Jump to content

Recommended Posts

Posted

Because i see everyday members of our forum asking for them i decided to make a topic with C4, C5 and Interlude patched systems, so i think the questions about them will decrease ;)

 

Here you go:

 

 

C4 Patched System

http://rapidshare.com/files/37921496/C4_system.zip

 

 

C5 Patched System

http://rapidshare.com/files/28257342/C5_Patched_System_22-12-2006.7z

 

 

Interlude Patched System

http://rapidshare.com/files/30841260/Lineage_II_Chronicle_6_-_Interlude_System.rar

 

 

If links are down, tell me to replace them!

Have fun!

Posted

I hope you will put epic Jewellery too xD

 

Put them In One Pack : Epic Weapons+Epic Armor+epic Jewellery ;D

 

 

Posted

Please guys dont go off topic ... this topic is about patched system not epic items ... i was looking for the c4 one thanks a lot

  • 2 weeks later...
Guest
This topic is now closed to further replies.


  • Posts

    • There were a few minor hiccups along the way, but the problem was eventually resolved. Overall, he is a very experienced, skilled, and trustworthy developer, and I will definitely continue to use his services in the future. thank yuo .   this topic can be locked please . thank you  
    • 99.99% of the people you 'sell' this to will not see any meaning on any sort of code, as simple or complicated as it may be, so i suggest the video. would be much better for practical reasons. good luck though
    • I've completely decompiled, replicated, and devirtualized the Gamear DLL file. You can see it there; otherwise, wait a day or two and I'll make a video myself. Best regards. static int __fastcall hkAEmitter_Tick_Impl(void* this_, void* /*edx*/, float dt, int levelTick) {     // Ares: if (IsA(this, AEmitter))     if (this_ && g_UClass_Emitter && GX_IsA(this_, g_UClass_Emitter))     {         // Ares: v7 = sub_1300CAA0()         void* v7 = g_localPawn;         if (v7)         {             // Ares: if IsA(v7, APawn) && lvl in (0,8)             if (g_UClass_APawn && GX_IsA(v7, g_UClass_APawn))             {                 const int lvl = (int)InterlockedCompareExchange((volatile LONG*)&g_skipLevel, 0, 0);                 if (lvl > 0 && lvl < 😎                 {                     // Ares: v6 = sub_13026800(this, v7)                     const float v6 = GX_Distance3D(this_, v7);                     // Live-tuning (debug): aplica overrides en runtime                     GX_LiveApply_Tick(this_, v6); Today I'll see how the classic client works on the Eris server. If it works well, I'll proceed to decompile the dll for classic as well. GG.. 🙂
    • since you seem to have improved emitter stuff maybe you could upload a simple demo similar to this with pawnviewer? shouldnt take more than 5 minutes   https://i.imgur.com/Drm5hEJ.mp4   (the vid was done with 200 pc, without alt + p enabled)
×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..