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Acumen 1 – Casting Spd. +15%

Acumen 2 – Casting Spd. +23%

Acumen 3 – Casting Spd. +30%

Advanced Block 1 – Shield P.Def. +60%

Advanced Block 2 – Shield P.Def. +80%

Advanced Block 3 – Shield P.Def. +100%

Agility 1 – Evasion +2

Agility 2 – Evasion +3

Agility 3 – Evasion +4

Arcane Chaos – Cancel+Debuff resistance -30%, Magic MP Cost +30%, MP Regen per tick -24

Arcane Protection – Cancel resistance +30%, Debuff resistance +20%

Armor Crush – P.Def. -30%, M.Def. -30%

Assassin Servitor – Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%

Attack Aura 1 – P.Atk. +8%

Attack Aura 2 – P.Atk. +12%

Aura Flare – All Magic Damage -50%, this includes the Aura you cast to get the debuff

Battle Roar 1 – HP +10%, heals the amount added

Battle Roar 2 – HP +15%, heals the amount added

Battle Roar 3 – HP +20%, heals the amount added

Battle Roar 4 – HP +25%, heals the amount added

Battle Roar 5 – HP +30%, heals the amount added

Battle Roar 6 – HP +35%, heals the amount added

Berserker Spirit 1 – P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Speed +5, Atk. Spd +5%, Casting Spd. +5%

Berserker Spirit 2 – P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Speed +8, Atk. Spd +8%, Casting Spd. +8%

Blazing Skin 1 – Reflect 10% of melee range physical damage back on the attacker

Blazing Skin 2 – Reflect 15% of melee range physical damage back on the attacker

Blazing Skin 3 – Reflect 20% of melee range physical damage back on the attacker

Bless Shield 1 – Shield Block Rate +30%

Bless Shield 2 – Shield Block Rate +40%

Bless Shield 3 – Shield Block Rate +50%

Bless Shield 4 – Shield Block Rate +60%

Bless Shield 5 – Shield Block Rate +70%

Bless Shield 6 – Shield Block Rate +80%

Bless the Body 1 – HP +10%

Bless the Body 2 – HP +15%

Bless the Body 3 – HP +20%

Bless the Body 4 – HP +25%

Bless the Body 5 – HP +30%

Bless the Body 6 – HP +35%

Bless the Soul 1 – MP +10%

Bless the Soul 2 – MP +15%

Bless the Soul 3 – MP +20%

Bless the Soul 4 – MP +25%

Bless the Soul 5 – MP +30%

Bless the Soul 6 – MP +35%

Blessing of Noblesse – this buff falls on death but none of your other buffs do

Blessing of Paagrio 1 – P.Def. +8%

Blessing of Paagrio 2 – P.Def. +12%

Blessing of Paagrio 3 – P.Def. +15%

Blessing of Queen 1 – Critical +25%, Critical Damage +20%

Blessing of Queen 2 – Critical +27%, Critical Damage +22%

Blessing of Queen 3+ – Critical +30%, Critical Damage +25%

Blessing of Seraphim 1 – MP regen per tick +30%

Blessing of Seraphim 2 – MP regen per tick +32%

Blessing of Seraphim 3+ – MP regen per tick +35%

Blinding Blow – Speed +40%

Blizzard – Speed -50%

Block Shield – P.Def. -10%

Block Wind Walk – Speed -10%

Body of Avatar 1 – HP +10%

Body of Avatar 2 – HP +15%

Body of Avatar 3 – HP +20%

Body of Avatar 4 – HP +25%

Body of Avatar 5 – HP +30%

Body of Avatar 6 – HP +35%

Bright Servitor 1 – M.Atk. +55%

Bright Servitor 2 – M.Atk. +65%

Bright Servitor 3 – M.Atk. +75%

Chant of Battle 1 – P.Atk. +8%

Chant of Battle 2 – P.Atk. +12%

Chant of Battle 3 – P.Atk. +15%

Chant of Eagle 1 – Accuracy +2

Chant of Eagle 2 – Accuracy +3

Chant of Eagle 3 – Accuracy +4

Chant of Evasion 1 – Evasion +2

Chant of Evasion 2 – Evasion +3

Chant of Evasion 3 – Evasion +4

Chant of Fire 1 – M.Def. +15%

Chant of Fire 2 – M.Def. +23%

Chant of Fire 3 – M.Def. +30%

Chant of Flame 1 – Casting Spd. +15%

Chant of Flame 2 – Casting Spd. +23%

Chant of Flame 3 – Casting Spd. +30%

Chant of Fury 1 – Atk. Spd. +15%

Chant of Fury 2 – Atk. Spd. +33%

Chant of Predator 1 – Critical +20%

Chant of Predator 2 – Critical +25%

Chant of Predator 3 – Critical +30%

Chant of Rage 1 – Critical Damage +30%

Chant of Rage 2 – Critical Damage +40%

Chant of Rage 3 – Critical Damage +50%

Chant of Revenge 1 – Reflect 10% of melee range physical damage back on the attacker

Chant of Revenge 2 – Reflect 15% of melee range physical damage back on the attacker

Chant of Revenge 3 – Reflect 20% of melee range physical damage back on the attacker

Chant of Shielding 1 – P.Def. +8%

Chant of Shielding 2 – P.Def. +12%

Chant of Shielding 3 – P.Def. +15%

Chant of Spirit – Cancel resistance +30%, Debuff resistance +20%

Chant of Vampire 1 – Recover 6% of melee physical damage as HP

Chant of Vampire 2 – Recover 7% of melee physical damage as HP

Chant of Vampire 3 – Recover 8% of melee physical damage as HP

Chant of Vampire 4 – Recover 9% of melee physical damage as HP

Chant of Victory – HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%

Charm of Luck – Reduce Drop Penalty

Concentration 1 – Chance of casting interruption -18%

Concentration 2 – Chance of casting interruption -25%

Concentration 3 – Chance of casting interruption -36%

Concentration 4 – Chance of casting interruption -42%

Concentration 5 – Chance of casting interruption -48%

Concentration 6 – Chance of casting interruption -53%

Cripple 1-5 – Speed -30%

Cripple 6+ – Speed -50%

Curse Chaos 1 – Accuracy -12

Curse Chaos 2+ – Accuracy -13

Curse Disease 1+ – Amount restored from Heals -50%

Curse Gloom – M.Def. -23%

Curse of Abyss – M.Atk. -30%, P.Def. -30%, Evasion -6, Speed -10%, Casting Spd. -20%, Magic Critical Rate -30%

Curse of Doom – Physical+Magical Skill Silence

Curse of Shade 1 – P.Def. -6%, M.Def. -6%

Curse of Shade 2 – P.Def. -8%, M.Def. -8%

Curse of Shade 3+ – P.Def. -10%, M.Def. -10%

Curse: Weakness 1 – P.Atk. -17%

Curse: Weakness 2-5 – P.Atk. -20%

Curse: Weakness 6+ – P.Atk. -23%

Dance of Aqua Guard – Resistance to Water attribute +30%

Dance of Concentration – Casting Spd. +30%, Chance of casting interruption -30%

Dance of Earth Guard – Resistance to Earth attribute +30%

Dance of Fire – Critical Damage +50%

Dance of Fury – Atk. Spd. +15%

Dance of Inspiration – Accuracy +4

Dance of Light – Makes physical attacks Holy attribute

Dance of Medusa – Petrify

Dance of Mystic – M.Atk. +20%

Dance of Protection – Fall damage -30%

Dance of Shadow – Speed -50%, Avoid Agro 100%

Dance of Siren – Magic Critical Rate +200%

Dance of Vampire – Recover 8% of melee physical damage as HP

Dance of Warrior – P.Atk. +12%

Dark Vortex – MP Regen per tick -12, Resistance to Darkness attribute -30%

Dash 1 – Speed +40%

Dash 2 – Speed +66%

Death Whisper 1 – Critical Damage +30%

Death Whisper 2 – Critical Damage +40%

Death Whisper 3 – Critical Damage +50%

Decrease Weight 1 – Weight Penalty +3000 (does not increase capacity)

Decrease Weight 1 – Weight Penalty +6000 (does not increase capacity)

Decrease Weight 1 – Weight Penalty +9000 (does not increase capacity)

Defense Aura 1 – P.Def. +8%

Defense Aura 2 – P.Def. +12%

Demon Wind – Amount restored from Heals -50%

Deflect Arrow 1 – Bow Damage -16%

Deflect Arrow 2 – Bow Damage -19%

Deflect Arrow 3 – Bow Damage -22%

Deflect Arrow 4 – Bow Damage -25%

Divine Protection – Resistance to Darkness attribute +30%

Duelist Spirit 1 – Atk. Spd. +8%

Duelist Spirit 2 – Atk. Spd. +12%

Elemental Protection – Resistance to Fire attribute +30%, Resistance to Wind, Water, Earth attributes +20%

Empower 1 – M.Atk. +55%

Empower 2 – M.Atk. +65%

(Greater) Empower 3 – M.Atk. +75%

Entangle 1 – Speed -30%

Entangle 2+ – Speed -50%

Evade Shot 1 – Evasion +6

Eye of Paagrio – Critical Damage +50%

Final Servitor – HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%

Fire Vortex – Speed -10%, Atk. Spd. -30%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Fire attribute -20%

Fist Fury – Atk. Spd. +25%

Focus 1 – Critical +20%

Focus 2 – Critical +25%

Focus 3 – Critical +30%

Focus Chance – Critical Chance from front -30%, Critical Chance form side +30%, Critical Chance from back +60%

Focus Death – Critical -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%

Focus Power – Critical Damage from font -30%, Critical Damage from side +30%, Critical Damage from back +60%

Fortune of Noblesse – drop penalty reduced

Freezing Skin 1 – Reflect 10% of melee range physical damage back on the attacker

Freezing Skin 2 – Reflect 15% of melee range physical damage back on the attacker

Freezing Skin 3 – Reflect 20% of melee range physical damage back on the attacker

Freezing Strike 1+ – Speed -30%

Frenzy 1 – P.Atk. +100%

Frenzy 2 – P.Atk. +150%

Frenzy 3 – P.Atk. +200%

Frost Bolt 1+ – Speed -30%

Gift of Queen 1 – P.Atk. +6%, Accuracy +2

Gift of Queen 2 – P.Atk. +8%, Accuracy +2

Gift of Queen 3+ – P.Atk. +10%, Accuracy +2

Gift of Seraphim 1 – Reuse Delay -30%

Gift of Seraphim 2 – Reuse Delay -32%

Gift of Seraphim 3+ – Reuse Delay -35%

Glory of Paagrio 1 – M.Def. +15%

Glory of Paagrio 2 – M.Def. +23%

Glory of Paagrio 3 – M.Def. +30%

Greater Magic Haste Potion – Casting Spd. +30%

Greater Quick Step Potion – Speed +33

Greater Swift Attack Potion – Atk. Spd. +33%

Guidance 1 – Accuracy +2

Guidance 2 – Accuracy +3

Guidance 3 – Accuracy +4

Guts 1 – P.Def. +100%

Guts 2 – P.Def. +150%

Guts 3 – P.Def. +200%

Hamstring 1+ – Speed -50%

Hamstring Shot – Speed -50%

Haste 1 – Atk. Spd. +15%

Haste 2 – Atk. Spd. +33%

Haste Potion – Speed +20

Hawk Eye 1 – P.Def. -10%, Accuracy +6

Hawk Eye 2 – P.Def. -10%, Accuracy +8

Hawk Eye 3 – P.Def. -10%, Accuracy +10

Hex – P.Def. -23%

Holy Weapon – Makes physical attacks Holy attribute

Hot Springs Cholera 1 – Accuracy +3

Hot Springs Cholera 2 – Accuracy +6, Evasion -3

Hot Springs Cholera 3 – Accuracy +8, Evasion -3

Hot Springs Cholera 4 – Accuracy +10, Evasion -3

Hot Springs Cholera 5 – Accuracy +6, Evasion -5

Hot Springs Cholera 6-7 – Evasion -5

Hot Springs Cholera 8-9 – Evasion -8

Hot Springs Cholera 10 – Evasion -10

Hot Springs Malaria 1 – Casting Spd. +4%

Hot Springs Malaria 2 – Casting Spd. +8%, MP Cost -4%

Hot Springs Malaria 3 – Casting Spd. +12%, MP Cost -4%

Hot Springs Malaria 4 – Casting Spd. +16%, MP Cost -4%

Hot Springs Malaria 5 – Casting Spd. +8%, MP Cost -8%

Hot Springs Malaria 6-7 – MP Cost -8%

Hot Springs Malaria 8-9 – MP Cost -12%

Hot Springs Malaria 10 – MP Cost -16%

Howl – P.Atk. -23%

Ice Bolt 1+ – Speed -30%

Ice Vortex – Speed -30%, Atk. Spd. -10%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Water attribute -20%

Invigor 1 – Resistance to Bleed attribute +30%

Invigor 2 – Resistance to Bleed attribute +40%

Invigor 3 – Resistance to Bleed attribute +50%

Iron Will 1 – M.Def. +15%

Iron Will 2 – M.Def. +23%

Iron Will 3 – M.Def. +30%

Kiss of Eva 1 – Breath Guage +400%

Kiss of Eva 2 – Breath Guage +600%

Light Vortex – Accuracy -6, MP Regen per tick -12, Resistance to Holy attribute -30%

Lionheart 1 – Resistance to Shock, Hold, Sleep, Paralyze attributes +40%

Lionheart 2 – Resistance to Shock, Hold, Sleep, Paralyze attributes +60%

Lionheart 3 – Resistance to Shock, Hold, Sleep, Paralyze attributes +80%

Magic Barrier 1 – M.Def. +23%

Magic Barrier 2 – M.Def. +30%

Magic Haste Potion – Casting Spd. +23%

Magical Mirror – Reflect magical debuffs at a 10% probability

Majesty 1 – P.Def. +7%, Evasion -2

Majesty 2 – Evasion -4

Majesty 3 – Evasion -6

Mana Regeneration 1 – MP Regen per tick +1.72

Mana Regeneration 2 – MP Regen per tick +2.16

Mana Regeneration 3 – MP Regen per tick +2.74

Mana Regeneration 4 – MP Regen per tick +3.09

Mass Block Wind Walk – Speed -10%

Mass Curse of Shade 1 – P.Def. -6%, M.Def. -6%

Mass Curse of Shade 2 – P.Def. -8%, M.Def. -8%

Mass Curse of Shade 3+ – P.Def. -10%, M.Def. -10%

Mass Shield Block – P.Def. -10%

Mass Slow 1+ – Speed -50%

Mental Shield 1 – Resistance to Hold, Sleep, Derangement +50%

Mental Shield 2 – Resistance to Hold, Sleep, Derangement +60%

Mental Shield 3 – Resistance to Hold, Sleep, Derangement +70%

Mental Shield 4 – Resistance to Hold, Sleep, Derangement +80%

Might 1 – P.Atk. +8%

Might 2 – P.Atk. +12%

Might 3 – P.Atk. +15%

Mighty Servitor 1 – P.Atk. +8%

Mighty Servitor 2 – P.Atk. +12%

Mighty Servitor 3 – P.Atk. +15%

Physical Mirror – Reflect physical debuffs at a 10% probability

Poltergeist Cubic – P.Atk. -23% or P.Def. -23% or Atk. Spd. -23%

Potion of Alacrity – Atk. Spd. +15%

Power Break 1-2 – P.Atk. -20%

Power Break 3+ – P.Atk. -23%

Power of Paagrio 1 – P.Atk. +8%

Power of Paagrio 2 – P.Atk. +12%

Power of Paagrio 3 – P.Atk. +15%

Prayer 1 – Heal Power +8%

Prayer 2 – Heal Power +10%

Prayer 3 – Heal Power +12%

Prophecy of Fire – HP +20%, HP added is restored, P.Atk. +10%, P.Def. +20%, Accuracy +4, Speed -10%, Atk. Spd. +20%, Debuff Resistance +10%

Prophecy of Water – MP regen per tick +20%, M.Atk. +20%, M.Def. +20%, Speed -20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%

Prophecy of Wind – Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%

Rage 1 – P.Atk. +45%, P.Def. -20%, Evasion -3

Rage 2 – P.Atk. +55%, P.Def. -20%, Evasion -3

Rage of Paagrio 1 – P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Speed +5, Atk. Spd +5%, Casting Spd. +5%

Rage of Paagrio 2 – P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Speed +8, Atk. Spd +8%, Casting Spd. +8%

Rapid Shot 1 – Atk. Spd. with a bow +8%

Rapid Shot 2 – Atk. Spd. with a bow +12%

Reflect Damage 1 – Reflect 10% of melee range physical damage back on the attacker

Reflect Damage 2 – Reflect 15% of melee range physical damage back on the attacker

Reflect Damage 3 – Reflect 20% of melee range physical damage back on the attacker

Regeneration 1 – HP regen per tick +10%

Regeneration 2 – HP regen per tick +15%

Regeneration 3 – HP regen per tick +20%

Resist Aqua 1 – Resistance to Water attribute +15%

Resist Aqua 2 – Resistance to Water attribute +23%

Resist Aqua 3 – Resistance to Water attribute +30%

Resist Fire 1 – Resistance to Fire attribute +15%

Resist Fire 2 – Resistance to Fire attribute +23%

Resist Fire 3 – Resistance to Fire attribute +30%

Resist Poison 1 – Resistance to Poison attribute +30%

Resist Poison 2 – Resistance to Poison attribute +40%

Resist Poison 3 – Resistance to Poison attribute +50%

Resist Shock 1 – Resistance to Shock attribute +15%

Resist Shock 2 – Resistance to Shock attribute +20%

Resist Shock 3 – Resistance to Shock attribute +30%

Resist Shock 4 – Resistance to Shock attribute +40%

Resist Wind 1 – Resistance to Wind attribute +15%

Resist Wind 2 – Resistance to Wind attribute +23%

Resist Wind 3 – Resistance to Wind attribute +30%

Sanctuary – P.Atk. -23%

Seal of Chaos 1-2 – Accuracy -6

Seal of Chaos 3+ – Accuracy -8

Seal of Despair – P.Atk. -10%, M.Def. -30%, Accuracy -6, Critical -30%, Critical Damage -30%, Speed -20%, Atk. Spd. -30%

Seal of Disease – HP restored from heals -50%

Seal of Scourge 1+ – HP regen per tick set to 0

Seal of Slow 1 – Speed -30%

Seal of Slow 2+ – Speed -50%

Seal of Suspension 1+ – Reuse delay +200%

Seal of Winter – Atk. Spd. -23%

Servitor Haste 1 – Atk. Spd. +15%

Servitor Haste 2 – Atk. Spd. +33%

Servitor Magic Shield 1 – M.Def. +23%

Servitor Magic Shield 2 – M.Def. +30%

Servitor Physical Shield 1 – P.Def. +8%

Servitor Physical Shield 2 – P.Def. +12%

Servitor Physical Shield 3 – P.Def. +15%

Servitor Ultimate Defense 1 – P.Def. +1800, M.Def. +1350, Speed 0

Servitor Ultimate Defense 2 – P.Def. +3600, M.Def. +2700, Speed 0

Servitor Ultimate Defense (enchanted)

lvl P.Def. M.Def. lvl P.Def. M.Def. lvl P.Def. M.Def.

1 3636 2727 11 3996 2997 21 4356 3267

2 3672 2754 12 4032 3024 22 4392 3294

3 3708 2781 13 4068 3051 23 4428 3321

4 3744 2808 14 4104 3078 24 4464 3348

5 3780 2835 15 4140 3105 25 4500 3375

6 3816 2862 16 4176 3132 26 4536 3402

7 3852 2889 17 4212 3159 27 4572 3429

8 3888 2916 18 4248 3186 28 4608 3456

9 3924 2943 19 4284 3213 29 4644 3483

10 3960 2970 20 4320 3240 30 4680 3510

 

Servitor Windwalk 1 – Speed +20

Servitor Windwalk 2 – Speed +33

Shield 1 – P.Def. +8%

Shield 2 – P.Def. +12%

Shield 3 – P.Def. +15%

Shield of Paagrio 1 – Shield Block Rate +30%

Shield of Paagrio 2 – Shield Block Rate +40%

Shield of Paagrio 3 – Shield Block Rate +50%

Shield Slam – Physical skill silence

Shock Blast – P.Def. -30%, M.Def. -30%

Sight of Paagrio 1 – Accuracy +2

Sight of Paagrio 2 – Accuracy +3

Sight of Paagrio 3 – Accuracy +4

Slow 1 – Speed -30%

Slow 2+ – Speed -50%

Snipe 1 – P.Atk. +110, Accuracy +2, Critical +20%

Snipe 2 – P.Atk. +119, Accuracy +2, Critical +20%

Snipe 3 – P.Atk. +129, Accuracy +2, Critical +20%

Snipe 4 – P.Atk. +138, Accuracy +2, Critical +20%

Snipe 5 – P.Atk. +148, Accuracy +2, Critical +20%

Snipe 6 – P.Atk. +158, Accuracy +2, Critical +20%

Snipe 7 – P.Atk. +167, Accuracy +2, Critical +20%

Snipe 8 – P.Atk. +177, Accuracy +2, Critical +20%

Snipe Enchanted for Power:

lvl P.Atk. lvl P.Atk. lvl P.Atk.

1 179 11 195 21 210

2 181 12 196 22 212

3 182 13 198 23 214

4 184 14 199 24 215

5 185 15 201 25 217

6 187 16 203 26 218

7 188 17 204 27 220

8 190 18 206 28 221

9 192 19 207 29 223

10 193 20 209 30 225

 

Song of Champion – Reuse Delay -30%, MP Cost -20%

Song of Earth – P.Def. +25%

Song of Flame Guard – Resistance to Fire attribute +30%

Song of Hunter – Critical +100%

Song of Invocation – Resistance to Darkness attribute +20%

Song of Life – HP regen per tick +20%

Song of Meditation – MP regen per tick +20%, MP Cost -10%

Song of Renewal – Physical Skill Reuse Delay -30%, MP cost -5%

Song of Storm Guard – Resistance to Wind attribute +30%

Song of Vengeance – Reflect 20% of melee range physical damage back on the attacker

Song of Vitality – HP +30%

Song of Warding – M.Def. +30%

Song of Water – Evasion +3

Song of Wind – Speed +20

Soul of Paagrio – M.Atk. +75%

Soul of Sagitarrius 1 – MP +10%

Soul of Sagitarrius 2 – MP +15%

Soul of Sagitarrius 3 – MP +20%

Soul of Sagitarrius 4 – MP +25%

Soul Shield 1 – P.Def. +8%

Soul Shield 2 – P.Def. +12%

Soul Shield 3 – P.Def. +15%

Speed of Paagrio 1 – Speed +20

Speed of Paagrio 2 – Speed +33

Spirit Barrier 1 – M.Def. +15%

Spirit Barrier 2 – M.Def. +23%

Spirit Barrier 3 – M.Def. +30%

Spoil (enchanted) – Atk. Spd. -23%

Spoil Festival (enchanted) – Atk. Spd. -23%

Sprint 1 – Speed +20

Sprint 2 – Speed +33

Surrender to Earth 1 – Resistance against Earth attribute -25%

Surrender to Earth 2+ – Resistance against Earth attribute -30%

Surrender to Fire 1-3 – Resistance against Fire attribute -25%

Surrender to Fire 4+ – Resistance against Fire attribute -30%

Surrender to Poison 1-3 – Resistance against Poison attribute -25%

Surrender to Poison 4+ – Resistance against Poison attribute -30%

Surrender to Water 1+ – Resistance against Water attribute -30%

Surrender to Wind 1+ – Resistance against Wind attribute -30%

Tact of Paagrio 1 – Evasion +2

Tact of Paagrio 2 – Evasion +3

Tact of Paagrio 3 – Evasion +4

Thrill Fight 1 – Speed -20%, Atk. Spd. +5%

Thrill Fight 2 – Speed -20%, Atk. Spd. +10%

Touch of Death – Max CP -90%, Resist Debuffs -30%, Heals are 30% less effective

Touch of Life – Resist against Cancel +60%, Resist Debuffs 30%, Heals are 30% more effective

 

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Totem Spirit Bear – P.Atk. +20%, Speed -30%

Totem Spirit Bison – P.Atk. +10%, Critical +200

Totem Spirit Ogre – HP +20%, P.Atk. +7%, P.Def. +15%, Accuracy +3, Evasion -10, Speed -30%, heals the HP it adds

Totem Spirit Puma – P.Def. -20%, Evasion +3, Atk. Spd. +25%

Totem Spirit Rabbit – P.Atk. -99%, Evasion +25, Speed +50%

Totem Spirit Wolf – Speed +15%

Ultimate Defense – P.Def. +1800, M.Def. +1350, Speed 0

Ultimate Defense – P.Def. +3600, M.Def. +2700, Speed 0

Ultimate Defense (enchanted) – same boost no matter which typeench lvl P.Def. M.Def. ench lvl P.Def. M.Def. ench lvl P.Def. M.Def.

1 3636 2727 11 3996 2997 21 4356 3267

2 3672 2754 12 4032 3024 22 4392 3294

3 3708 2781 13 4068 3051 23 4428 3321

4 3744 2808 14 4104 3078 24 4464 3348

5 3780 2835 15 4140 3105 25 4500 3375

6 3816 2862 16 4176 3132 26 4536 3402

7 3852 2889 17 4212 3159 27 4572 3429

8 3888 2916 18 4248 3186 28 4608 3456

9 3924 2943 19 4284 3213 29 4644 3483

10 3960 2970 20 4320 3240 30 4680 3510

 

Ultimate Evasion 1 – Evasion +20

Ultimate Evasion 2 – Evasion +25

Vampiric Rage 1 – Recover 6% of melee physical damage as HP

Vampiric Rage 2 – Recover 7% of melee physical damage as HP

Vampiric Rage 3 – Recover 8% of melee physical damage as HP

Vampiric Rage 4 – Recover 9% of melee physical damage as HP

Vengeance – P.Def. +5400, M.Def. +4050, Speed 0

War Cry – P.Atk. +20%

War Cry – P.Atk. +25%

Warrior Servitor – HP +20%, P.Def. +20%, Accuracy +4, P.Atk. +10%, Speed -10%, Atk. Spd. +20%, HP added is healed, Debuff resistance +10%

Wild Defense – Speed -90%, Atk. Speed -70%, P.Def. +400%, M.Def. +400%

Wild Magic 1 – Magic Critical rate +200%

Wild Magic 2 – Magic Critical rate +300%

Wind Shackle 1 – Atk. Spd. -17%

Wind Shackle 2-5 – Atk. Spd. -20%

Wind Shackle 6+ – Atk. Spd. -23%

Wind Vortex – Speed -10%, Atk. Spd. -10%, Casting Spd. -30%, MP Regen per tick -12, Resistance to Wind attribute -20%

Wind Walk 1 – Speed +20

Wind Walk 2 – Speed +33

Wisdom of Paagrio 1 – Casting Spd. +15%

Wisdom of Paagrio 2 – Casting Spd. +23%

Wisdom of Paagrio 3 – Casting Spd. +30%

Wizard Servitor – MP Regen per tick +20%, Speed -20%, M.Def. +20%, M.Atk. +20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%

Wyvern Aegis – P.Def. +7000, M.Def. +6000

 

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source: gameguide

Posted

Well, looks really good especially for L2 Newbies and not only, but from where did you copy it to paste it here? Looks wierd if you made it all alone oO

Anyway Good Job!

Posted

Well, looks really good especially for L2 Newbies and not only, but from where did you copy it to paste it here? Looks wierd if you made it all alone oO

Anyway Good Job!

 

source:gameguides xD I POST IT xD

Posted

you are pro???and if you dont like it dont post i give and credits omg

 

I didnt said that i dont like. This can help noobs to know about buffs, whatever, this can be easily found in l2 top help site like pmfun and others

Posted

I didnt said that i dont like. This can help noobs to know about buffs, whatever, this can be easily found in l2 top help site like pmfun and others

 

Well it's better to have everything collected in MaxCheaters!

That's why there are shares...

Even if it was copy paste, it helps much our community!

Guest
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    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
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