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[Share]L2jOfficial Compiled Revisions - Gracia Final


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This topic will be update daily by me.

Tested with Kaspersky and Nod32.

Report any bug on L2jOfficial forum, not here.

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Timeline :http://trac.assembla.com/L2jOfficial/timeline

Forum: http://www.l2jofficial.com/forum/

SVN: http://svn.assembla.com/svn/L2jOfficial/

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Download List

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L2jOfficial rev 1333 Download

L2jOfficial rev 1349 Download

L2jOfficial rev 1353 Download

L2jOfficial rev 1364 Download

L2jOfficial rev 1374 Download

L2jOfficial rev 1381 Download

L2jOfficial rev 1389 Download

L2jOfficial rev 1393 Download

L2jOfficial rev 1398 Download

L2jOfficial rev 1404 Download

L2jOfficial rev 1411 Download

L2jOfficial rev 1420 Download

L2jOfficial rev 1428 Download

L2jOfficial rev 1444 Download

L2jOfficial rev 1447 Download

L2jOfficial rev 1451 Download

L2jOfficial rev 1454 Download

L2jOfficial rev 1459 Download

L2jOfficial rev 1463 Download

L2jOfficial rev 1466 Download

L2jOfficial rev 1468 Download

 

 

L2jOfficial is now merged with l2jserver.com

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did you tested this pack? i am useing this pack and found that Golem Armor, Sublime Self-Sacrifice and Blessing of Eva. don't work and where can i find this skill fixes? when i press to this skills nothing heppens

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did you tested this pack? i am useing this pack and found that Golem Armor, Sublime Self-Sacrifice and Blessing of Eva. don't work and where can i find this skill fixes? when i press to this skills nothing heppens

 

www.l2jofficial.com

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i have a problem and if someone can help me plz. problem is in this i want to make server public on local ip 127.0.0.1 don't have problem but when i write public ip this error appears

 

this is before when i haven't problem

 

# ---------------------------------------------------------------------------

# Login Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

ExternalHostname = 127.0.0.1

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname = 127.0.0.1

 

# ---------------------------------------------------------------------------

# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers

# local IP if you want people outside your internal network to be able to connect to your server.

# ---------------------------------------------------------------------------

#RouterHostname =

 

# Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname = *

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname = *

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# Default: 15

IpUpdateTime = 15

 

 

 

and this is after i write wan ip.

 

# ---------------------------------------------------------------------------

# Login Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

ExternalHostname = 80.241.240.153

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname = 127.0.0.1

 

# ---------------------------------------------------------------------------

# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers

# local IP if you want people outside your internal network to be able to connect to your server.

# ---------------------------------------------------------------------------

#RouterHostname =

 

# Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname = 80.241.240.153

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname = *

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# Default: 15

IpUpdateTime = 15

 

 

# ---------------------------------------------------------------------------

# Security

# ---------------------------------------------------------------------------

# Default: True

LogLoginController = True

 

# How many times you can provide an invalid account/pass before the IP gets banned.

# Default: 10

LoginTryBeforeBan = 10

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.

# Default: 600 (10 minutes)

LoginBlockAfterBan = 600

 

# If set to True any GameServer can register on your login's free slots

# Default: False

AcceptNewGameServer = False

 

# Enforce GameGuard authorization from client?

# If True, login server will kick client if the client bypassed GameGuard authentication.

# Default: True

ForceGGAuth = True

 

# Flood Protection. All values are in MILISECONDS.

# Default: True

EnableFloodProtection = True

 

# Default: 15

FastConnectionLimit = 15

 

# Default: 700

NormalConnectionTime = 700

 

# Default: 350

FastConnectionTime = 350

 

# Default: 50

MaxConnectionPerIP = 50

 

this is error

 

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