Jump to content

Recommended Posts

Posted

Yo,dudes..I Was playing cs before 2 days and i decided now to make a guide about one weapon,i never mentioned to play with,but finally i understood that this weapon was fvcking good,and it is cheap as well..

scout.jpg

description: though weaker than the awp, this sniper rifle can still be powerful

 

What is that "extra" thing that makes the scope so powerfull?And yes..With Scout equipment you will be invicible on wars..Cause you can run with it...As fast as with gun..Thats a big ++ than awp..

 

But,evasion and speed are not only the biggest ++ of scout..Don't forget it is a SNIPER...Use it wisely..Go at big maps and take your spot..Same as awp..But you gotta (if it is possible) to get down with this weapon..!!

 

Let's look some good places for SNIPERS,in the vid i had made before..Maybe i used awp then,don't worry like this u can play on teh map.

 

After we hide and be "Okay" and w8 our enemy..We have to know where to AIM with SCOUT sniper..And yes,the answer is CHEST..And that's only because it is more innacurasly than awp..but not totally innacursly..So aim between CHEST 50-60 dmg and Headshot = instant kill (as every sniper)..

 

Also scout sniper is good on maps like pool day as well..Cause you can run with it between toilets and use a quick scope there :D or you can easily change to pistol..

 

One more tip about Playing good with scope is that you may have problems if someone comes near you cause u won't be able to target fast to kill him instant so he may kill you 1st..(with knife.. :P)So you gotta change ASAP to pistol and run the other way..

 

This weapon is fast,so you have to be fast..As i did sended you with AWP video you should play one scope like this..

1)w8 for the target

2)Target appears - try to aim well for 1 second

3)Shot...(Now be carefull)this can have 2 more..

3,1)Half kill - If you half killed ur enemy with ur shot try again..If he is almost near you change to pistol..or if he has maverik or smthing similar just change to pistol

3,2)You killed your enemy - Go and party out ^^

3,3)You got killed - No problem,just be faster last time..

3,4)Re-try and Practice so you will be better..

 

 

Please be serius in this topic,Credits goes to => `ReVenGeR^...Drop a thnx for my time,i wrote everything and tryed to explain as better as i could what i wanted to say...

 

 

 

Posted

Lets make a check-up of this guide. What did we have learned today

1) Running with scout is faster than any other gun/knife

2) Use it as a sniper

3) Aim at chess

4) Play big maps...

 

Is that what you call guide? I call that more likely ocmmon sense ...

 

Gratz Master + 1 post!

Posted

Lets make a check-up of this guide. What did we have learned today

1) Running with scout is faster than any other gun/knife

2) Use it as a sniper

3) Aim at chess

4) Play big maps...

 

Is that what you call guide? I call that more likely ocmmon sense ...

 

Gratz Master + 1 post!

LoL mate do u think that i care for the postcount??xD

I don't give a -beep-...

This guide is really helpfull and if u are that pro then i suggest u vs revenger...To see who is the best "scout"!!

ReVenGeR helps a lot in many different sections...You don't respect that...Pls do so...

  • 2 weeks later...
Posted

nice guide revenger but there is smt you forgot to tell:if you have half killed our enemy and he comes near you, you can simply use the scout from near. I have seen many prOs doing that because they have excellent moving target ability.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...