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[ MASS HELP ] MASS HELP !

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I have problem with frenzy .. frenzy and guts work LIKE FRENZY + GUTS help fastly please ...

 

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1 Problem You Can Go Gameserver/data/stats/skills And Find Frenzy With Id

And Change The Stats

2Use "Search" And You Find 1 Hour Buffs Or You Can Change Alone The Time Its Easy

3-5Check The Html  For Name Locations And Go In Navicat/Teleport Table(i'm not sure for this)

4 Gameserver/data/stats/armors Fine Armor And Change Stats

  • Author

There change stat down work omg !!

see this only

 

<?xml version="1.0" encoding="utf-8" ?>

- <list>

- <item id="9800" name="Epic Dark Knight Heavy Armor">

- <for>

  <add val="425" order="0x10" stat="pDef" />

- <add val="4" order="0x40" stat="CON">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

- <add val="1.20" order="0x40" stat="pDef">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

- <add val="3" order="0x40" stat="DEX">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

- <add val="4" order="0x40" stat="STR">

- <and>

  <using slotitem="9801;9" />

  <using slotitem="9802;12" />

  <using slotitem="9803;6" />

  </and>

  </add>

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9801" name="Epic Dark Knight Heavy Gloves">

- <for>

  <add val="65" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9802" name="Epic Dark Knight Heavy Boots">

- <for>

  <add val="65" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9803" name="Epic Dark Knight Heavy Helmet">

- <for>

  <add val="93" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9804" name="Epic Dark Knight Leather Armor">

- <for>

  <add val="325" order="0x10" stat="pDef" />

- <add val="4" order="0x40" stat="STR">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

- <add val="4" order="0x40" stat="DEX">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

- <add val="3" order="0x40" stat="CON">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

- <add val="1.14" order="0x50" stat="pDef">

- <and>

  <using slotitem="9805;9" />

  <using slotitem="9806;12" />

  <using slotitem="9807;6" />

  </and>

  </add>

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9805" name="Epic Dark Knight Leather Gloves">

- <for>

  <add val="60" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9806" name="Epic Dark Knight Leather Boots">

- <for>

  <add val="60" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9807" name="Epic Dark Knight Leather Helmet">

- <for>

  <add val="85" order="0x10" stat="pDef" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9808" name="Epic Dark Knight Tunic">

- <for>

  <add val="140" order="0x10" stat="pDef" />

  <add val="500" order="0x40" stat="maxMp" />

- <add val="4" order="0x40" stat="WIT">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

- <add val="4" order="0x50" stat="INT">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

- <add val="3" order="0x40" stat="MEN">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

- <add val="1000" order="0x40" stat="maxMp">

- <and>

  <using slotitem="9812;6" />

  <using slotitem="9810;9" />

  <using slotitem="9811;12" />

  <using slotitem="9809;11" />

  </and>

  </add>

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9809" name="Epic Dark Knight Stockings">

- <for>

  <add val="90" order="0x10" stat="pDef" />

  <add val="50" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9810" name="Epic Dark Knight Gloves Robe">

- <for>

  <add val="55" order="0x10" stat="pDef" />

  <add val="25" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9811" name="Epic Dark Knight Boots Robe">

- <for>

  <add val="55" order="0x10" stat="pDef" />

  <add val="25" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

- <item id="9812" name="Epic Dark Knight Helmet Robe">

- <for>

  <add val="75" order="0x10" stat="pDef" />

  <add val="25" order="0x40" stat="maxMp" />

  <enchant val="10" order="0x0C" stat="pDef" />

  </for>

  </item>

  </list>

these are the armors..find the skill frenzy ffs

  • Author

Look i find buy you say me what i need to make

 

here

 

Time going 1.30 minutes

:(

 

<skill id="176" levels="3" name="Frenzy">

 <!-- Fix by D1emond and completed by NewDay -->

 <table name="#swordblunt"> 2.0 2.5 3.0 </table>

 <table name="#twohands"> 2.5 3.0 4.0 </table>

 <table name="#polearm">2.0 2.5 3.5</table>

 <table name="#other"> 1.15 1.20 1.25 </table>

 <table name="#Tab-accCombat"> 4 4 4 </table>

 <table name="#mpConsume"> 14 21 25 </table>

 <table name="#aggro"> 303 438 523 </table>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="condition" val="32"/>

 <set name="reuseDelay" val="600000"/>

 <set name="hitTime" val="1500"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <set name="aggroPoints" val="#aggro"/>

 <cond msg="Can be only used when HP is 30% or lower">

   <player hp="30"/>

 </cond>

 <for>

all of this its not ok..chek up in "<add val="425" order="0x10" stat="pDef" />

- <add val="4" order="0x40" stat="CON">"

Maybe learn how to ask help more politely and from me just shut the fuck up and go learn some basics!

it is better frenzy :

 

<skill id="176" levels="3" name="Frenzy">

  <table name="#swordbluntpole"> 1.5 1.75 2.25 </table>

  <table name="#sbp-under30"> 1.33 1.43 1.55 </table>

  <table name="#twohand"> 1.75 2.0 2.5 </table>

  <table name="#twohand-under30"> 1.43 1.5 1.6 </table>

  <table name="#other"> 1.30 1.30 1.50 </table>

  <table name="#accCombat"> 4 4 6 </table>

  <table name="#mpConsume"> 14 21 25 </table>

  <table name="#aggro"> 303 438 523 </table>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="condition" val="32"/>

  <set name="reuseDelay" val="600000"/>

  <set name="hitTime" val="1500"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="#aggro"/>

  <cond msg="Usable only when HP are 30 percent or lower.">

    <player hp="30"/>

  </cond>

  <for>

    <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="pinch">

      <add order="0x40" stat="accCombat" val="#accCombat">

        <using kind="Big Sword,Big Blunt"/>

      </add>

      <mul order="0x30" stat="pAtk" val="#swordbluntpole">

        <using kind="Sword,Blunt,Pole"/>

      </mul>

      <mul order="0x30" stat="pAtk" val="#sbp-under30">

        <and>

          <player hp="30"/>

          <using kind="Sword,Blunt,Pole"/>

        </and>

      </mul>

      <mul order="0x30" stat="pAtk" val="#twohand">

        <using kind="Big Sword,Big Blunt"/>

      </mul>

      <mul order="0x30" stat="pAtk" val="#twohand-under30">

        <and>

          <player hp="30"/>

          <using kind="Big Sword,Big Blunt"/>

        </and>

      </mul>

      <mul order="0x30" stat="pAtk" val="#other">

        <using kind="Dual Fist,Dual Sword,Etc,Bow,Dagger"/>

      </mul>

    </effect>

  </for>

</skill>

 

ok here is 1h buff config:

 

# ---------------------------------------------------------------------------

# Skills & Effects

# ---------------------------------------------------------------------------

# When this is enabled it will read the "SkillDurationList" option.

# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.

# Skill duration list:

# Format: skillid,newtime;skillid2,newtime2

# Example:

#  This enable 1h(3600) duration for songs, the "\"indicates new line,

#  and is only set for formating purposes.

#  SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

#  269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

#  363,3600;364,3600

# Default: False

EnableModifySkillDuration = True

SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

  269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

  363,3600;364,3600;529,3600;271,3600;272,3600;273,3600;274,3600;\

  275,3600;276,3600;277,3600;307,3600;309,3600;310,3600;311,3600;\

  366,3600;530,3600;765,3600;1035,3600;1043,3600;1044,3600;1062,3600;\

  1077,3600;1078,3600;1085,3600;1204,3600;1036,3600;1045,3600;1048,3600;\

  1086,3600;1240,3600;1242,3600;1243,3600;1388,3600;1389,3600;336,3600;\

  1356,3600;1007,3600;1006,3600;1009,3600;1251,3600;1252,3600;1253,3600;\

  1284,3600;1308,3600;1309,3600;1310,3600;1390,3600;1391,3600;1362,3600;\

  1363,3600;1413,3600;1355,3600;1303,3600;1087,3600;1259,3600;1059,3600;\

  305,3600;1268,3600;1040,3600;\

 

thx Vicer for config

 

[Guide]How to add your own teleports : http://www.maxcheaters.com/forum/index.php?topic=18067.0

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