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[GUIDE]How to make the texture of your weapon move.Video tutorial, Pictures.SbS.


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Posted

Hahah looks excellent mate, i will ask a mod, the rest is up to them (but if it was my choise i would give you karma, this is an awesom share)

Posted

Hahah looks excellent mate, i will ask a mod, the rest is up to them (but if it was my choise i would give you karma, this is an awesom share)

thanks man. and now i am uploading on youtube a video tutorial:) for everyone to do it easier

Posted

tutorial video added. look at the end of the guide

All i can say is nothing...This share is awesome and i thin that some1 should give u smth but none did...So I will...+1 karma from me for this awesome share/guide which includes videos+pictures and makes the client modding completely easy...Some1 sticky it pls!!G/J mate

Posted

All i can say is nothing...This share is awesome and i thin that some1 should give u smth but none did...So I will...+1 karma from me for this awesome share/guide which includes videos+pictures and makes the client modding completely easy...Some1 sticky it pls!!G/J mate

thanks for the karma man you are the best:) i don't know if any moderator have seen this, and i don't know if he see it will he sticky it:) But i hope so.

Posted

thanks for the karma man you are the best:) i don't know if any moderator have seen this, and i don't know if he see it will he sticky it:) But i hope so.

Np..It was the least i could...thx for sharing again :D

Posted

Hi all. Today i am going to teach you how to make the texture of your weapon move. To make it simpler, i am going to teach you

 

how to add textures like in demonic weapons. :)

 

Pictures download link: http://www.4shared.com/file/115726032/da819581/Pictures.html

 

                                    [glow=red,2,300]1.Download Programs[/glow]

 

First you have to download these programs: http://www.4shared.com/file/112914148/66d36dca/Programs.html (UTPT,

 

UnrealEngine2, L2UtxFixer). Extract the folder somewhere, and install unreal.

 

                                    [glow=red,2,300]2.Make LineageWeaponsTex-fixed.utx file.[/glow]

 

2.Now go to (your client folder)\systextures\ and find the file LineageWeaponsTex.utx. asd.gif Make a copy of this where ever you want,

 

and one in the Programs folder you downloaded before. 2.gif Open L2utxfixer and press Load UTX File, and select the

 

LineageWeaponsTex.utx 3.gif . Then a window will apear. Press OK 4.gif. In the folder a file called: LineageWeaponsTex.utx-fixed created

 

right? 5.gif :P

 

                                    [glow=red,2,300]3.Make the weapon you want tga with UTPT.[/glow]

 

Open UTPT and go to file>options>extracting 6.gif7.gif and select there the place you want the tgas to extract 8.gif. Then press open

 

and open LineageWeaponsTex-fixed.utx9.gif. Here we can choose what weapon we want. Let's take an example i want imperial shield.

 

I find in the list where is the shield10.gif, find its texture under it 11.gif and press right click at the texture>extract as>

 

First Mip Map TGA 12.gif. Now in the file you choose before (in options>extracting), you will have you shield's texture as tga 13.gif.

 

Open it with photoshop 14.gif.

 

                                    [glow=red,2,300]4.Make tga ready for unreal with photoshop.[/glow]

 

Now in photoshop, select the magic wand tool 15.gif and click near the imperial shield (NOT IN IT!!!) 16.gif. Then you select the brush

 

tool, with color black 17.gif and you draw the place you made with magic wand tool 18.gif. When you draw it, you select again magic

 

wand tool and click at the rest of the shield that you didn't draw, and draw it.19.gif (NOT IN THE SHIELD NEAR IT!!!). Then select again

 

the magic wand tool and click near the shield. It must have placed all of the gray place now with magic wand tool. 20.gif

 

Ok don't close the place we made with magic wand tool and go to the small windows on the right side of the screen

 

and go to channels and click alpha 1 21.gif. Then in alpha 1 you must see the place with magic wand tool. Draw it with black. 22.gif

 

Now at the left side of the screen press File>SaveAs 23.gif and add the name "ALPHA" as tga save it 24.gif.

 

Don't close photoshop yet. Now at chanels small window press at the RGB, and then at the top of the screen, press

 

Image>Adjustments>Desaturate 25.gif. Press File>SaveAs with name "BETA" as tga 26.gif.

 

(here do the same thing with every kind of weapon)

 

We have one more thing with photoshop. Press File>New with name Untitled - 1 and preset Custom. Width:512 pixels

 

Height: 512 pixels, Resolution: 72 pixels/inch, color mode: RGBColor 8bits and background contents:White. Create it. 27.gif.

 

Ok now here you can draw the texture that you want to move. Or you can open it as another file, place the whole picture

 

with Rectangular Marquee Tool, press ctrl+c 28.gif and ctrl+v 29.gif at the file you created. Here is one nice texture:

 

http://www.imageshack.gr/view.php?file=zy7na3q5ace2ej05ret9.gif  If you like it press right click on it

 

and save image as and save it. Then open it with photoshop and place it with Rectangular Marquee Tool and ctrl+c and

 

ctrl+v at the file you created (Pic 28,29). Press File>SaveAs and add name texture, as tga 30.gif. HeHe We finished with photoshop :P .

 

                                      [glow=red,2,300]5.Make the utx file with unreal.[/glow]

 

Now open unrealed and it will open two windows. The small one make it to be big 31.gif. Press File>Import 32.gif and select

 

all the file that we made with photo shop.(ALPHA,BETA,TEXTURE). Press open 33.gif. Then here where it says Package

 

enter name:custom, where it says group enter name:texture and don't change the name. Compression:DXT3

 

(THIS IS VERY IMPORTANT). Press OKALL 34.gif. Now at the top of the left press file>new 35.gif

 

and add name animation. At materialclass select TexPanner and press new 36.gif. It will make a window TexPanner Properties. Move it at the

 

right side 37.gif and press one left click at the texture you want to move 38.gif. (it must be in the window if you imported it).

 

Now bring back the window with the propeties and press one left click where it says Material, and press use.

 

Now you can see the texture moving right there. If you want to make it move faster add more time at PanRate 39.gif.

 

When you add your time close the propeties. Ok now press File>New and add name bythelasthero and press new 40.gif.

 

Now make one left click at the texture ALPHA you imported and make one click at the propeties at Diffuse

 

and press use 41.gif. Now make another click at Opacity Use42.gif. Now make one left click at the texture we made that moves

 

(texpanner), the texpanner(with the name animation) 43.gif. Click at propeties the Specular and press use 44.gif. Now make one left

 

click at the texture BETA 45.gif and click at propeties SpecularityMask and press use 46.gif. Now at outputblending

 

add OB_MASKED and at twosided true 47.gif. Close the propeties. Press File>Save and save it to C:\ with name custom 48.gif.

 

                                      [glow=red,2,300]6.Encrypt the file.[/glow]

 

Now download this encrypt folder: http://www.4shared.com/file/113001708/8df45782/encrypt_folder.html and extract it somewhere.

 

Place the custom.utx that we created with unreal at C:\ at encrypt folder 49.gif. Run encrypt custom.utx.

 

Now it created us a file enc-custom.utx50.gif. Delete the official custom.utx from the file and rename enc-custom.utx to

 

custom.utx.51.gif

 

                        [glow=red,2,300]7.Put the file to your client and add the texture with fileedit.[/glow]

 

Now copy the custom.utx and paste it at (your client folder)\systextures53.gif. Then download the file edit here:

 

http://www.4shared.com/file/113002282/b1865991/_2__L2_FileEdit65.html and open it and go to

 

(your client folder)\system\ and open weapongrp.dat54.gif. There search for the weapon you edited, for example i search

 

for imperial shield, my id is 6678 55.gif, i don't know yours you must find it. Now in the line that your weapon is find

 

where it says LineageWeaponsTex.imperial_shield or whatever it says(but it must say first LineageWeaponsTex.)

 

and replace it with custom.texture.bythelasthero56.gif. Now press save&encrypt and save it as version 413. 57.gif

 

                                                [glow=red,2,300]8.How to play.[/glow]

 

Open or restart your server and open l2.exe. Add your account and log in with your char.

 

Press //itemcreate and add the id of your item. :P :P :P :P :P :P . XaXaXa.

 

                                            [glow=red,2,300]Have Fun!!![/glow]

 

This guide is created by me and not c/p.

 

[glow=red,2,300]Pictures added.[/glow]

 

[glow=red,2,300]Results video added.[/glow]

 

 

[glow=red,2,300]Tutorial video added.[/glow]

 

nice share ty man i hope this is for all clients??

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    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
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