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[Gracia Final L2J] LII Kingdom - NEW BEGININGS - NEW PLAYER REWARDS!


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Posted

Because if one server have corrupted GM's Then bb server,Most of the people where seen corrupted GM's are saying bye bye... :S.

 

Anyway... I will try to support you :)

 

That is why we have taken extra care in making sure that there will be no corruption.

Thanks Again!

Posted

server have customs??anyway awesome website and cool server i'll join(maybe):P

 

If by custom you mean custom weapons and armors then no.

Posted

Well website awesome :) I think so this is THAT srv where i will stay :) What i was looking for age's ... ;)

Now im gonna put the server site at my MSN To bring more ppl :)

Ziggo if u can make max 25 or chance 80-85 because now enchant a little boring =/ I dont think so ppl like encahnt all staffto +30 and with this chance lol :)

Anyway i join it ^^

See you ingame Brzoza

 

Edit: i reinstall gracia final and im not l2.exe i must make update ??? :P

Posted

the only part that i dont like is the max (+30) that is a starwars and not l2 i am not flamming i just saying what i rly think.if it possible decrease to +15 or 20 to remind more l2.

 

Gl with your server ziggo

Posted

the only part that i dont like is the max (+30) that is a starwars and not l2 i am not flamming i just saying what i rly think.if it possible decrease to +15 or 20 to remind more l2.

 

Gl with your server ziggo

 

I set it at +30 to make it so that people who got +30 weapons would own. The max someone can donate for is +25 so you wont see many +30 weapons or armor ingame. Just like in retail how their is only like a few +16 Weapons in the entire game. Thats the logic behind my thinking.

 

Well website awesome :) I think so this is THAT srv where i will stay :) What i was looking for age's ... ;)

Now im gonna put the server site at my MSN To bring more ppl :)

Ziggo if u can make max 25 or chance 80-85 because now enchant a little boring =/ I dont think so ppl like encahnt all staffto +30 and with this chance lol :)

Anyway i join it ^^

See you ingame Brzoza

 

Edit: i reinstall gracia final and im not l2.exe i must make update ??? :P

 

Thank you for the complement most likely wont be changing the enchant rate or the max, but that you for the suggestion.  ;)

Posted

deffinitelly a good server. I like the point that u said about the donation +1 for u. Enyway i cant find the patch :/

 

[EDIT] i would really like to test the server. Can enyone update the patch for me?

 

[EDIT2] ok i found it in forum, but u should add it at the page "how to connect" or smthg :)

Posted

You need to make your own buffers for dances/songs.

 

 

ye but this is suposed to be pvp server not retail :/ i think u should add at least 2nd job buffs
Posted

ye but this is suposed to be pvp server not retail :/ i think u should add at least 2nd job buffs

 

Well thats your opinion. Not everyone wants to play a server where the buffer has every buff in the game. Lineage 2 is about community and by making players ask players for buffs or create buffers it strengthens the server's community and the economy.

Posted

Some donated item prices ,in my opinion should change.

 

E.G.

1# Skill Enchants:

* +15 Skill : 10 Euros 

This is going to make some donators a bit OP for just 10 euros considering that a debuff plays a huge roll in pve,pvp and with that enchantment it's chances will be so boosted that it may land most of the times such a skill is casted.

2#Clan lvl10, Max Clan Skills,200k Rep Points: 25 Euros

25 Euros are earned in maybe 1h-2h of work but a clan lvl 10 with full clan skills and that much reputation may needs years.

 

There are more examples ,but I am sure you will bring balance to the list D:

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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