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[Guide] Making custom duals


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Guide to create Custom Duals

There are many ways to create Custom Duals but i think this is the simplest:

 

Required:

L2Encdec

L2ClientDat

Itemname-e.dat and weapongrp.dat decrypted with L2ClientDat

L2J Server+Datapack (last revisions if its possible)

 

 

What to do:

1st Step:(Create name and description for the new Dual)

Open itemname-e.dat and copy one line (for example first line)

item_name_begin    id=17    name=[Wooden Arrow]    additionalname=[]    popup=-1    description=[An arrow made of wood. It is an arrow used for a no grade bow.]    item_name_end

 

Now paste this line at the end of the file and start to edit it

item_name_begin id=[itemID] name=[[itemNAME]] additionalname=[[YellowNameNextItemNAME]] popup=[iDontKnow(put -1)] description=[[itemDESCRITION]] item_name_end

For example(dual Dark Legion's Edge)

item_name_begin    id=8000    name=[Dark Legion's Edge*Dark Legion's Edge]    additionalname=[]    popup=-1    description=[When a dualsword is enchanted along with a two-handed sword, a two-handed blunt weapon, and/or a fist-fighting weapon, its P. Atk will increase more than a one-handed sword enchanted with these weapons. When enchanted by 4 or more, Atk. Spd. will increase by 12% and HP will increase by 5% . Inflicts additional damage to target during PvP]    item_name_end

 

2nd Step:(Creating Dual)

Now open weapon.dat and search for "5706" (Dual Damascus) without "" and u will find this:

item_begin    object_id=5706    object_name=[]    body_part={lrhand}    animation=3    drop_type=1    drop_anim_type=1    drop_radius=6    drop_height=1    projectile=[none]    curvature=1000    drop_mesh={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]}    drop_texture={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]}    icon={[icon.weapon_dual_sword_i00]}    mesh={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeapons.sword_of_damascus_m00_wp]}    texture={[LineageWeaponsTex.sword_of_damascus_t00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]}    crystallizable=1    item_sound={[itemSound.public_sword_shing_8];[itemSound.sword_great_4];[itemSound.sword_mid_2];[itemSound.public_sword_shing_4]}    drop_sound=[itemSound.itemdrop_sword]    equip_sound=[itemSound.itemequip_sword]    weight=2080    soulshot_count=1    spiritshot_count=1    material_type=fine_steel    crystal_type=a    physical_damage=282    random_damage=10    weapon_type=dual    critical=8    hit_modify=0    avoid_modify=0    shield_defense=0    shield_defense_rate=0    attack_speed=325    mp_consume=0    magical_damage=114    durability=95    effect_c={[LineageEffect.c_u004]}    effect_c_s={[LineageEffect.c_u004]}    c3_attr1=0    c3_attr2=0.00    c3_attr3=0.00    c3_attr4=0.00    c3_attr5=0.00    range_s={[]}    c3_attr6=0.00    c3_attr7=1.20    c3_attr8=1.20    c3_attr9=1.00    c3_attr10=1.00    range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]}    range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00}    c4_attr1=[icon.weapon_sword_of_damascus_i00]    c4_attr2=[icon.weapon_sword_of_damascus_i00]    c4_attr5=0    c4_attr6=-1    c4_attr7=0    item_end

 

Now open an empty notepad page and paste the line now u can start edit it.

First start changing ID dont edit "object_name" and now go back on weapongrp.dat and search for the single weapon u want to make dual in this case Dark Legion's Edge (2500) and u will have this:

item_begin    object_id=2500    object_name=[]    body_part={rhand}    animation=1    drop_type=1    drop_anim_type=1    drop_radius=7    drop_height=10    projectile=[none]    curvature=1000    drop_mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]}    drop_texture={[none]}    icon={[icon.weapon_dark_legions_edge_i00]}    mesh={[LineageWeapons.dark_legions_edge_m00_wp]}    texture={[LineageWeaponsTex.dark_legions_edge_t00_wp]}    crystallizable=1    item_sound={[itemSound.sword_mid_1];[itemSound.sword_big_3];[itemSound.sword_great_3];[itemSound.public_sword_shing_4]}    drop_sound=[itemSound.itemdrop_sword]    equip_sound=[itemSound.itemequip_sword]    weight=1320    soulshot_count=1    spiritshot_count=1    material_type=fine_steel    crystal_type=a    physical_damage=232    random_damage=10    weapon_type=sword    critical=8    hit_modify=0    avoid_modify=0    shield_defense=0    shield_defense_rate=0    attack_speed=379    mp_consume=0    magical_damage=114    durability=95    effect_c={[LineageEffect.c_u004]}    effect_c_s=0.00    c3_attr1=0    c3_attr2=0.00    c3_attr3=0.00    c3_attr4=1.00    c3_attr5=1.30    range_s={[LineageWeapons.rangesample]}    c3_attr6=1.50    c3_attr7=0.80    c3_attr8=0.80    c3_attr9=11.50    c3_attr10=0.00    range2_s=0.00    range2_arg={}    c4_attr1=[none]    c4_attr2=[none]    c4_attr5=0    c4_attr6=-1    c4_attr7=0    item_end

 

Now go a bit and u will find

drop_mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]}

 

Now copy the dark_legions_edge without LineageWeapons. and _m00_wp.

Now copy somewhere dark_legions_edge and go on the Notepade page where u pasted Dual Damascus page and do the same thing and u will have sword_of_damascus now click on Alt+H(Replace) and where there is

Find what: put sword_of_damascus and where there is Replace with: put dark_legions_edge now click on Replace All and now copy the line and paste it at the end of weapongrp.dat

 

3rd Step:(Changing Stats)

To change patk find physical_damage=

To change matk find magical_damage=

For other look a bit u

This is how i edited my one(finnal result)

item_begin    object_id=8000    object_name=[]    body_part={lrhand}    animation=3    drop_type=1    drop_anim_type=1    drop_radius=6    drop_height=1    projectile=[none]    curvature=1000    drop_mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeapons.dark_legions_edge_m00_wp]}    drop_texture={[LineageWeaponsTex.dark_legions_edge_t00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]}    icon={[icon.weapon_dual_sword_i00];[icon.weapon_dark_legions_edge_i00];[icon.weapon_dark_legions_edge_i00]}    mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeapons.dark_legions_edge_m00_wp]}    texture={[LineageWeaponsTex.dark_legions_edge_t00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]}    crystallizable=1    item_sound={[itemSound.public_sword_shing_8];[itemSound.sword_great_4];[itemSound.sword_mid_2];[itemSound.public_sword_shing_4]}    drop_sound=[itemSound.itemdrop_sword]    equip_sound=[itemSound.itemequip_sword]    weight=2080    soulshot_count=1    spiritshot_count=1    material_type=fine_steel    crystal_type=s    physical_damage=356    random_damage=10    weapon_type=dual    critical=8    hit_modify=0    avoid_modify=0    shield_defense=0    shield_defense_rate=0    attack_speed=325    mp_consume=0    magical_damage=135    durability=95    effect_c={[LineageEffect.c_u004]}    effect_c_s={[LineageEffect.c_u004]}    c3_attr1=0    c3_attr2=0.00    c3_attr3=0.00    c3_attr4=0.00    c3_attr5=0.00    range_s={[]}    c3_attr6=0.00    c3_attr7=1.20    c3_attr8=1.20    c3_attr9=1.00    c3_attr10=1.00    range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]}    range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00}    c4_attr1=[icon.weapon_dark_legions_edge_i00]    c4_attr2=[icon.weapon_dark_legions_edge_i00]    c4_attr5=0    c4_attr6=-1    c4_attr7=0    item_end

 

NOW U CAN ECRYPT THE TWO FILES

4th Step:(Make Server Read new weapon)

Open weapon.sql and add this

INSERT INTO weapon VALUES (8000,'Dark Legion''s Edge*Dark Legion''s Edge','lrhand','true',2080,1,1,'fine_steel','s',356,10,'dual',20,0.00000,0,0,0,325,0,140,95,100000000,100,'true');

 

Other:

How to change weapon grade??

Change crystal_type=[WEAPONGRADE] in weapongrp.dat and change grade in weapon.sql

 

Will Enchant work??

Sure!

 

P.S : this guide Isn't Mine...I only Share IT.

All credits to : SirLagsalot

 

Have a fun ;D

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lol,really nice one....

eko, the first reply after 55 views, is cuz some ppl here are only registered to take things from here and use them for their own good......... thats why i told, that to enter some GOOD things, u have to have a post count.......

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  • 2 months later...

in my file edit i see these lines

 

0	5706	1	1	6	1	0	LineageWeapons.sword_of_damascus_m00_wp	LineageWeapons.sword_of_damascus_m00_wp		LineageWeaponsTex.sword_of_damascus_t00_wp	LineageWeaponsTex.sword_of_damascus_t00_wp		icon.weapon_dual_sword_i00	icon.weapon_sword_of_damascus_i00	icon.weapon_sword_of_damascus_i00			-1	2080	51	1	0	14	3	2	LineageWeapons.sword_of_damascus_m00_wp	LineageWeapons.sword_of_damascus_m00_wp	2	LineageWeaponsTex.sword_of_damascus_t00_wp	LineageWeaponsTex.sword_of_damascus_t00_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	282	114	8	4	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u004	LineageEffect.c_u004	0.000000	0.000000	0.000000	0.000000	0.000000	0.000000	1.200000	1.200000	1.000000	1.000000	LineageWeapons.rangesample	LineageWeapons.rangesample	1.400000	0.800000	0.800000	1.400000	0.800000	0.800000	13.000000	0.000000	0.000000	13.000000	0.000000	0.000000	4	4	-1	-1	icon.weapon_dual_sword_i00	icon.weapon_sword_of_damascus_i00	icon.weapon_sword_of_damascus_i00	

 

 

 

and in your guide i see this

 

item_begin    object_id=5706    object_name=[]    body_part={lrhand}    animation=3    drop_type=1    drop_anim_type=1    drop_radius=6    drop_height=1    projectile=[none]    curvature=1000    drop_mesh={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]}    drop_texture={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]}    icon={[icon.weapon_dual_sword_i00]}    mesh={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeapons.sword_of_damascus_m00_wp]}    texture={[LineageWeaponsTex.sword_of_damascus_t00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]}    crystallizable=1    item_sound={[itemSound.public_sword_shing_8];[itemSound.sword_great_4];[itemSound.sword_mid_2];[itemSound.public_sword_shing_4]}    drop_sound=[itemSound.itemdrop_sword]    equip_sound=[itemSound.itemequip_sword]    weight=2080    soulshot_count=1    spiritshot_count=1    material_type=fine_steel    crystal_type=a    physical_damage=282    random_damage=10    weapon_type=dual    critical=8    hit_modify=0    avoid_modify=0    shield_defense=0    shield_defense_rate=0    attack_speed=325    mp_consume=0    magical_damage=114    durability=95    effect_c={[LineageEffect.c_u004]}    effect_c_s={[LineageEffect.c_u004]}    c3_attr1=0    c3_attr2=0.00    c3_attr3=0.00    c3_attr4=0.00    c3_attr5=0.00    range_s={[]}    c3_attr6=0.00    c3_attr7=1.20    c3_attr8=1.20    c3_attr9=1.00    c3_attr10=1.00    range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]}    range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00}    c4_attr1=[icon.weapon_sword_of_damascus_i00]    c4_attr2=[icon.weapon_sword_of_damascus_i00]    c4_attr5=0    c4_attr6=-1    c4_attr7=0    item_end

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can someone tell me is this guide work on Interlude ????  ??? ??? ???

 

Sorry for answer your question so late, but work. Does not matter if you are trying set in c4 or Interlude, it is a texture edit. so be happy ;)

 

edit: I know it work on c5, because have texture of darklegion darklegion.

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