Jump to content

Recommended Posts

Posted

Here is a new rate to change the drop of normal mobs from boss mobs ( Includes manage the rate of big boss drop jewels! )

 

Index: config/rates.properties
===================================================================
--- config/rates.properties	(revision 5132)
+++ config/rates.properties	(working copy)
@@ -7,8 +7,19 @@
RatePartyXp = 1.
RatePartySp = 1.
RateDropAdena = 1.
+# Adane Drop Rate For Raidboss,Boss
+RateDropAdenaBoss = 1.
+RateDropAdenaRaid = 1.
RateDropItems = 1.
+# Item Drop Rate For Raidboss,Boss
+RateDropItemsBoss = 1.
+RateDropItemsRaid = 1.
+# Jewels Drop Rate For Boss Jewels
+RateDropItemsJewel = 1.
RateDropSpoil = 1.
+# Spoil Rate For Raidboss,Boss
+RateDropSpoilRaid = 1.
+RateDropSpoilBoss = 1.
RateDropManor = 1
# Fishing rates
RateExtractFish = 1
Index: src/main/java/com/l2jfree/Config.java
===================================================================
--- src/main/java/com/l2jfree/Config.java	(revision 5132)
+++ src/main/java/com/l2jfree/Config.java	(working copy)
@@ -450,13 +450,24 @@
	public static float			RATE_QUESTS_REWARD_ADENA;
	public static float			RATE_QUESTS_REWARD_ITEMS;
	public static float			RATE_DROP_ADENA;
+	// Adane Drop Rate For Raidboss,Boss
+	public static float         RATE_DROP_ADENA_RAID;
+    public static float         RATE_DROP_ADENA_BOSS;
	public static float			RATE_CONSUMABLE_COST;
	public static float			RATE_CRAFT_COST;
	public static int			RATE_MASTERWORK;
	public static int			RATE_CRITICAL_CRAFT_CHANCE;
	public static int			RATE_CRITICAL_CRAFT_MULTIPLIER;
	public static float			RATE_DROP_ITEMS;
+	// Item Drop Rate For Raidboss,Boss
+    public static float         RATE_DROP_ITEMS_BOSS;
+    public static float         RATE_DROP_ITEMS_RAID;
+    // Jewels Drop Rate For Boss Jewels
+    public static float         RATE_DROP_ITEMS_JEWEL;
	public static float			RATE_DROP_SPOIL;
+	// Spoil Rate For Raidboss,Boss
+    public static float         RATE_DROP_SPOIL_BOSS;
+    public static float         RATE_DROP_SPOIL_RAID;
	public static int			RATE_DROP_MANOR;
	public static float			RATE_DROP_QUEST;
	public static int			RATE_EXTR_FISH;
@@ -512,13 +523,24 @@
			RATE_QUESTS_REWARD_ITEMS = Float.parseFloat(ratesSettings.getProperty("RateQuestsRewardItems", "1."));

			RATE_DROP_ADENA = Float.parseFloat(ratesSettings.getProperty("RateDropAdena", "1."));
+			// Adane Drop Rate For Raidboss,Boss 
+            RATE_DROP_ADENA_BOSS = Float.parseFloat(ratesSettings.getProperty("RateDropAdenaBoss", "1."));
+	        RATE_DROP_ADENA_RAID = Float.parseFloat(ratesSettings.getProperty("RateDropAdenaRaid", "1."));
			RATE_CONSUMABLE_COST = Float.parseFloat(ratesSettings.getProperty("RateConsumableCost", "1."));
			RATE_CRAFT_COST = Float.parseFloat(ratesSettings.getProperty("RateCraftCost", "1."));
			RATE_MASTERWORK = Integer.parseInt(ratesSettings.getProperty("RateMasterwork", "20"));
			RATE_CRITICAL_CRAFT_CHANCE = Integer.parseInt(ratesSettings.getProperty("RateCriticalCraftChance", "5"));
			RATE_CRITICAL_CRAFT_MULTIPLIER = Integer.parseInt(ratesSettings.getProperty("RateCriticalCraftMutliplier", "2"));
			RATE_DROP_ITEMS = Float.parseFloat(ratesSettings.getProperty("RateDropItems", "1."));
+			// Item Drop Rate For Raidboss,Boss				
+	        RATE_DROP_ITEMS_RAID = Float.parseFloat(ratesSettings.getProperty("RateDropItemsRaid", "1."));
+	        RATE_DROP_ITEMS_BOSS = Float.parseFloat(ratesSettings.getProperty("RateDropItemsBoss", "1."));
+    	    // Jewels Drop Rate For Boss Jewels    
+            RATE_DROP_ITEMS_JEWEL = Float.parseFloat(ratesSettings.getProperty("RateDropItemsJewels", "1."));
			RATE_DROP_SPOIL = Float.parseFloat(ratesSettings.getProperty("RateDropSpoil", "1."));
+			// Spoil Rate For Raidboss,Boss
+	        RATE_DROP_SPOIL_BOSS = Float.parseFloat(ratesSettings.getProperty("RateDropSpoilBoss", "1."));
+	        RATE_DROP_SPOIL_RAID = Float.parseFloat(ratesSettings.getProperty("RateDropSpoilRaid", "1."));
			RATE_DROP_MANOR = Integer.parseInt(ratesSettings.getProperty("RateDropManor", "1"));
			RATE_DROP_QUEST = Float.parseFloat(ratesSettings.getProperty("RateDropQuest", "1."));
			RATE_EXTR_FISH = Integer.parseInt(ratesSettings.getProperty("RateExtractFish", "1"));
@@ -3259,12 +3281,30 @@
			RATE_QUESTS_REWARD_ITEMS = Float.parseFloat(pValue);
		else if (pName.equalsIgnoreCase("RateDropAdena"))
			RATE_DROP_ADENA = Float.parseFloat(pValue);
+		// Adane Drop Rate For Raidboss,Boss
+        else if (pName.equalsIgnoreCase("RateDropAdenaBoss"))
+		    RATE_DROP_ADENA_BOSS = Float.parseFloat(pValue);
+	    else if (pName.equalsIgnoreCase("RateDropAdenaRaid"))
+		    RATE_DROP_ADENA_RAID = Float.parseFloat(pValue);
		else if (pName.equalsIgnoreCase("RateConsumableCost"))
			RATE_CONSUMABLE_COST = Float.parseFloat(pValue);
		else if (pName.equalsIgnoreCase("RateDropItems"))
			RATE_DROP_ITEMS = Float.parseFloat(pValue);
+		// Item Drop Rate For Raidboss,Boss
+        else if (pName.equalsIgnoreCase("RateDropItemsBoss")) 
+		    RATE_DROP_ITEMS_BOSS = Float.parseFloat(pValue);
+        else if (pName.equalsIgnoreCase("RateDropItemsRaid")) 
+		    RATE_DROP_ITEMS_RAID = Float.parseFloat(pValue);
+	    // Jewels Drop Rate For Boss Jewels
+	    else if (pName.equalsIgnoreCase("RateDropItemsJewels")) 
+		    RATE_DROP_ITEMS_JEWEL = Float.parseFloat(pValue);
		else if (pName.equalsIgnoreCase("RateDropSpoil"))
			RATE_DROP_SPOIL = Float.parseFloat(pValue);
+		// Spoil Rate For Raidboss,Boss
+        else if (pName.equalsIgnoreCase("RateDropSpoilBoss")) 
+		    RATE_DROP_SPOIL_BOSS = Float.parseFloat(pValue);
+	    else if (pName.equalsIgnoreCase("RateDropSpoilRaid")) 
+		    RATE_DROP_SPOIL_RAID = Float.parseFloat(pValue);
		else if (pName.equalsIgnoreCase("RateDropManor"))
			RATE_DROP_MANOR = Integer.parseInt(pValue);
		else if (pName.equalsIgnoreCase("RateDropQuest"))
Index: src/main/java/com/l2jfree/gameserver/model/L2Attackable.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/model/L2Attackable.java	(revision 5132)
+++ src/main/java/com/l2jfree/gameserver/model/L2Attackable.java	(working copy)
@@ -37,12 +37,14 @@
import com.l2jfree.gameserver.datatables.EventDroplist.DateDrop;
import com.l2jfree.gameserver.instancemanager.CursedWeaponsManager;
import com.l2jfree.gameserver.model.actor.instance.L2ChestInstance;
+import com.l2jfree.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jfree.gameserver.model.actor.instance.L2MinionInstance;
import com.l2jfree.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfree.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfree.gameserver.model.actor.instance.L2PetInstance;
import com.l2jfree.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfree.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2jfree.gameserver.model.actor.instance.L2SiegeGuardInstance;
import com.l2jfree.gameserver.model.actor.instance.L2SummonInstance;
import com.l2jfree.gameserver.model.actor.knownlist.AttackableKnownList;
@@ -1257,12 +1259,25 @@
		}

		// Applies Drop rates
-		if (drop.getItemId() == 57)
-			dropChance *= Config.RATE_DROP_ADENA;
-		else if (isSweep)
-			dropChance *= Config.RATE_DROP_SPOIL;
-		else
-			dropChance *= Config.RATE_DROP_ITEMS;
+        if (drop.getItemId() == 57)
+        {
+        	if (this instanceof L2RaidBossInstance) dropChance *= Config.RATE_DROP_ADENA_RAID; //other raid boss
+        	else if (this instanceof L2GrandBossInstance) dropChance *= Config.RATE_DROP_ADENA_BOSS; //Baium , Antharas , Valakas.....
+        	else dropChance *= Config.RATE_DROP_ADENA;
+        }
+        else if (isSweep)
+        {
+        	if (this instanceof L2RaidBossInstance) dropChance *= Config.RATE_DROP_SPOIL_RAID;
+        	else if (this instanceof L2GrandBossInstance) dropChance *= Config.RATE_DROP_SPOIL_BOSS;
+        	else dropChance *= Config.RATE_DROP_SPOIL;
+        }
+        else
+        {
+        	if (drop.getItemId() == 6656 || drop.getItemId() == 6657 || drop.getItemId() == 6658 || drop.getItemId() == 6659 || drop.getItemId() == 6660 || drop.getItemId() == 6661 || drop.getItemId() == 6662 || drop.getItemId() == 8191 ) dropChance *= Config.RATE_DROP_ITEMS_JEWEL;
+        	else if (this instanceof L2RaidBossInstance) dropChance *= Config.RATE_DROP_ITEMS_RAID;
+        	else if (this instanceof L2GrandBossInstance) dropChance *= Config.RATE_DROP_ITEMS_BOSS;
+        	else dropChance *= Config.RATE_DROP_ITEMS;
+        }

		// Round drop chance
		dropChance = Math.round(dropChance) * champRate;
@@ -1354,7 +1369,9 @@
			categoryDropChance = ((categoryDropChance - ((categoryDropChance * levelModifier) / 100)) / deepBlueDrop);

		// Applies Drop rates
-		categoryDropChance *= Config.RATE_DROP_ITEMS;
+        if (this instanceof L2RaidBossInstance) categoryDropChance *= Config.RATE_DROP_ITEMS_RAID;
+        else if (this instanceof L2GrandBossInstance) categoryDropChance *= Config.RATE_DROP_ITEMS_BOSS;
+        else categoryDropChance *= Config.RATE_DROP_ITEMS;

		// Round drop chance
		categoryDropChance = Math.round(categoryDropChance);
@@ -1399,10 +1416,20 @@
			}

			int dropChance = drop.getChance();
-			if (drop.getItemId() == 57)
-				dropChance *= Config.RATE_DROP_ADENA;
-			else
-				dropChance *= Config.RATE_DROP_ITEMS;
+            dropChance *= champRate;
+            if (drop.getItemId() == 57)
+            {	
+              if (this instanceof L2RaidBossInstance) dropChance *= Config.RATE_DROP_ADENA_RAID;
+              else if (this instanceof L2GrandBossInstance) dropChance *= Config.RATE_DROP_ADENA_BOSS;
+              else dropChance *= Config.RATE_DROP_ADENA;
+            }
+            	  else
+            {
+              if (drop.getItemId() == 6656 || drop.getItemId() == 6657 || drop.getItemId() == 6658 || drop.getItemId() == 6659 || drop.getItemId() == 6660 || drop.getItemId() == 6661 || drop.getItemId() == 6662 || drop.getItemId() == 8191 ) dropChance *= Config.RATE_DROP_ITEMS_JEWEL;
+              else if (this instanceof L2RaidBossInstance) dropChance *= Config.RATE_DROP_ITEMS_RAID;
+              else if (this instanceof L2GrandBossInstance) dropChance *= Config.RATE_DROP_ITEMS_BOSS;
+              else dropChance *= Config.RATE_DROP_ITEMS;
+            }

			dropChance = Math.round(dropChance) * champRate;

 

Works fine in L2jFree 1.2.11

Guest
This topic is now closed to further replies.


  • Posts

    • 🌍 https://l2origins.org/ 🛡️ LINEAGE II ORIGINS — SEASON 1 🛡️ 🌑 High Five Classic | True Old-School Experience 🌑 ⚠️ Opening on March 6th at 16:00 Welcome back to the origins of Lineage II. ⚔️ ABOUT THE SERVER Lineage2 Origins is built for players who miss the true retail feeling. Classic progression, real challenges, fair competition — enhanced only with carefully selected QoL features, never breaking the original gameplay. 🌿 PHASED GEAR PROGRESSION 🟢 Month 1: Vesper max 🟢 Month 2: Vorpal unlocked 🟢 Month 3+: Top-grade & Elegia released 🚫 NO AUTO-FARM ✔️ External auto-clicker allowed (1 per client, download page only) ❌ Bots & illegal automation forbidden 🛡️ Strong anti-bot + captcha system ⚠️ AFK players will be punished — stay active or logout 📊 RATES & CORE SETTINGS 🔹 Adena: x5 🔹 Drop / Spoil: x5 🔹 Skill EXP: x15 🔹 Max Windows: 2 per PC 🔹 Subclass: Lv 85 (no quest required) 🔹 Party Level Diff: 30 (55–85) 🔹 No custom items (armors / weapons / jewelry) 🔥 FEATURES ✨ Global & Raid Teleport ✨ NPC Buffer (34 buffs) ✨ Auto Events & PvP Zones ✨ Ranking & Clan Progression ✨ GM Shop & Premium System ✨ All-In-One Community Board ✨ Party & Solo Instances ✨ Siege & Territory War Rewards ✨ RaidBoss Kill Rewards ✨ Lucky Creature Event ✨ Daily Login Rewards ✨ Advanced DDoS Protection & Backups ⚔️ ENCHANTMENTS 🔸 Safe: +3 🔸 Max: +12 (Month 2: +14 | Month 3: +16) 🔸 Blessed: 50% (Premium 65%) 🔸 Normal: 45% (Premium 60%) 🏟️ OLYMPIAD 🔹 Max Enchant: +6 🔹 Start Players: 4 🔹 Period: 1st & 15th 🏰 SIEGE & TW 🔹 Siege Time: 16:00 & 20:00 🔹 Territory War: 20:00 🔹 Max Wards: 3 per Castle 🌌 Lineage2 Origins Fair. Competitive. Nostalgic. A true return to the origins of Lineage II.
    • Bastante confiable, ya trabaje en varios proyectos con el y la verdad te da confianza que hoy en dia poca gente hay asi lo  recomiendo 100%  Gracias por todo amigo ! seguiremos trabajando juntos segurisimamente! 
    • Arcana Mace Acumen +6 : 200 Euro    Leave a message here or better on Discord : grandmaster1991   Discord : GrandMaster#1689  
    • overbooked till 3 of march!! Not accepting more works for now, everything after 3 of match!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..