.PVP_CUSTOM_SKILL)

  addSkill(SkillTable.getInstance().getInfo(Config.PVP_CUSTOM_SKILL_ID, Config.PVP_CUSTOM_SKILL_LV));

// END INSERT

 

                        return;

                    }

                }

            }

 

is good?

Posted

I put here

 

            increasePvpKills();

}

else                                                                        // Target player doesn't have pvp flag set

{

            // check about wars

            if (targetPlayer.getClan() != null && getClan() != null)

            {

                if (getClan().isAtWarWith(targetPlayer.getClanId()))

                {

                    if (targetPlayer.getClan().isAtWarWith(getClanId()))

                    {

                        // 'Both way war' -> 'PvP Kill'

                        increasePvpKills();

 

// INSERT

if (getPvpKills() == Config.PVP_CUSTOM_SKILL_ID && getKnownSkill(Config.PVP_CUSTOM_SKILL_ID) == null && Config.PVP_CUSTOM_SKILL)

  addSkill(SkillTable.getInstance().getInfo(Config.PVP_CUSTOM_SKILL_ID, Config.PVP_CUSTOM_SKILL_LV));

// END INSERT

 

                        return;

                    }

                }

            }

 

is good?

 

its wrong!!

 

IncreasePvPKills; (after this add new line and)

 

if (getPvpKills() == Config.PVP_CUSTOM_SKILL_P && getKnownSkill(Config.PVP_CUSTOM_SKILL_ID) == null && Config.PVP_CUSTOM_SKILL)

  addSkill(SkillTable.getInstance().getInfo(Config.PVP_CUSTOM_SKILL_ID, Config.PVP_CUSTOM_SKILL_LV));

Guest
This topic is now closed to further replies.



  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...