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buffer for low rate


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Posted

Hi all. Can anyone tell me how i can fix my buffer...look i have low rate server and any one with 1-20 lvl can't do buffs bcuz no have mp :/

i know in l2gold/eurogold or l2forever npc buffer give to you buffs...like a npc debuff you :/(i have buffer..and if i press cov for example i do cov(self) not npc do it to me)....if anyone know how can i fix or if anyone have this buffer plz answer.

 

i realy need this -.-

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Posted

These buffers use the skill IDs from the clan hall buffer (which are casted by a NPC).

Search in the multisells.

 

in C:\server\gameserver\dist\data\multisell? lol...

 

let me check!

  • 0
Posted

...\gameserver\data\stats\skills

 

Ι meant the skills-multisells (aka .xml)

Find the IDs from the clan-hall buffs. I'm not currently at my pc, so I can't help you more.

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Posted

<skill id="4342" levels="2" name="Clan Hall: Wind Walk">

  <!-- done by roxaz -->

  <table name="#Tab-runSpd"> 20 33 </table>

  <table name="#mpConsume"> 50 100 </table>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="hitTime" val="0"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/

 

so now i need to change  <table name="#mpConsume"> 50 100 </table> to  <table name="#mpConsume"> 0 0 </table>?

  • 0
Posted

<skill id="4342" levels="2" name="Clan Hall: Wind Walk">

  <!-- done by roxaz -->

  <table name="#Tab-runSpd"> 20 33 </table>

  <table name="#mpConsume"> 50 100 </table>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="hitTime" val="0"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/

 

so now i need to change  <table name="#mpConsume"> 50 100 </table> to  <table name="#mpConsume"> 0 0 </table>?

 

No bro,

just replace your normal buffs in your buffer, with your clan hall buffs.

You can do that by changing the Htmls.

F.e where is Windwalk's ID, place the Clan Hall : Wind Walk ID.

You don't have to edit the MP consumptions.

  • 0
Posted

yes..but songs and dance aren't clan halls :/ about this....

 

sry for spam )

Well, yeah. You can make an exception here and decrease the MP consumption (or you can make it zero if you want)

I told you to put the clan hall buffs, cause if you were changing the MP consumption of all buffs, you would have problems in oly, gameplay etc. Its a low-rate, as you said.

  • 0
Posted

here buffer like a Bishop who buff all players

 

 

can i do something here in __init__.py?

#Wind Walk

if event == "7":

st.takeItems(ADENA_ID,25000)

st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4342,2),False,False)

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

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