Jump to content

se 1vs1 pios lete na nikisi me idia grade items?  

116 members have voted

  1. 1. se 1vs1 pios lete na nikisi me idia grade items?

    • Saggitarious
      48
    • Pheonix knight
      69


Recommended Posts

Posted

Ναι, δε σε πήραμε μια φορά μαζί μας μπας και μπορέσουμε να κάνουμε xp της προκοπής.

 

katse re....

me emena ixate 3emini pote apo mp...? e? e? e?

ixate psofisi pote? e? e? e?

gia mila gia mila...

Posted

katse re....

me emena ixate 3emini pote apo mp...? e? e? e?

ixate psofisi pote? e? e? e?

gia mila gia mila...

 

Ναι ρε, απλά δεν έπαιρνα ss, γιατί με τόσες ss από ψόφους θα είχε γεμίσει η μνήμη...

Posted

Δεν ψηφισα καποιο απο τα 2,και οπως βλεπω και τα results 50% 50% Ειναι..αυτο ακριβως που ηθελα να πω.

Δεν κερδιζει καποιος απο τους δυο λογο class σε ενα τετοιο pvp αλλα αυτος που παιζει καλυτερα .

Ειδικα στην Olympiad γ'ιαυτο μην σφαζεστε,σε Low rate o Sagi ειναι "χωμα" .

Posted

Ναι ρε, απλά δεν έπαιρνα ss, γιατί με τόσες ss από ψόφους θα είχε γεμίσει η μνήμη...

 

pes m esto k 1 fora (oxi ekini me to skylancer gt ixa 3elogari alla o char ixe mini on)

Posted

Ο Βασίλης παίζει frintezza (legit παρακαλώ) ,εγώ ψιλομαλακίζομαι πάλι franz

Posted

Ο Βασίλης παίζει frintezza (legit παρακαλώ) ,εγώ ψιλομαλακίζομαι πάλι franz

 

ap edo t pate ap eki to pate mia zwi ston off 8a girnate :o

Posted

Kanonikh apanthsh den 8a vreis.

Ean ston server o Admin exei peira3ei tous paladin, aftoi 8a einai kai nikhtes.

Ean ston server o Admin exei peira3ei tous sagi, aftoi 8a  einai kai nikhtes.

Twra, ean milame gia balanced server, e3artatai apo to gameplay tou ka8enos.

Ean o archer ka8etai kai pataei F1 (attack) perimenontas na pesei o paladin tote gf.

Ean me thn idia logikh o paladin ka8etai kai varaei attack ston sagi, duskola 8a nikhsei.

Ean omws o saggi pai3ei me range + Cp pots (ean einai dinaton), exei megales pi8anothtes na nikhsei.

Ean o Paladin einai empeiros, kai 3erei na xrhsimopoiei ta skills tou, kai ean epishs to shackle doulevei, tote exei thn nikh se megalo pososto.

 

My opinion.

Posted

phoenix ftw idika gia pvp me saggi dn paizei na tn faei o saggi ektos an o alos einai eleina noobas.....P.x o phoenix exei angelic touch of life k me bow na paizei o phoenix pali 8a faei tn saggi

Posted

phoenix knight....sta final ine o top char....o saggi ine psomi mprosta t idika sto oly...

angelic icon+heal dn prokite na pesi :P

tora k sta mass pvp gamaei kiriolektika xonete pantou xalaei targets....

k telos 1 skill (tou opiou m diafevgi tora t name gt kolise t mialo m)...

to opio krata 10 sec (exi grigoro reuse omos)

k me to opio osa dmg s kanoun oi mage epistrefoun panou tou....!!!

apla akatanikitos!!!!

QQ

O PK einai enas apo ta TOP Class tou L2.O Logos einai oti exei tank,me kana resists,Arketo p.atk gia tank +heal + Stun,file m nomizw oti milas gia to Vegeance?:)

Posted

paladin gt ston final einai tubano kai genika otan bazi angelic icon den niw8i dmg

alla paladin vs saggi dialego saggi gt exi to poio poli range apo ollous tous archer kai etc trexi kani hit,trexi kani hit,trexi kani hit kai sto telos meta apo wra bebea o paladin 8a exi pesi gt den 8a bori na not hit ;)

ama 3eri kai o saggi na pezi me ton char tou..

Posted

isws exeis Dikio alla pote dn 3ereis paizoun polla se ena pvp,ta stats tou server,ta items twn char,ta analoga buffs gia ka8e peristasi,gt dn 3erw gia esas alla egw se ka8e peristasi pernw diaforetika buffs..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock