Jump to content

Recommended Posts

Posted

Hello all,Here little addition to the multisell security. Each multisell template now have automatically generated during bypass parsing list of valid NPC IDs. Later in MultisellChoose packet current target checked and NPC ID searched in list. Also checking interaction distance. NPC list cleared on //reload multisell, so if you change html and remove multisell somewhere - do //reload multisell after //reload html.

No more "mammons everywhere and everytime", no more "by anything you want everywhere from GM Shop" (if exist on server).

 

DP Part:

Index: data/scripts/custom/5001_NewbieCoupons/__init__.py

===================================================================

--- data/scripts/custom/5001_NewbieCoupons/__init__.py (revision 6340)

+++ data/scripts/custom/5001_NewbieCoupons/__init__.py (working copy)

@@ -68,12 +68,12 @@

          return "30598-6.htm" #you're not eligible to get a coupon (level caps, pkkills or didnt change class yet)

    elif event == "newbie_show_weapon" :

       if 6 <= level <= 39 and not pkkills and occupation_level == 0 :

-          L2Multisell.getInstance().separateAndSend(WEAPON_MULTISELL, player, False, 0.0);

+          L2Multisell.getInstance().separateAndSend(WEAPON_MULTISELL, player, npc.getNpcId(), False, 0.0);

       else :

          return "30598-7.htm" #you're not eligible to use warehouse

    elif event == "newbie_show_armor" :

       if 6 <= level <= 39 and not pkkills and occupation_level > 0 :

-          L2Multisell.getInstance().separateAndSend(ACCESORIES_MULTISELL, player, False, 0.0);

+          L2Multisell.getInstance().separateAndSend(ACCESORIES_MULTISELL, player, npc.getNpcId(), False, 0.0);

       else :

          return "30598-8.htm" #you're not eligible to use warehouse

 

 

the code:

 

Index: java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java

===================================================================

--- java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java (revision 3236)

+++ java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java (working copy)

@@ -23,6 +23,7 @@

import net.sf.l2j.gameserver.model.L2Augmentation;

import net.sf.l2j.gameserver.model.L2ItemInstance;

import net.sf.l2j.gameserver.model.L2Multisell;

+import net.sf.l2j.gameserver.model.L2Object;

import net.sf.l2j.gameserver.model.L2Multisell.MultiSellEntry;

import net.sf.l2j.gameserver.model.L2Multisell.MultiSellIngredient;

import net.sf.l2j.gameserver.model.L2Multisell.MultiSellListContainer;

@@ -39,6 +40,8 @@

import net.sf.l2j.gameserver.templates.item.L2Item;

import net.sf.l2j.gameserver.templates.item.L2Weapon;

 

+import static net.sf.l2j.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;

+

public class MultiSellChoose extends L2GameClientPacket

{

private static final String _C__A7_MULTISELLCHOOSE = "[C] A7 MultiSellChoose";

@@ -109,7 +112,14 @@

MultiSellListContainer list = L2Multisell.getInstance().getList(_listId);

if (list == null)

return;

-

+

+ L2Object target = player.getTarget();

+ if (!player.isGM() && (target == null

+ || !(target instanceof L2Npc)

+ || !list.checkNpcId(((L2Npc)target).getNpcId())

+ || !player.isInsideRadius(target, INTERACTION_DISTANCE, true, false)))

+ return;

+

for (MultiSellEntry entry : list.getEntries())

{

if (entry.getEntryId() == _entryId)

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2BlacksmithInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2BlacksmithInstance.java (revision 3236)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2BlacksmithInstance.java (working copy)

@@ -34,7 +34,7 @@

if (command.startsWith("multisell"))

{

int listId = Integer.parseInt(command.substring(9).trim());

- L2Multisell.getInstance().separateAndSend(listId, player, false, getCastle().getTaxRate());

+ L2Multisell.getInstance().separateAndSend(listId, player, getNpcId(), false, getCastle().getTaxRate());

}

super.onBypassFeedback(player,command);

}

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2MerchantInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2MerchantInstance.java (revision 3236)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2MerchantInstance.java (working copy)

@@ -183,14 +183,14 @@

            if (st.countTokens() < 1) return;

 

            int val = Integer.parseInt(st.nextToken());

-            L2Multisell.getInstance().separateAndSend(val, player, false, getCastle().getTaxRate());

+            L2Multisell.getInstance().separateAndSend(val, player, getNpcId(), false, getCastle().getTaxRate());

        }

        else if (actualCommand.equalsIgnoreCase("Exc_Multisell"))

        {

            if (st.countTokens() < 1) return;

 

            int val = Integer.parseInt(st.nextToken());

-            L2Multisell.getInstance().separateAndSend(val, player, true, getCastle().getTaxRate());

+            L2Multisell.getInstance().separateAndSend(val, player, getNpcId(), true, getCastle().getTaxRate());

        }

        else

        {

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2OlympiadManagerInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2OlympiadManagerInstance.java (revision 3236)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2OlympiadManagerInstance.java (working copy)

@@ -137,10 +137,10 @@

}

break;

case 7:

- L2Multisell.getInstance().separateAndSend(102, player, false, getCastle().getTaxRate());

+ L2Multisell.getInstance().separateAndSend(102, player, getNpcId(), false, getCastle().getTaxRate());

break;

case 9:

- L2Multisell.getInstance().separateAndSend(103, player, false, getCastle().getTaxRate());

+ L2Multisell.getInstance().separateAndSend(103, player, getNpcId(), false, getCastle().getTaxRate());

break;

case 8:

int point = Olympiad.getInstance().getNoblePoints(player.getObjectId());

Index: java/net/sf/l2j/gameserver/model/actor/L2Npc.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/L2Npc.java (revision 3236)

+++ java/net/sf/l2j/gameserver/model/actor/L2Npc.java (working copy)

@@ -1206,11 +1206,13 @@

}

else if (command.startsWith("multisell"))

{

- L2Multisell.getInstance().separateAndSend(Integer.parseInt(command.substring(9).trim()), player, false, getCastle().getTaxRate());

+ int listId = Integer.parseInt(command.substring(9).trim());

+ L2Multisell.getInstance().separateAndSend(listId, player, getNpcId(), false, getCastle().getTaxRate());

}

else if (command.startsWith("exc_multisell"))

{

- L2Multisell.getInstance().separateAndSend(Integer.parseInt(command.substring(13).trim()), player, true, getCastle().getTaxRate());

+ int listId = Integer.parseInt(command.substring(13).trim());

+ L2Multisell.getInstance().separateAndSend(listId, player, getNpcId(), true, getCastle().getTaxRate());

}

else if (command.startsWith("Augment"))

{

Index: java/net/sf/l2j/gameserver/model/L2Multisell.java

===================================================================

--- java/net/sf/l2j/gameserver/model/L2Multisell.java (revision 3236)

+++ java/net/sf/l2j/gameserver/model/L2Multisell.java (working copy)

@@ -101,7 +101,7 @@

*

* @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#runImpl()

*/

- private MultiSellListContainer generateMultiSell(int listId, boolean inventoryOnly, L2PcInstance player, double taxRate)

+ private MultiSellListContainer generateMultiSell(int listId, boolean inventoryOnly, L2PcInstance player, int npcId, double taxRate)

{

MultiSellListContainer listTemplate = L2Multisell.getInstance().getList(listId);

MultiSellListContainer list = new MultiSellListContainer();

@@ -109,6 +109,8 @@

return list;

list = L2Multisell.getInstance().new MultiSellListContainer();

list.setListId(listId);

+ if (npcId != 0 && !listTemplate.checkNpcId(npcId))

+ listTemplate.addNpcId(npcId);

 

if (inventoryOnly)

{

@@ -261,9 +263,9 @@

return newEntry;

}

 

- public void separateAndSend(int listId, L2PcInstance player, boolean inventoryOnly, double taxRate)

+ public void separateAndSend(int listId, L2PcInstance player, int npcId, boolean inventoryOnly, double taxRate)

{

- MultiSellListContainer list = generateMultiSell(listId, inventoryOnly, player, taxRate);

+ MultiSellListContainer list = generateMultiSell(listId, inventoryOnly, player, npcId, taxRate);

MultiSellListContainer temp = new MultiSellListContainer();

int page = 1;

 

@@ -551,6 +553,7 @@

private int _listId;

private boolean _applyTaxes = false;

private boolean _maintainEnchantment = false;

+ private List<Integer> _npcIds;

 

List<MultiSellEntry> _entriesC;

 

@@ -577,6 +580,11 @@

_maintainEnchantment = maintainEnchantment;

}

 

+ public void addNpcId(int objId)

+ {

+ _npcIds.add(objId);

+ }

+

/**

* @return Returns the listId.

*/

@@ -595,6 +603,21 @@

return _maintainEnchantment;

}

 

+ public boolean checkNpcId(int npcId)

+ {

+ if (_npcIds == null)

+ {

+ synchronized (this)

+ {

+ if (_npcIds == null)

+ _npcIds = new FastList<Integer>();

+ }

+ return false;

+ }

+

+ return _npcIds.contains(npcId);

+ }

+

public void addEntry(MultiSellEntry e)

{

_entriesC.add(e);

 

credits:_DS_

Enjoy

 

                               

 

 

                                                      IF YOU FIND ANY ERRORS PLEASE POST HERE THANKS

  • 2 weeks later...
Posted

man pls ..... from all the people here no one told me where the .... can i find those java files .... where i have to add all those things ... someone told me that in the core files ... where si that :| .... i have eclips to edit java files but , again , where are those files???????? ..pls help me i se here only java share.

Posted

Check this guide ~> http://www.maxcheaters.com/forum/index.php?topic=44325.0

It might help you. All you need to do is learn how to compile and some basics about java and then you will be able

to apply the patches to your core

About the last one check here ~> http://www.l2jserver.com/wiki/How_to_Apply_a_Patch

  • 6 months later...
  • 2 months later...
  • 7 months later...
  • 3 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello, I'm working with custom Icons and noticed that you can use 64x64 icons and the client will handle them without problems in the Inventory and when you Drag them, they look HD so it's really cool, the problem starts when you move them to the shortcut bar, when they're placed there instead of rescaling the icon it just show the upper left corner (so it's 32x32 but showing only the part that fits in that space). I tried checking interface.u but can't find the line where the size for the icons in the shortcut bar are handled.   When in Inventory the item shows in a 32x32 size, if I use a 64x64 icon it re-scales so the icon looks great When dragging the item the image becomes 64x64 which looks pretty big, but it works good When placing the item in the shortcut bar only the top left of the icon is visible   Is there a way I can adjust the shortcut bar so that it re-scales the icon?
    • If you want to edit a large amount of entries in the L2 File-edit I recommend using excel, since both work with columns you can copy the entire file or just a few lines and paste it in excel and it will copy without problems, after you're done with editing you just select the cells and paste them in the .dat file making sure you're formatting correctly. I'm currently doing a massive edit on all gear and that's how i'm handling the .dat work
    • the logic is the "stacking" that is a filter if you use it then the item cannot co-exist (stack)
    • [Exclusive L2Gold Weekend Server] Available ONLY on Saturdays & Sundays – nowhere else, no other time ! Custom Armors (Dynasty, Apella) Custom Weapons (L2Gold Weapons) Custom Jewelry (L2Gold Jewelry) Custom Teleport System Custom AIO Buffer Custom Zones & NPCs Custom Raidboss … and much more waiting for you every weekend! This is not just another private server – it’s a limited-time battleground. When the weekend comes, everyone gathers in one place for the ultimate L2 experience. 👉 Online: Saturday–Sunday only 👉 Contact / Info: [https://www.facebook.com/profile.php?id=61578869175323]
    • ⏳ The price drops like sand slipping down in an hourglass.   📉 USA numbers are already at the lowest 💸 🌍 Next in line: Europe, Asia, and dozens of other countries.     All next week we’ll be actively working on lowering prices. The process has already started  soon costs will be much cheaper. 🔥 Get ready: the price drop will affect every country!   Website link — https://vibe-sms.net/ Our Telegram channel — https://t.me/vibe_sms
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock