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Posted

Nightmare σε tank. Άμυνα και resist θέλει...

+fono mazi sou! nightmare!

se low rates alla an einai high rates kai allakseis armor grigora kalitera tallum heavy gia na telioneis poio grigora!

Posted

Kai gw Nightmare pisteuo,gt paizo Low Rate Server kai tha pesei polu kapsimo mexri ta 76.Rotisa kai gia majestic gt blepo polla tank ston server m p forane majestic kai anarotiomoun mipos kanei gia tank kai egw dn to 3erw.

 

Ty oloi  :D

Posted

Nightmare Heavy Set

 

P. Atk. +4%

Sleep and Hold Resistance +70%

CON +2

DEX -2

 

With a shield of nightmare, 5% of the damage inflicted by the enemy will be reflected back upon him.

----------------------

Tallum Heavy Set

 

Atk. Spd. +8%

 

Weight increased plus the point at which a weight penalty is applied +5759

 

Poison and Bleed Resistance +80%

STR +2

CON -2

-----------------------

 

afto to dex-2 sthn nightmare einai thema, pvp me mago ante na trexeis na ton piaseis na ton kaneis stun (iparxei vevaia kai to aggro alla 5 aggro kai eisai xoris mana), ipothetontas oti paizeis se low rate vale tallum heavy kata thn gnomh mou pattack kai attack speed einai afta pou leipoun apo to tank.

 

Posted

Kai gw Nightmare pisteuo,gt paizo Low Rate Server kai tha pesei polu kapsimo mexri ta 76.Rotisa kai gia majestic gt blepo polla tank ston server m p forane majestic kai anarotiomoun mipos kanei gia tank kai egw dn to 3erw.

 

Ty oloi  :D

 

Και η majestic καλή είναι. Την διαλέγουν πολλοί, αλλά εγώ προσωπικά προτιμώ nm.

 

btw noobitsa σε τι server έπαιξες και έμεινες από Mp με 5 aggro? :S

Και επίσης ο ρόλος του Tank σε pvp είναι να τραβά τους enemy πάνω του και να τους τρώνε οι dd. Αν κάνεις tank για να φτάσεις 4320958798 pvp τότε μια είναι η λύση... Reroll...

Posted

Και η majestic καλή είναι. Την διαλέγουν πολλοί, αλλά εγώ προσωπικά προτιμώ nm.

 

btw noobitsa σε τι server έπαιξες και έμεινες από Mp με 5 aggro? :S

Και επίσης ο ρόλος του Tank σε pvp είναι να τραβά τους enemy πάνω του και να τους τρώνε οι dd. Αν κάνεις tank για να φτάσεις 4320958798 pvp τότε μια είναι η λύση... Reroll...

 

O arithmos 5 den einai akriveis an mou thn les gia afto...

Thes na ta metriso kai na sou po akrivos?

To nohma ths protashs mou einai oti me dex-2 to tank xanei kai apo attack speed alla kai apo SPEED, an loipon kaneis pvp eite monos sou eite me allous to speed sou den einai arketo gia na mhn meneis piso h gia na prolaveis kapoion, opote xrhsimopoieis aggro (to opoio mporei na kanei land mporei ka na mhn kanei) kai telika xemeneis apo mana xoris logo.

Afth einai h dikia mou prosopikh apopsi, kirios to ti armor foraei o kathenas exartatai apo to balance tou server kai apo ton tropo pou paizei.

Elpizo tora na hmoun safhs.

Posted

gia xp solo ka8ws kai gia pvp tallum heavy,an xparis me party sixna kai prepei na xonese prwtos gia na tis trws kai na varane oi dd apo piso tote nm

twra an kaneis aggro gia na travikseis ta targets twn enemies se pvp kamia apo tis dio den kanei tin douleia toso kala oso kanei opws mia ic ektos an oi enemies varane me c grade opla ;p

 

pantos ego 8a tou forousa mia tallum :)

Posted

O arithmos 5 den einai akriveis an mou thn les gia afto...

Thes na ta metriso kai na sou po akrivos?

To nohma ths protashs mou einai oti me dex-2 to tank xanei kai apo attack speed alla kai apo SPEED, an loipon kaneis pvp eite monos sou eite me allous to speed sou den einai arketo gia na mhn meneis piso h gia na prolaveis kapoion, opote xrhsimopoieis aggro (to opoio mporei na kanei land mporei ka na mhn kanei) kai telika xemeneis apo mana xoris logo.

Afth einai h dikia mou prosopikh apopsi, kirios to ti armor foraei o kathenas exartatai apo to balance tou server kai apo ton tropo pou paizei.

Elpizo tora na hmoun safhs.

 

Και γιατί να κάνεις aggro και να μη κάνεις root? Ίδιο range έχουν... Επίσης σε μια armor που κατεβάζει dex το tank δε νοιάζεται για το speed, το attack speed και το critical rate που θα χάσει, αλλά για το shield defence rate που θα πέσει. Έγραψα στο προηγούμενο post μου ποιος είναι ο ρόλος του tank στο pvp... σε low rate τουλάχιστον.

Posted

Και γιατί να κάνεις aggro και να μη κάνεις root? Ίδιο range έχουν... Επίσης σε μια armor που κατεβάζει dex το tank δε νοιάζεται για το speed, το attack speed και το critical rate που θα χάσει, αλλά για το shield defence rate που θα πέσει. Έγραψα στο προηγούμενο post μου ποιος είναι ο ρόλος του tank στο pvp... σε low rate τουλάχιστον.

 

"to tank den noiazetai gia to speed" mporei an milame gia tank stratou giati ola ta loipa tou l2 mia xara noiazontai, epeidh katannoo oti exoume diaforetikh apopsh, sevomai thn apopsh sou alla epilego na diafonhso dioti den thn theoro sosth.Dioti:

 

1.Apo pote ta tank noiazontai gia to crit rate? ama kanei "10 hit se 10 ores" me meiomeno dex les na to peiraxei an kanei 1/10 crit anti gia 2/10? pio poly shmasia exei na kanei 12 hit.

 

2. eite root eite aggro mana xalas, sosta? sosta.

 

3. to shield defense rate exei vasei mono apenanti se fighters, dld grafeis oti to tank noiazetai pio poly gia to poso tha pianei h amina ths aspidas tou otan paizei enantia ston miso server (dioti o allos misos einai magoi ^^) para gia to gegonos oti xelona tha ton pernaei (ipervallo ligo), kai oti mexri na kanei hit tha exei teleiosei to siege (pali ipervallo prospatho na doso emfash se afto pou grafo). Ti na po, o kathenas opos ta vlepei.

 

Posted

1. Φίλε λέμε το tank είναι για να τραβάει τους enemy πάνω του και να τους τρώνε οι dd όχι για να κόβει κώλους. Για αυτό δε τον νοιάζει το speed, attack speed, critical rate και τον νοιάζει το shield defence μόνο....

 

2. Το root το κάνεις μια φορά. Το hate πολλές.

 

3. Shield defence γίνεται και απέναντι σε mage. Και μη νομίζεις ότι πάει ένα tank μόνο του και χώνεται. Εγώ τουλάχιστον που έχω πάει σε siege πάνε συνήθως  και χώνονται με ud και κάνουν hate συνέχεια. Ακόμα και αν το βαράνε 2 party δε πέφτει εύκολα...

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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