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Thank you guys.
NEWS
Our on-site dashboard is now live! Users can register for a customer account at https://www.nimeracp.com/sign-up.
NimeraCP will become available for purchase once development is complete and it’s listed in the Customer Dashboard.
We’ve also added pricing details to the official post on top and on our website: https://www.nimeracp.com/pricing.
Development on NimeraCP is progressing steadily. I’ll carve out some time this weekend to update the documentation so you can explore NimeraCP’s features in more detail.
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Graviton
Ston server pou exw (oxi akomh public) ton dokimazoune merika atoma.
Edw kai 2 meres trwne sinexeia DC. kai deite ti tous grafei.
Tha xeromouna gia kathe boithia
History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5476704) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad181 2668983)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 2668983==2668983/15890509 2668786 216) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- MapX=0 MapY=0 (-55224,156982,-2001) <- UGameEngine::LoadTeleportMap <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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