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Posted

mas koroideveis?

ffs.

 

1) ti title einai ayto?

 

2) ti section einai ayto?

 

3) ti einai ayto p zitas? exeis lag se "eteria" me 100mbits? isws ftaiei to diko sou pc tote. k oxi ts etairias.

 

4) topic moved , title changed

  • 0
Posted

hi guys exo sindesi 100mbps ton srv m ton exo se mia eteria ... pos ginete na bro ton java code doste link!!!....PLZZZZZZ

to pc fteei file.. :)

  • 0
Posted

proton aftos o java code iparxi , defteron dn ine diko m to provlima enos filo m kai triton min milate an dn kserete mono gia spam p.x.

 

oti twra atomo 1893 post , meta apo toso kairo p einai member tou ir8e twra na spammarei. okay oti na nai.

 

 

koitakse. ean ipirxe code tote dn 8a ipirxe pou8ena lag. code dn iparxei.

isws na iparxei ena cleanup i otidipote g ligotero lag , alla code p na afanizei t lag dn iparxei

  • 0
Posted

STEFOULI PLAKA KANEIS E? :)

 

panta upirxe code to opoio koumponei kai sou aferi to lag apla to mono p kanei pauei na ananewnei kapoia komatia tou server opws ta mobs sta siege px.

  • 0
Posted

STEFOULI PLAKA KANEIS E? :)

 

panta upirxe code to opoio koumponei kai sou aferi to lag apla to mono p kanei pauei na ananewnei kapoia komatia tou server opws ta mobs sta siege px.

mporeis na to apodeixeis?

 

@PhantomIsBack

#1on pes ston filo sou na klisei to community board. to alt+b dld.

#2on na klisei to manor.

#3on na kleisei to craft. (Pvp server den einai?)

#4on na svisei ola ta mob se area pou den pataei kaneis.. px tha pigene kaneis se lvl 40 mob gia exp k etc?

#5on ama exei low ram den sikwnei poly kosmo, ara prepei na tin alaxeis.

#6on yparxoun xiliades html..ta pio pola den xrisimopoiountai.. sou proteinw na sviseis ola ta npc pou den xrisimopoiountai kai na sviseis kai ta html tous kiolas.

#7on an o server exei high stats (Px bow me 100k p attack) tote to provlima paei kai ekei.. oso pio pola stats exei o server toso pio poly lag exei.

#8on sta siege vgenoun para poloi guard..mporeis na tous sviseis kai aftous.

#9on na vgaleis to zariche kai ta akamanah apo ton server..kai afta prokaloun lag.

 

Edit: 10: yparxoun kai para pola drop list..mporeis apla na ta sviseis ola apo navicat kai na valeis mono sta mob pou xreiazese ta drop pou theleis..

 

Afta gia arxi, kai den sou lew pws na ta vgaleis.. apla na vreis ton tropo na ta vgaleis monos s.

  • 0
Posted

Pw Pw Ti Na Pw o Stefoulis15 L2 Mod Kai Erxete O Allos Kai Tou Paizei Ton Exipno An Uphrxe Tetoios Code Dn 8a Noikiazan Pc Oi Admin's Den Leo Makari Na Yparxei Pou Den Ginete Tcp Mhn Les Blakeies Kai Paizeis Ton Exupno Alloi Einai Kaloi Stin Java Kai Den Exoun Brei Code Tetoio Kai Erxese Esu Kai Les Uparxei haha :D

  • 0
Posted

iparxei kai ena alo endexomeno ston server s na mpenoune me hack programs kai na sou prokaloune lag... gt 100mbps syndesi dn pisteyw na exei toso lag... kai to pc tou filou sou dn pisteyw na einai toso palio pou na lagarei.. sto lineage..

 

tecpa koitaxeto kai telika pes m ti prob ixe :P

  • 0
Posted

file kita codrol alt del ke tis 2 java aftina me megalo arithmo dexi kclik ke parapano apo kanoniki alla den nomizo na pezei rolo gt les ton exeis se eteria pou malon se klebi apolu mono o ZeRo* apadise sosta

ean ktlb kala psaxneis enan java kodika o opoios afanizei to lag ?

 

good luck

 

ean ton breis postare ton k edw xDD

akous codrol+alt+del ke ama exeis java server selei sedixni 2 java ton login ke ton gamaserver ipotithete kanete search eseis

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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