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[Interlude L2 J] PVP ~ No Custom


BigGreen
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New LineAge ][ Ancestral Interlude Hight Rate PvP Server: http://l2ancestral.hopto.org/

 

Features:

•XP Rate 500x

•Enchant Rate 66%( Max Armor - 20, Max Weapon 22, Save +5)

•100% working Interlude skills. (I mean 100%. All of them work, no exceptions)

•Interlude debuff slots fully working.

•Working Interlude Backstab, Gladiator Skills, Cancel and more.

•Duel System fully working. (1v1 and Party Duel)

•Quickslots (28 Buffs).

•Augmentation fully working.

•No Clan Penalties.

•Subclasses.

•Noblesse.

•Olympiad fully working.

•Hero System and hero skills.

•Retail-like clan halls.

•Sieges 100%.

•All class change NPC's.

•NPC buffers in Giran.

•General Buffs in NPC buffers.

•Giran shopping zone.

•Farming Zone Eleven Fortress.

 

 

~No Custom Weap0n's & Armor's or Item's.

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Well you see everyone wants a non-custom items but truth is in serverl ike those ppl get bored too fast and at some point they leave. It's always best to have something to make the ppl stay & farm for so atleast like farming BEWS or TGLS would be good otherwise this server wont really make me join it.

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  • 4 weeks later...
Well you see everyone wants a non-custom items but truth is in serverl ike those ppl get bored too fast and at some point they leave. It's always best to have something to make the ppl stay & farm for so atleast like farming BEWS or TGLS would be good otherwise this server wont really make me join it.

I prefere to get bored than playing with craps and bullsh*ts customs.

500x ... No have time for LvL Up soz ..

Ofc! 500x is low rate !

 

 

BTW the server seems nice, but you have to change domain.

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  • Posts

    • I'm looking for a pack with old nps, an example on the link http://l2conect.at.ua/load/dlja_servera/buffer_gmshop/custom_npc_interlude/11-1-0-2776
    • not really, this forces the client to switch state, resend enter world, in reality just an automated restart. Its not the real solution. The real solution will be to emulate the correct UserInfo/CharInfo packets in the correct sequence without calling any server-sided function like decayMe spawnMe etc, its completely unnecessary since this bug is completely client sided. I have figured a way to emulate the correct packet sequence to change one's race without stacking the animation without restarting the client or sending a transformation packet, I haven't tested but it should also be possible in Interlude.   H5 client never stucks the animation when you do a complete race change, it will only stuck if you switch from Human Mage to Human Fighter, or from FOrc to MOrc etc, by emulating a fake change to a different race for 1 millisecond, you essentially force the client not to stack the animation
    • hello! I'm trying to adapt that code for acis 399 but I can't do it, could someone help me? it is a mission system mod. https://pastebin.com/24z4gBud
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