Jump to content
  • 0

Help with skills


Question

Posted

Hello all mxc members..i have strike pack gracia 2 l2jfree buffs time is 19 min....i change the time but don't change....you are skills 1 -9 hours buffs??? pls post here

8 answers to this question

Recommended Posts

  • 0
Posted

just change config ... :

 

# ---------------------------------------------------------------------------

# Skills & Effects

# ---------------------------------------------------------------------------

# When this is enabled it will read the "SkillDurationList" option.

# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.

# Skill duration list:

# Format: skillid,newtime;skillid2,newtime2

# Example:

#  This enable 1h(3600) duration for songs, the "\"indicates new line,

#  and is only set for formating purposes.

#  SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

#  269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

#  363,3600;364,3600

# Default: False

EnableModifySkillDuration = True

SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

  269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

  363,3600;364,3600;529,3600;271,3600;272,3600;273,3600;274,3600;\

  275,3600;276,3600;277,3600;307,3600;309,3600;310,3600;311,3600;\

  366,3600;530,3600;765,3600;1035,3600;1043,3600;1044,3600;1062,3600;\

  1077,3600;1078,3600;1085,3600;1204,3600;1036,3600;1045,3600;1048,3600;\

  1086,3600;1240,3600;1242,3600;1243,3600;1388,3600;1389,3600;336,3600;\

  1356,3600;1007,3600;1006,3600;1009,3600;1251,3600;1252,3600;1253,3600;\

  1284,3600;1308,3600;1309,3600;1310,3600;1390,3600;1391,3600;1362,3600;\

  1363,3600;1413,3600;1355,3600;1303,3600;1087,3600;1259,3600;1059,3600;\

  305,3600;1268,3600;1040,3600;1478,1200;1477,1200;1479,1200;1476,1200;\

 

it is the faster way not lame!

thx Vicer for config

  • 0
Posted

soz for double post but DONT USE THAT CONFIG

 

thats a really lame way if you want to be an idiot than use it gf to it change skilltimes ONLY from xml!

  • 0
Posted

Go to gameserver/data/stats/skills and open the files there and find the buffs you wanna make more time and then change the time like that :

 

<skill id="1240" levels="3" name="Guidance" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time">

  1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

  1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

  2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

  </table>

  <table name="#ench2MpConsume">

  40 39 38 38 37 36 36 35 34 34

  33 32 32 31 30 30 29 28 28 27

  26 25 25 24 23 23 22 21 21 20

  </table>

  <table name="#ench2MpConsume_Init">

  10 10 10 10 10 9 9 9 9 9

  8  8  8  8  8 8 7 7 7 7

  7  6  6  6  6 6 6 5 5 5

  </table>

  <table name="#mpConsume_Init"> 7 9 11 </table>

  <table name="#mpConsume"> 28 35 41 </table>

  <table name="#Tab-accCombat"> 2 3 4 </table>

  <table name="#aggro"> 379 457 532 </table>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="reuseDelay" val="6000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/>

  <set name="aggroPoints" val="#aggro"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

  <for>

    <effect name="Buff" time="7200" count="1" val="0" stackOrder="#Tab-accCombat" stackType="accuracyUp">

      <add order="0x40" stat="accCombat" val="#Tab-accCombat"/>

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="4" stackType="accuracyUp">

      <add order="0x40" stat="accCombat" val="4"/>

    </effect>

  </enchant1for>

</skill>

 

and change the thing in red

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...