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Posted

So about protection!Server(live) go 3 times shoutdown (in 3 days) from hackers in game!Flooding in console from Unknown Packet is on this pack normal.And because the source code its not provided with it you cannot do nothing with this pack and im begin beleve it was shared for easy access from 3th persons(hackers) in game!So the protection are very weak and finally im dont recommend this pack for live server fo anyone!

 

 

I dont agree whit u that is weak pack... well ofc u can crash server with lots of staff whit phx example warehouse , sell , destroy, drop, add'ing too pet it very lots of ways... need add floodprotections.... thats all and if u search exist decompile java  program on this forum and u can fix it...

  • 2 weeks later...
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  • 3 weeks later...
Posted

The pack is really nice,but

1.Import the AIO Buffer NPC

2.Add some stats for Apella Armors

Add this 2 changes and Updeat the Post with changed server files.

If you make this 2 changes the pack will rulezZ :D

 

  • 3 weeks later...
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    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
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