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[L2j Gracia Part 2) New x25 server (only 9 days opened opened)


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Posted

Hello i present you l2 Endlessheroes is a new server with only 1 week opened www.l2edh.webs.com

 

Balanced classes,Active admin,Friendly community

 

Gracia Part II

 

 

...Rates...

 

Exp rate ----->25 (party xp/sp x2)

 

Sp rate  ----->25 (auto learn skill)

 

Drop rate ----->x4 (auto loot)

 

Spoil rate ----->x15

 

Adena rate----->x40

 

Quest drop/award/manor rates----->x3

 

 

 

Some information about us

 

 

We are bored of changing servers so we made this one...

 

Auto-create accounts

 

Global Gatekeeper in all towns

 

Npc Buffer in all towns

 

Main Town is Giran

 

Buff/dance time is 2h

 

Mana potions

 

Blue mobs drop /spoil activated

 

Custom nobless quest with 1.5 bilion adena (normal one works too)

 

Increased drop rate for A grade glove/boot recipes, because our drop rate is x4.

 

Gm shop Till B Grade (For A/S/S80 you must craft)

 

 

Karma

 

 

Gain/Loss:

MinKarma: 240

MaxKarma: 99999.

KiLL Mob 10% lost.

To death 30% lost.

KarmaRateDropItem: 30%

 

 

 

Enchant Rates

 

Safe = +4

 

Max = +16

 

Normal Scroll  60% (for all)

 

Blessed scroll 75% (for all)

 

 

 

Enjoy and have fun

 

 

 

Give us a try :)

We just need some more ppl ...

 

Thnx

Posted

Pretty cool server, I indeed like it.

Needs some improvement and few more active people but that should happen soon. :D

 

Very good rates, it has all the potential to win. Do your role as players that they will do theirs as admins :D

Posted

Agree in 100%.

 

One of the best things is that Active GM Staff are opened for any suggestion. Thanks for that.

Me and my friends enjoy playing here so far.. we expect it to be great server. All we need is just bit bigger community ;)

Posted

Well, yeah. After a long time searching for a good mid rate server i found ou that one. Very well organised, friendly GM staff and as difficult as it has to be. Just one perfect server recommended for people who want a light game at L2. I hope i see you in game. With best regards...!

Posted

I play at this server. It really rocks. The admin is really active, there is a friendly community and i think it might be the best server u can possibly join at this time. Join our community. Cya ingame and have fun!

Posted

;) Finally a mid rate server set up by players  for players. After testing several servers I found one that holds every quality I and my m8's are looking for. A even playing field, few minor bugs (newness accounts for this) , Active GM's , Pro active Admin..who jumps at the opportunityto solve any issues and alrdy an active  community. This is the first server I have seen this combination..makes for great playing time. GJ Admins and to the community alrdy there. ::) Give the server a try and see what I mean ..it will be our loss if you dont and you will have over past a great server. Admin is alrdy pursuing a new host to give us a lag free environment..thats dedication imo to the ppl who play on the server. CYA in game

Posted

i believe czWannabe doesnt know good english. a big announcement says SERVER MOVES AT ANOTHER MACHINE! easy to read i think. join and have fun

i believe you are as stupid as your nick is =)

i dont play here for more than one week so i dont have newest info about server

Posted

Very very good server in my opinion.Friendly community , active admin, balanced classes i think it is a the best mid-rate server i ever played.Thnx for share it has all i want.If i knew how to give +1 karma for that would be great:)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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