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[Help]Problem with skills


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Posted

iv got a few skills not working. and I cant find out where my problem is.

Take my rapis shot skill.

 

<skill id="99" levels="2" name="Rapid Shot" enchantLevels1="30" enchantLevels2="30">

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>

 <table name="#ench2MpConsume"> 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10 </table>

 <table name="#ench2mpInitialConsume"> 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 </table>

 <table name="#mpConsume"> 10 20 </table>

 <table name="#mpInitialConsume"> 4 5 </table>

 <table name="#rate"> 1.08 1.12 </table>

 <table name="#aggro"> 303 549 </table>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="mpInitialConsume" val="#mpInitialConsume"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="reuseDelay" val="3000"/>

 <set name="hitTime" val="1500"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="aggroPoints" val="#aggro"/>

 <enchant2 name="mpConsume" val="#ench2MpConsume"/>

 <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/>

 <for>

   <effect name="Buff" time="1200" val="0">

     <mul order="0x30" stat="pAtkSpd" val="#rate">

       <using kind="Bow"/>

     </mul>

   </effect>

 </for>

 <enchant1for>

   <effect name="Buff" time="#ench1time" val="0">

     <mul order="0x30" stat="pAtkSpd" val="1.12">

       <using kind="Bow"/>

     </mul>

   </effect>

 </enchant1for>

</skill>

 

 

 

 

Can we find anything wrong with this? its not giving the atk speed. its giving the buff, but dont add anything to stats.

Same for my Zealot. and a few others. Any help is appreciated.

 

Thanks

1 answer to this question

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Posted

sorry dude can't find ur mistake but i can take my skill it work 100% u can find the mistake by ur self :D table is not taff pm me if u need help

and post please where was ur mistake (thy)

<skill id="99" levels="2" name="Rapid Shot" enchantLevels1="30" enchantLevels2="30" >

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <table name="#ench1time">

 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

 </table>

 <table name="#ench2MpConsume">

 20 20 19 19 19 18 18 18 17 17

 17 16 16 16 15 15 15 14 14 14

 13 13 12 12 12 11 11 11 10 10

 </table>

 <table name="#ench2MpConsume_Init">

 5 5 5 5 5 5 5 5 5 5

 4 4 4 4 4 4 4 4 4 4

 3 3 3 3 3 3 3 3 3 3

 </table>

 <table name="#mpConsume"> 10 20 </table>

 <table name="#mpConsume_Init"> 4 5 </table>

 <table name="#rate"> 1.08 1.12 </table>

 <table name="#aggro"> 303 549  </table>

 <set name="weaponsAllowed" val="32"/>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="mpInitialConsume" val="#mpConsume_Init"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="reuseDelay" val="10000"/>

 <set name="hitTime" val="1500"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <set name="aggroPoints" val="#aggro"/>

 <enchant2 name="mpConsume" val="#ench2MpConsume"/>

 <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

 <for>

   <effect count="1" name="Buff" time="1200" val="0">

     <mul order="0x30" stat="pAtkSpd" val="#rate">

       <using kind="Bow"/>

     </mul>

   </effect>

 </for>

 <enchant1for>

   <effect count="1" name="Buff" time="#ench1time" val="0">

     <mul order="0x30" stat="pAtkSpd" val="1.12">

       <using kind="Bow"/>

     </mul>

   </effect>

 </enchant1for>

</skill>

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