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Posted

Chronicle

Interlude called (c6)

 

Server Name

[]L2mafia Rpg x20

 

Rates

xp rate = 20x

Drop rate = 15x

Spoil rate = 15x

Adena = 60x

 

Enchant

safe enchant = +3

full armor safe = +4

enchant success rate = 70%

enchants obtained by spoil

 

Shops

custom gmshop with c and b grade staf

custom shop with recipes A and S grade

custom shop with misc items

custom donator shop

 

Special Npcs

Npc crafter

Class master

Wedding priest

 

General info

Clan hall system working

Siege system working

C6 places added

Olympiad system working

Duel system working

All raids available

c5 clan system working

Subclasees dont need quest

Auto learn skills , auto pick up

 

sub class system : stuck sub

 

npc buffer , custom Noblesse quest , no lag , 100% up time , Olympiad , Sieges , Active GMs

 

[move]www.l2mafia.gr[/move]

  • 1 month later...
Posted

Antharas Is Dead For First Time At l2mafia.gr !!!

Gratz to honors alliance! Some photos !

shot00019ob1.th.jpg

and

shot00021yw1.th.jpg

 

the stucked subs helped us to pawn this beast !!!!

35 people fight over 2 hours and finaly the beast died!

my first time to see that . JUST PERFECT!

  • 1 month later...
Posted

Antharas Is Dead For First Time At l2mafia.gr !!!

Gratz to honors alliance! Some photos !

shot00019ob1.th.jpg

and

shot00021yw1.th.jpg

 

the stucked subs helped us to pawn this beast !!!!

35 people fight over 2 hours and finaly the beast died!

my first time to see that . JUST PERFECT!

 

gratz :D

  • 2 weeks later...
  • 11 months later...
  • 1 month later...
Posted

the server you see at the photos closed and opned a new one with name Aria has got the same rates as the old low rate server of mafia network

  • 2 months later...

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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