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[Guide + Share] Flame Icon and Spirit of Phoenix


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Alright Kingstyle locked his topic, because he realized his share was another failure.

 

The correct way of doing Flame Icon, with the requirement of Spirit of Phoenix level 1. It is actually level 3, but due to overwhelmed work given to the l2jserver developers, increasing level on skills such as these has to wait. HOWEVER this might make your server a bit more balanced and a bit more interesting.

 

- I am only doing this because Kingstyle was stupid enough to call me out on a developmental challenge... He can't do his shit right so has to talk shit to people that criticize him... and what does he do... locks the topic... Lock this topic, I'll donate to MxC and I'll make sure your topics go bye bye dickwad.

 

Back to Sharing the knowledge and the Guide of the right way to use Spirit of Phoenix, and Flame Icon:

 

2 files will be modified and shared here.

...gameserver/data/stats/skills: 0700-0799.xml and 5500-5599.xml

 

Insert the following in your 0700-799.xml

 

<!-- Done by ZumbuL not verified with Retail on values -->

<skill id="784" levels="1" name="Spirit of Phoenix">

<set name="hitTime" val="4000"/>

<set name="magicLvl" val="79"/>

<set name="mpConsume" val="43"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="reuseDelay" val="150000"/>

<set name="skillType" val="BUFF"/>

<set name="target" val="TARGET_SELF"/>

<for>

   <effect name="ChanceSkillTrigger" time="20" val="0"

 

triggeredId="5562" chanceType="ON_ATTACKED"

 

activationChance="20"> <!-- Guessed Value on time -->

<mul order="0x30" stat="pDef" val="1.05"/> <!-- Guessed Value on pDef -->

<add order="0x40" stat="fireRes" val="20"/> <!-- Guessed Value on fireRes -->

<add order="0x40" stat="darkRes" val="20"/> <!-- Guessed Value on darkRes -->

</effect>

 </for>

</skill>

<!-- Done by DJ MELERIX -->

<!-- Modified by ZumbuL to fit current Core Development -->

<skill id="785" levels="1" name="Flame Icon">

 <set name="hitTime" val="1800"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="reuseDelay" val="15000"/>

 <set name="skillType" val="BUFF"/>

 <set name="skillRadius" val="1000"/>

 <set name="target" val="TARGET_PARTY"/>

 <cond msgId="113" addName="1">

   <target active_effect_id_lvl="5562,1"/> <!-- Needs Core Support for lvl 3 -->

 </cond>

 <for>

   <effect name="Buff" time="60" val="0" stackOrder="1" stackType="icon_buff">

     <mul order="0x30" stat="debuffVuln" val="0.6"/>

     <mul order="0x30" stat="pDef" val="1.5"/>

     <mul order="0x30" stat="mDef" val="1.5"/>

     <add order="0x40" stat="accCombat" val="6">

       <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

     </add>

     <add order="0x40" stat="runSpd" val="30"/>

     <mul order="0x30" stat="pAtkSpd" val="1.3">

       <using kind="Sword,Big Sword,Blunt,Big Blunt"/>

     </mul>

     <add order="0x40" stat="rCrit" val="33">

       <using kind="Sword,Big Sword"/>

     </add>

     <mul order="0x30" stat="cAtk" val="1.33">

       <using kind="Blunt,Big Blunt"/>

     </mul>

     <mul order="0x30" stat="cancelVuln" val="0.6"/>

     <mul order="0x30" stat="gainHp" val="0.2"/>

   </effect>

 </for>

</skill>

 

 

 

And in file 5500-5599.xml

Copy over the existing skill with the following.

 

<!-- Done by ZumbuL not verified with Retail on values -->

<skill id="5562" levels="1" name="Spirit of Phoenix">

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="skillType" val="BUFF"/>

 <set name="target" val="TARGET_SELF"/>

 <for>

   <effect name="Buff" time="30" val="0">

     <mul order="0x30" stat="pDef" val="1.10">

 <add order="0x40" stat="fireRes" val="30"/>

 <add order="0x40" stat="darkRes" val="30"/>

     </mul>

   </effect>

 </for>

</skill>

Credits go to l2jserver Dev Team, [glow=red,2,300]ZumbuL[/glow], and Kingstyle (for being a dumbass)

 

[glow=red,2,300]PASSWORD IS[/glow] www.l2gf.com

 

If you are getting syntax errors that is because you inserted the skills wrong, so here are the retail skill files, copy paste them in your ..gameserver/data/stats/skills Folder.

 

DOWNLOAD HERE

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1st of all why you flame someone with a reason...childish and shows only 1 thing...and thats the only dumbass here is you.And credits to you?

 

http://www.maxcheaters.com/forum/index.php?topic=74303.msg559025#msg559025

 

thats pretty nice i tell how to fix a skill and credits to you.

 

Anyway your sucks more because first of all spirit of phoenix is a fire element type skill so its not give dark resist, secondly you dont added the trigger lvl which means the skill not a valid one so...

 

- I am only doing this because Kingstyle was stupid enough to call me out on a developmental challenge... He can't do his shit right so has to talk shit to people that criticize him... and what does he do... locks the topic... Lock this topic, I'll donate to MxC and I'll make sure your topics go bye bye dickwad.

so you say you are better ok prove it but not with self ownage do something that really fix this skill for example edit the chance skill trigger system to let grow the skill lvl

 

 

and dont be a dumb idiot jerk like that you act like a 10y old kiddo who knows only how to fight via internet...

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Did you even look at the Code Intrepid? ???

 

I did create the above mentioned. And KingStyle did manage to piss me off. Look at his stupid ass code, and look at mine. Completely differ from each other.

 

You can't let the 'level grow' BECAUSE in l2jserver IT IS NOT DONE YET!

 

Found on Official Lineage 2 Website

Phoenix Knight

Spirit of Phoenix: Increases P. Def., and increases resistance to Darkness and Fire depending on stage increase

Flame Icon: Greatly increases party members’ battle abilities

 

I was merely making fun of him for submitting such a stupid share. Try out his share see what happens.

 

And Like it is mentioned in the freaking Code <!-- Not Confirmed with Retail -->

 

Or you were too busy typing a reply to see that... GG

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nono i was right take a look to your code you added the resist thing into the main skill which means that when you use it not when its trigger so you have the triggered effect without trigger and you dont have the normal effect because you dont know :D

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Do you have any confirmation that upon primary use of the skill you get absolutely nothing?

 

Because Primary Effect is lesser than the triggered effect.

 

If you do have confirmation of values and such, please share them I will be more than glad to modify it here, as well as on my server.

 

I do not have a quarrel with anyone, but when someone pisses me off, I make sure I return the favor tenfold.

 

Please feel free pming or posting values, and retail findings...

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the retail finding is pretty easy nobody can find things the thing is nobody work on it since the trigger system not be able to let the triggered lvl grow so these fixes are totally useless because its not a good skill without any core modification

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Well the trigger lvl growth would involve a team of people working it rather than just 1person.

 

The contribution I made comes as close to retail as I know, without any core modding. Ill contribute my whole pack of skills that are working just fine without the core modding however they are not made so its just 1 click and boom angelic icon for the whole party lol.

 

Anyways thanks for the feedback sorry for letting it out on you I'm just tired of people saying

Ooh Great job when its completley off when compared to retail.

 

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