Jump to content
  • 0

Question

Posted

i made yesterday night 1 local Gracia Final server, and now i want to learn more ...

 

1. How can i make custom NPC's for a PvP server for ex. ?

2. How can i increase server xp sp rates, where do i must modify ?

3. How can i change my login server name because i have a custom "system"  and the name is not what i want .

 

ty for help.

10 answers to this question

Recommended Posts

  • 0
Posted

welcome to our forum.

 

1.you can make your own NPC's with l2 monsters or find ready NPC's in our forum.

Here are some of the top shares

http://www.maxcheaters.com/forum/index.php?topic=28139.0

 

2.increases server's rates is accordingly your's server pack.(Free-Dot-archid etc.)but is always in configs (gameserver/config)

 

3.you can change your server's name and more with a tool called L2-File Edit.

Take a look here http://www.maxcheaters.com/forum/index.php?topic=68765.0.

after you download it,run it and open your system's folder and then servername-e.dat,then change the server's name and save it as header 413

 

[move]Gl[/move]

  • 0
Posted

1. Server name changed > ok

2. Server rates changed i must think also at partyxp and partysp ...

 

 

Also do you know where i find max adena on player to change it to see, i found out bank sistem i enabled it and 1 > 500000000(standard i think) , and if you know some settings that i must make to avoid something bad pls tell me

 

ty for suport

  • 0
Posted

1. Server name changed > ok

2. Server rates changed i must think also at partyxp and partysp ...

 

 

Also do you know where i find max adena on player to change it to see, i found out bank sistem i enabled it and 1 > 500000000(standard i think) , and if you know some settings that i must make to avoid something bad pls tell me

 

ty for suport

bro u mean starting adena or adena rate?

  • 0
Posted

adena rate i made it 100 like the rate's , good question about start adena > tell me where to put some adena to players . but i meant the maximum adena that 1  player can have in inventory ... i send you 1 pm about something.

 

ty

  • 0
Posted

adena rate i made it 100 like the rate's , good question about start adena > tell me where to put some adena to players . but i meant the maximum adena that 1  player can have in inventory ... i send you 1 pm about something.

 

ty

the maximum adena for all players is 2,147........u can modify starting adena in allsettings config.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..