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Posted

Hi everyone,

 

Since noone seems to be interested in changing the haircolor in L2, I'm starting this thread. \o

 

I'd like to get some help, as i'm a total newbie, although i'm willful.

Let me explain...

 

I followed many of your guides and i finally got what i wanted : I photoshoped TGA files that i believed to be the ones for the hair i wanted to recolor (FElf_m002_t02_m00_ah_ori and FElf_m002_t02_m00_bh_ori).

Then tried to make UTX file, but here i'm getting confused... Should I make one UTX file with the two TGA files, or one UTX for each TGA file ? And also... Is there any attribute i should put on the UTX file while i'm making it ?

 

And well, i'm not finished yet. =P

 

I took a look at the DAT files with L2 file edit, to be able to add my files in the game.

I looked for it in Chargrp.dat but didn't find any of the files that i wanted to change. Maybe i wasn't looking for the right DAT file, but it seems to be more complicated... (At least for me !)

So, if someone knows, I would be pleased to learn how to do it myself. :3

And is there anything about the name(s) i should know, cause I don't really know how to name my file in the DAT file ?

 

 

Hope my english isn't to bad, And thank you for reading me !

 

 

The situation has changed ! See below.

Posted

well bro look for example in human male you want modify hair just need edit this DDS files

 

MFighter_m000_t00_m00_bh

 

MFighter_m000_t00_m00_ah_ori

 

about guides look this maybe can help you ;)

 

http://www.maxcheaters.com/forum/index.php?topic=63193.0

Posted

Thank you for replying to me. =)

 

But I still got the problem... After editing chargrp.dat to check if my texture is ok (I think it was FElf_m000_t00_m00_bh and the other one), while login in the game, it gave me Critical errors.

This is odd, because in the FElf.utx, there are many haircolor textures, but in chargrp.dat, none of these textures appear. Where are they hiding ?

 

And , I wanted to add new haircolors, not just override the older ones.

Does someone knows how to ? =P

Thanks !

 

EDIT: Yay, I think that I have found a way to do what I wanted !

But to be sure, I have to open FElf.utx (for example) in UnrealED, and whatever I tryed to decode the .utx, UnrealED can't help getting a Critical Error.

I read somewhere that it was because UnrealED can't open files bigger than 26MB.

Is it true ? Can't we fix it ?

 

I let you know if i find something new and helpful for the others !

 

 

Posted

ofc i say not override your old hair... you can do it with other ID... but need modifi need .dat files and make new UTX .. just extract textures... edit this and later do UTX just for final edit lines in chargrp.dat with name of real shader you create in UNREAL and done :)

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